#include <windows.h>
#include <stdio.h>
#include <string.h>
HANDLE hOut;
HANDLE hIn;
void ClearScreen(void);
void DispMousePos(COORD pos); // 在第24行显示鼠标位置
int main()
{
hOut = GetStdHandle(STD_OUTPUT_HANDLE); // 获取标准输出设备句柄
hIn = GetStdHandle(STD_INPUT_HANDLE); // 获取标准输入设备句柄
WORD att = FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY | BACKGROUND_BLUE ;
// 背景是蓝色,文本颜色是黄色
SetConsoleTextAttribute(hOut, att);
ClearScreen(); // 清屏
INPUT_RECORD mouseRec;
DWORD state = 0, res;
COORD pos = {0, 0};
//不断对鼠标这个事件进行检测
while(1)
{
ReadConsoleInput(hIn, &mouseRec, 1, &res);
if (mouseRec.EventType == MOUSE_EVENT)
{
if (mouseRec.Event.MouseEvent.dwEventFlags == DOUBLE_CLICK)
// break; // 双击鼠标退出循环
ClearScreen();
pos = mouseRec.Event.MouseEvent.dwMousePosition;
//左按键
if (mouseRec.Event.MouseEvent.dwButtonState == FROM_LEFT_1ST_BUTTON_PRESSED)
FillConsoleOutputCharacter(hOut, 'A', 1, pos, NULL);
}
}
pos.X = pos.Y = 0;
SetConsoleCursorPosition(hOut, pos); // 设置光标位置
CloseHandle(hOut); // 关闭标准输出设备句柄
CloseHandle(hIn); // 关闭标准输入设备句柄
}
void DispMousePos(COORD pos) // 在第24行显示鼠标位置
{
CONSOLE_SCREEN_BUFFER_INFO bInfo;
GetConsoleScreenBufferInfo( hOut, &bInfo );
COORD home = {0, 24};
WORD att0 = BACKGROUND_INTENSITY ;
FillConsoleOutputAttribute(hOut, att0, bInfo.dwSize.X, home, NULL);
FillConsoleOutputCharacter(hOut, ' ', bInfo.dwSize.X, home, NULL);
char s[20];
sprintf(s,"X = %2lu, Y = %2lu",pos.X, pos.Y);
SetConsoleTextAttribute(hOut, att0);
SetConsoleCursorPosition(hOut, home);
WriteConsole(hOut, s, strlen(s), NULL, NULL);
SetConsoleTextAttribute(hOut, bInfo.wAttributes); // 恢复原来的属性
SetConsoleCursorPosition(hOut, bInfo.dwCursorPosition); // 恢复原来的光标位置
}
void ClearScreen(void)
{
CONSOLE_SCREEN_BUFFER_INFO bInfo;
GetConsoleScreenBufferInfo( hOut, &bInfo );
COORD home = {0, 0};
unsigned long size = bInfo.dwSize.X * bInfo.dwSize.Y;
FillConsoleOutputAttribute(hOut, bInfo.wAttributes, size, home, NULL);
FillConsoleOutputCharacter(hOut, ' ', size, home, NULL);
}
C在控制台上实现鼠标画图功能
最新推荐文章于 2023-12-07 23:18:51 发布