在项目开发中,一般都会使用到“随机数”,但是在DotNet中的随机数并非真正的随机数,可在一些情况下生成重复的数字,现在总结一下在项目中生成随机数的方法。
1.随机布尔值:
/// <summary> /// 随机布尔值 /// </summary> /// <param name="random"></param> /// <returns>随机布尔值</returns> public static bool NextBoolean(this Random random) { if (random == null) { throw new ArgumentNullException("random"); } return random.NextDouble() > 0.5; }
2.指定枚举类型的随机枚举值:
/// <summary> /// 指定枚举类型的随机枚举值 /// </summary> /// <param name="random"></param> /// <returns>指定枚举类型的随机枚举值</returns> public static T NextEnum<T>(this Random random) where T : struct { var type = typeof(T); if (!type.IsEnum) { throw new InvalidOperationException(); } var array = System.Enum.GetValues(type); var index = random.Next(array.GetLowerBound(0), array.GetUpperBound(0) + 1); return (T)array.GetValue(index); }
3.随机数填充的指定长度的数组:
/// <summary> /// 随机数填充的指定长度的数组 /// </summary> /// <param name="random"></param> /// <param name="length">数组长度</param> /// <returns>随机数填充的指定长度的数组</returns> public static byte[] NextBytes(this Random random, int length) { if (length < 0) { throw new ArgumentOutOfRangeException("length"); } var data = new byte[length]; random.NextBytes(data); return data; }
4. 数组中的随机元素:
/// <summary> /// 数组中的随机元素 /// </summary> /// <typeparam name="T">元素类型</typeparam> /// <param name="random"></param> /// <param name="items">元素数组</param> /// <returns>元素数组中的某个随机项</returns> public static T NextItem<T>(this Random random, T[] items) { return items[random.Next(0, items.Length)]; }
5.指定时间段内的随机时间值:
/// <summary> /// 指定时间段内的随机时间值 /// </summary> /// <param name="random"></param> /// <param name="minValue">时间范围的最小值</param> /// <param name="maxValue">时间范围的最大值</param> /// <returns>指定时间段内的随机时间值</returns> public static DateTime NextDateTime(this Random random, DateTime minValue, DateTime maxValue) { var ticks = minValue.Ticks + (long)((maxValue.Ticks - minValue.Ticks) * random.NextDouble()); return new DateTime(ticks); }
6. 随机时间值:
/// <summary> /// 随机时间值 /// </summary> /// <param name="random"></param> /// <returns>随机时间值</returns> public static DateTime NextDateTime(this Random random) { return NextDateTime(random, DateTime.MinValue, DateTime.MaxValue); }
7.获取指定的长度的随机数字字符串:
/// <summary> /// 获取指定的长度的随机数字字符串 /// </summary> /// <param name="random"></param> /// <param name="length">要获取随机数长度</param> /// <returns>指定长度的随机数字符串</returns> public static string GetRandomNumberString(this Random random, int length) { if (length < 0) { throw new ArgumentOutOfRangeException("length"); } char[] pattern = { '0', '1', '2', '3', '4', '5', '6', '7', '8', '9' }; var result = ""; var n = pattern.Length; for (var i = 0; i < length; i++) { var rnd = random.Next(0, n); result += pattern[rnd]; } return result; }
8.获取指定的长度的随机字母字符串:
/// <summary> /// 获取指定的长度的随机字母字符串 /// </summary> /// <param name="random"></param> /// <param name="length">要获取随机数长度</param> /// <returns>指定长度的随机字母组成字符串</returns> public static string GetRandomLetterString(this Random random, int length) { if (length < 0) { throw new ArgumentOutOfRangeException("length"); } char[] pattern = { 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z' }; var result = ""; var n = pattern.Length; for (var i = 0; i < length; i++) { var rnd = random.Next(0, n); result += pattern[rnd]; } return result; }
9.获取指定的长度的随机字母和数字字符串:
/// <summary> /// 获取指定的长度的随机字母和数字字符串 /// </summary> /// <param name="random"></param> /// <param name="length">要获取随机数长度</param> /// <returns>指定长度的随机字母和数字组成字符串</returns> public static string GetRandomLetterAndNumberString(this Random random, int length) { if (length < 0) { throw new ArgumentOutOfRangeException("length"); } char[] pattern = { '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z' }; var result = ""; var n = pattern.Length; for (var i = 0; i < length; i++) { var rnd = random.Next(0, n); result += pattern[rnd]; } return result; }
生成随机数的方式较多,可根据具体的要求来生成对应的随机数。
转载于:https://blog.51cto.com/pengze0902/1872900