void onKeyReleased(EventKeyboard::KeyCode keycode, Event* event);
auto listener1 = EventListenerKeyboard::create();
listener1->onKeyReleased = CC_CALLBACK_2(PlayScene::onKeyReleased, this);
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener1, this);
void PlayScene::onKeyReleased(EventKeyboard::KeyCode keycode, Event* event)
{
if ((int )keycode == 6 || keycode == EventKeyboard::KeyCode::KEY_BACKSPACE){
//返回
this->stopAction();
auto scene = MainScene::scene();
//加载PlayScene
Director::getInstance()->replaceScene(scene);
}
else if (keycode == EventKeyboard::KeyCode::KEY_MENU)
{
// _label->setString("MENU clicked!");
}
}