I am trying to create a binary tree for use in a knockout tournament. The tree consists of TNodes with Left and Right pointers.
This is the code that I have come up with (below); however, it runs into difficulties with the pointers in the CreateTree section.
Once this creates an empty tree of large enough size, I need to add the names on the Memo1.List to the bottoms of the tree so I can pair them up for matches.
How would I do this?
Type
TNodePtr = ^TNode;
TNode = Record
Data:String;
Left:TNodePtr;
Right:TNodePtr;
end;
Type
TTree = Class
Private
Root:TNodePtr;
Public
Function GetRoot:TNodePtr;
Constructor Create;
end;
var
MyTree:TTree;
function TTree.GetRoot: TNodePtr;
begin
Result:=Root;
end;
Constructor TTree.Create;
Var NewNode:TNodePtr;
Begin
New(NewNode);
NewNode^.Data:='Spam';
NewNode^.Left:=Nil;
NewNode^.Right:=Nil;
End;
Function Power(Base:integer;Exponent:integer):Integer; //Used for only positive powers in this program so does not need to handle negatives.
begin
If Base = 0 then
Power := 0
else If Exponent = 0 then
Power := 1
else //If Exponent > 0 then
Power:=Base*Power(Base, Exponent-1);
end;
Function DenToBinStr(Value:Integer):String;
Var iBinaryBit:integer;
sBinaryString:String;
Begin
While Value <> 0 do
begin
iBinaryBit:=Value mod 2;
sBinaryString:=sBinaryString+IntToStr(iBinaryBit);
Value:=Value div 2;
end;
Result:=sBinaryString;
end;
Procedure TForm1.CreateTree;
Var iRounds, iCurrentRound, iTreeLocation, iNodeCount, iMoreString, iAddedStringLength, iStringTree:Integer;
sBinary:String;
NewNode, ThisNode:TNodePtr;
begin
iRounds:=0;
While Power(2,iRounds) < Memo1.Lines.Count do {Calculates numbers of rounds by using whole powers of 2}
iRounds:=iRounds+1;
If iRounds > 0 then {Make sure there IS a round}
begin
For iCurrentRound:=1 to iRounds do {Select the round we are currently adding nodes to}
begin
iTreeLocation:=Power(2,iCurrentRound); {Works out the number of nodes on a line}
For iNodeCount:= 0 to iTreeLocation do {Selects the node we are currently working on}
begin
ThisNode:=MyTree.GetRoot;
sBinary:=DenToBinStr(iNodeCount); {Gets the tree traversal to that node from the root}
If Length(sBinary) < iCurrentRound then {Makes sure that the tree traversal is long enough, Fills spare spaces with Left because 0 decimal = 0 binary (we need 00 for 2nd round)}
begin
iMoreString:= iCurrentRound-Length(sBinary);
for iAddedStringLength := 0 to iMoreString do
sBinary:='0'+sBinary;
end;
iStringTree:=0; {Init iStringTree, iStringTree is the position along the binary string (alt the position down the tree)}
While iStringTree <= iCurrentRound-1 do {While we are not at the location to add nodes to, move our variable node down the tree}
begin
If sBinary[iStringTree]='0' then
ThisNode:=ThisNode^.Left
else If sBinary[iStringTree]='1' then
ThisNode:=ThisNode^.Right;
iStringTree:=iStringTree+1;
end;
New(NewNode); {Create a new node once we are in position}
NewNode^.Data:='Spam';
NewNode^.Left:=Nil;
NewNode^.Right:=Nil;
If sBinary[iCurrentRound]='0' then
ThisNode^.Left:=NewNode
else If sBinary[iCurrentRound]='1' then
ThisNode^.Right:=NewNode;
ThisNode.Data:='Spam';
Showmessage(ThisNode.Data);
end;
end;
end;
{1.2Add on byes}
{1.2.1Calculate No Of Byes and turn into count. Change each count into binary
equivalent then flip the bits}
//iByes:= Memo1.Lines.Count - Power(2,iRounds);
{1.2.2Add node where 0 is left and 1 is right}
{2THEN FILL TREE using If node.left and node.right does not exist then write
next name from list[q] q++}
{3THEN DISPLAY TREE}
end;
解决方案
Think about building the tree differently altogether by building it from the leaves. If you have a queue of nodes, you can take two nodes off the front, join them together with a new node, and add that new node to the end of the queue. Repeat until you run out of nodes, and you'll have a tournament bracket with the same number of rounds you'd get from trying to build the tree from the root.
Here's code that builds the tree and fills the leaves with names from the memo.
var
Nodes: TQueue;
Node: PNode;
s: string;
begin
Nodes := TQueue.Create;
try
// Build initial queue of leaf nodes
for s in Memo1.Lines do begin
New(Node);
Node.Data := s;
Node.Left := nil;
Node.Right := nil;
Nodes.Push(Node);
end;
// Link all the nodes
while Nodes.Count > 1 do begin
New(Node);
Node.Left := Nodes.Pop;
Node.Right := Nodes.Pop;
Nodes.Push(Node);
end;
Assert((Nodes.Count = 1) or (Memo1.Lines.Count = 0));
if Nodes.Empty then
Tree := TTree.Create
else
Tree := TTree.Create(Nodes.Pop);
finally
Nodes.Free;
end;
end;
What's nice about that code is that at no point do we know or care what level any particular node needs to be at.
If the number of competitors is not a power of two, then some of the competitors at the end of the list may get a "bye" round, and they'll be scheduled to play the winners at the top of the list. The code above has a minimal number of nodes. Your code may have a number of "spam" nodes that don't represent any actual match in the tournament.
The tree object should own the nodes it contains, so it should have a destructor, like this:
destructor TTree.Destroy;
procedure FreeSubnodes(Node: PNode);
begin
if Assigned(Node.Left) then
FreeSubnodes(Node.Left);
if Assigned(Node.Right) then
FreeSubnodes(Node.Right);
Dispose(Node);
end;
begin
FreeSubnodes(Root);
inherited;
end;
You'll notice I changed how the tree's constructor is called, too. If the tree is empty, it doesn't need to have any nodes. If the tree isn't empty, then we'll supply it with its nodes when we create it.
constructor TTree.Create(ARoot: PNode = nil);
begin
inherited;
Root := ARoot;
end;
If you have occasion to copy a tree, then you'll need to copy all its nodes, too. If you don't, then when you free one tree, the copy's root-node pointer will suddenly become invalid.
constructor TTree.Copy(Other: TTree);
function CopyNode(Node: PNode): PNode;
begin
if Assigned(Node) then begin
New(Result);
Result.Data := Node.Data;
Result.Left := CopyNode(Node.Left);
Result.Right := CopyNode(Node.Right);
end else
Result := nil;
end;
begin
inherited;
Root := CopyNode(Other.Root);
end;