<
div
id
="ad"
style
="position:absolute"
><
a
href
=http://www.sunsprite.net
target
="_blank"
><
img
src
="img01.gif"
border
="0"
></
a
></
div
>
< script >
var x = 50 ,y = 60
var xin = true , yin = true
var step = 1
var delay = 10
var obj = document.getElementById( " ad " )
function floatAD() {
var L = T = 0
var R = document.body.clientWidth - obj.offsetWidth
var B = document.body.clientHeight - obj.offsetHeight
obj.style.left = x + document.body.scrollLeft
obj.style.top = y + document.body.scrollTop
x = x + step * (xin ? 1 : - 1 )
if (x < L) { xin = true ; x = L}
if (x > R){ xin = false ; x = R}
y = y + step * (yin ? 1 : - 1 )
if (y < T) { yin = true ; y = T }
if (y > B) { yin = false ; y = B }
}
var itl = setInterval( " floatAD() " , delay)
obj.onmouseover = function (){clearInterval(itl)}
obj.onmouseout = function (){itl = setInterval( " floatAD() " , delay)}
</ script >
代码分析: < div id ="ad" style ="position:absolute" >< a href =http://www.sunsprite.net target ="_blank" >< img src ="img01.gif" border ="0" ></ a ></ div >
< script >
var x = 50 ,y = 60 // 浮动层的初始位置,分别对应层的初始X坐标和Y坐标
var xin = true , yin = true // 判断层的X坐标和Y坐标是否在在控制范围之内,xin为真是层向右移动,否则向左;yin为真是层向下移动,否则向上
var step = 1 // 层移动的步长,值越大移动速度越快
var delay = 10 // 层移动的时间间隔,单位为毫秒,值越小移动速度越快
var obj = document.getElementById( " ad " ) // 捕获id为ad的层作为漂浮目标
function floatAD() {
var L = T = 0 // 层移动范围的左边界(L)和上边界(T)坐标
< script >
var x = 50 ,y = 60
var xin = true , yin = true
var step = 1
var delay = 10
var obj = document.getElementById( " ad " )
function floatAD() {
var L = T = 0
var R = document.body.clientWidth - obj.offsetWidth
var B = document.body.clientHeight - obj.offsetHeight
obj.style.left = x + document.body.scrollLeft
obj.style.top = y + document.body.scrollTop
x = x + step * (xin ? 1 : - 1 )
if (x < L) { xin = true ; x = L}
if (x > R){ xin = false ; x = R}
y = y + step * (yin ? 1 : - 1 )
if (y < T) { yin = true ; y = T }
if (y > B) { yin = false ; y = B }
}
var itl = setInterval( " floatAD() " , delay)
obj.onmouseover = function (){clearInterval(itl)}
obj.onmouseout = function (){itl = setInterval( " floatAD() " , delay)}
</ script >
代码分析: < div id ="ad" style ="position:absolute" >< a href =http://www.sunsprite.net target ="_blank" >< img src ="img01.gif" border ="0" ></ a ></ div >
< script >
var x = 50 ,y = 60 // 浮动层的初始位置,分别对应层的初始X坐标和Y坐标
var xin = true , yin = true // 判断层的X坐标和Y坐标是否在在控制范围之内,xin为真是层向右移动,否则向左;yin为真是层向下移动,否则向上
var step = 1 // 层移动的步长,值越大移动速度越快
var delay = 10 // 层移动的时间间隔,单位为毫秒,值越小移动速度越快
var obj = document.getElementById( " ad " ) // 捕获id为ad的层作为漂浮目标
function floatAD() {
var L = T = 0 // 层移动范围的左边界(L)和上边界(T)坐标