Fundamentals of Computer Graphics 中文版(第二版) (Peter Shirley 著)

1 引言

2 数学知识

3 光栅算法

4 信号处理

5 线性代数

6 矩阵变换

7 观察

8 隐藏面消除

9 表面明暗处理

10 光线追踪

11 纹理映射

12 完整的图形流水线

13 图形学的数据结构

14 采样

15 曲线

16 计算机动画

17 使用图形硬件

18 构建交互式图形应用程序

19 光照

20 颜色

21 视觉感知

22 色调再现

23 全局照明

24 反射模型

25 基于图像的绘制

26 可视化

参考文献

 

1 引言

 

2 数学知识

 

3 光栅算法

 

4 信号处理

5 线性代数

6 矩阵变换

7 观察

8 隐藏面消除

9 表面明暗处理

10 光线追踪

11 纹理映射

12 完整的图形流水线

13 图形学的数据结构

14 采样

15 曲线

16 计算机动画

17 使用图形硬件

18 构建交互式图形应用程序

19 光照

20 颜色

21 视觉感知

22 色调再现

23 全局照明

24 反射模型

25 基于图像的绘制

26 可视化

参考文献

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Fundamentals of Computer Graphics》第三版和第四版是由Peter Shirley和Steve Marschner合的计算机图形学教材的不同版本。这两个版本之间存在一些差异和更新。 首先,第四版在第三版的基础上进行了全面的修订和更新。其中,新增了更多实例和案例研究,以反映计算机图形学领域最新的发展趋势。这些案例包含了更多的实际应用和问题,以帮助读者更好地理解和应用计算机图形学的原理和技术。 其次,第四版还对图形学渲染管线进行了详细的介绍和讲解。渲染管线是计算机图形学中一个重要的概念,它涉及到图形的生成、光照、着色等方面。第四版通过详细的解释和实例,帮助读者深入理解和掌握图形学渲染管线的原理和实现方式。 此外,第四版还加入了大量的配图和插图,以更直观和生动的方式展示计算机图形学的概念和技术。这些配图和插图不仅可以帮助读者更好地理解文本中的内容,还可以提供更多实际案例和视觉效果,增加学习的乐趣和动力。 综上所述,《Fundamentals of Computer Graphics》第四版相较于第三版,更新了内容,添加了更多实例和案例研究,深入讲解了图形学渲染管线,并增加了更多的配图和插图。这些改进的内容和形式使得第四版成为一本更全面、更实用的计算机图形学教材,能够更好地满足读者的学习需求。

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