使用uibesizerpath + Cashaplayer画椭圆

使用uibesizerpath
Cashaplayer
画椭圆:

+ (void)drawOvalAnimSourceView:(UIView *)sourceView {
    
    //view是曲线的背景view
    
    UIView *view = [[UIView alloc]initWithFrame:sourceView.bounds];
    
    view.backgroundColor = [UIColor clearColor];
    view.transform = CGAffineTransformMakeRotation(-M_PI_2*0.5);
    [sourceView addSubview:view];
    
    
    //第一、UIBezierPath绘制线段
    
    UIBezierPath *firstPath = [UIBezierPath bezierPathWithOvalInRect:sourceView.bounds];
    

    //第二、UIBezierPath和CAShapeLayer关联
    
    CAShapeLayer *lineLayer2 = [CAShapeLayer layer];
    
    lineLayer2.frame = sourceView.bounds;
    
    lineLayer2.fillColor = [UIColor clearColor].CGColor;
    
    lineLayer2.path = firstPath.CGPath;
    
    lineLayer2.strokeColor = [UIColor redColor].CGColor;
    lineLayer2.lineWidth = 10;
    
    
    //第三,动画
    
    CABasicAnimation *ani = [CABasicAnimation animationWithKeyPath:NSStringFromSelector(@selector(strokeEnd))];
    
    ani.fromValue = @0;
    
    ani.toValue = @1;
    
    ani.duration = 2.5; // 2快 3慢
    
    [lineLayer2 addAnimation:ani forKey:NSStringFromSelector(@selector(strokeEnd))];
    
    [view.layer addSublayer:lineLayer2];
    
    
    UIImageView *hand = [[UIImageView alloc] initWithFrame:CGRectMake(0, 500, 100, 100)];

    hand.image = [UIImage imageNamed:@"img_help_doubletap_00034"];

    [view.layer addSublayer:hand.layer];
    
    
    UIBezierPath *aniPath = [UIBezierPath bezierPathWithOvalInRect:sourceView.bounds];
    
    CAKeyframeAnimation *animation = [CAKeyframeAnimation animation];
    animation.keyPath = @"position";
    animation.duration = 3;
    animation.repeatCount = 1;//CGFLOAT_MAX;
    animation.path = aniPath.CGPath;
    animation.removedOnCompletion = NO;
    [hand.layer addAnimation:animation forKey:@"slide"];
    
}

 

转载于:https://www.cnblogs.com/tufei7/p/9831647.html

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