http://blog.163.com/sylar_lin/blog/static/192332093201111242412487/
今天碰到个很奇怪的问题,注释掉下面的trace,realse版本才不报错。
private function onSuccess(rspObj:Object):void
{
// unLoading();
isbusying = false;
if(rspObj.code == 1){//如果code是1结果正常
// trace("<==req success");
// trace("<==请求"+rspObj.controller+"成功");
if(dict[rspObj.controller]!=null){
var param:Object = dict[rspObj.controller].param;
dict[rspObj.controller].callback(rspObj.msg,param);
}
delete dict[rspObj.controller];
}else if(rspObj.code == -1){//code为-1是重新登陆
GameManager.getInstance().uiManager.openUpdatePagePanel()
}else{
//0代表有问题 msg就是问题的描述
GameTips.instance.textFlow(rspObj.msg);
// throw new Error("请求"+rspObj.controller+"失败");
}
}
VerifyError: Error #1023: 发生堆栈上溢。
at game.net::HttpClient/onSuccess()
flash发行版依旧报错:
http://www.cppblog.com/baihua/archive/2011/07/30/152073.aspx