这里是第1 2 6章
记录自己的阅读
Preface
Chapter1 Introduction
1.1 Graphics Areas
1.2 Major Applications
1.3 Graphics APIs
1.4 Graphics Pipeline
1.5 Numerical Issues
跳过
1.6 Efficiency
1.7 Designing and Coding Graphics Programs
Chapter2 Miscellaneous Math
跳过
Chapter3 Raster Images
3.1 Raster Devices
Chapter6 Transformation Matrices
6.1 2D Linear Transformations
建议补充一点线性代数的知识
6.2 3D Linear Transformations
说人话阶段:
6.3 Translation and Affine Transformations

6.4 Inverses of Transformation Matrices
6.5 Coordinate Transformations