UIImage处理自动旋转方法

- (UIImage *)fixOrientation:(UIImage *)aImage {

    

    if (aImage.imageOrientation == UIImageOrientationUp) {

        return aImage;

    }

    

    CGAffineTransform transform = CGAffineTransformIdentity;

    

    switch (aImage.imageOrientation)

    {   case UIImageOrientationDown:

        case UIImageOrientationDownMirrored:

            transform = CGAffineTransformTranslate(transform, aImage.size.width, aImage.size.height); transform = CGAffineTransformRotate(transform, M_PI); break;

            

        case UIImageOrientationLeft:

        case UIImageOrientationLeftMirrored:

            transform = CGAffineTransformTranslate(transform, aImage.size.width, 0);

            transform = CGAffineTransformRotate(transform, M_PI_2);

            break;

            

        case UIImageOrientationRight:

        case UIImageOrientationRightMirrored:

            transform = CGAffineTransformTranslate(transform, 0, aImage.size.height);

            transform = CGAffineTransformRotate(transform, -M_PI_2);

            break;

        default:

            break;

    }

    

    switch (aImage.imageOrientation) { case UIImageOrientationUpMirrored: case UIImageOrientationDownMirrored: transform = CGAffineTransformTranslate(transform, aImage.size.width, 0); transform = CGAffineTransformScale(transform, -1, 1); break;

            

        case UIImageOrientationLeftMirrored:

        case UIImageOrientationRightMirrored:

            transform = CGAffineTransformTranslate(transform, aImage.size.height, 0);

            transform = CGAffineTransformScale(transform, -1, 1);

            break;

        default:

            break;

    }

    

    CGContextRef ctx = CGBitmapContextCreate(NULL, aImage.size.width, aImage.size.height, CGImageGetBitsPerComponent(aImage.CGImage), 0, CGImageGetColorSpace(aImage.CGImage), CGImageGetBitmapInfo(aImage.CGImage)); CGContextConcatCTM(ctx, transform); switch (aImage.imageOrientation) { case UIImageOrientationLeft: case UIImageOrientationLeftMirrored: case UIImageOrientationRight: case UIImageOrientationRightMirrored:

            

            CGContextDrawImage(ctx, CGRectMake(0,0,aImage.size.height,aImage.size.width), aImage.CGImage);

            break;

            

        default:

            CGContextDrawImage(ctx, CGRectMake(0,0,aImage.size.width,aImage.size.height), aImage.CGImage);

            break;

    }

    

    CGImageRef cgimg = CGBitmapContextCreateImage(ctx); UIImage *img = [UIImage imageWithCGImage:cgimg]; CGContextRelease(ctx); CGImageRelease(cgimg);

    return img;

    

}

转载于:https://my.oschina.net/SoulJa/blog/886492

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
UIImage是iOS中用于表示图像的类,可以用它来加载、显示和处理图片。以下是使用UIImage的基本步骤: 1. 导入UIImage库 ```objective-c #import <UIKit/UIKit.h> ``` 2. 加载图片 ```objective-c UIImage *image = [UIImage imageNamed:@"imageName"]; ``` 3. 显示图片 ```objective-c UIImageView *imageView = [[UIImageView alloc] initWithImage:image]; [self.view addSubview:imageView]; ``` 4. 处理图片 UIImage提供了一些方法处理图片,例如裁剪、缩放、旋转等。以下是一些常用的方法: 裁剪图片 ```objective-c CGRect rect = CGRectMake(x, y, width, height); CGImageRef imageRef = CGImageCreateWithImageInRect(image.CGImage, rect); UIImage *newImage = [UIImage imageWithCGImage:imageRef]; CGImageRelease(imageRef); ``` 缩放图片 ```objective-c CGSize newSize = CGSizeMake(width, height); UIGraphicsBeginImageContext(newSize); [image drawInRect:CGRectMake(0, 0, newSize.width, newSize.height)]; UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); ``` 旋转图片 ```objective-c CGFloat radians = angle * M_PI / 180; CGAffineTransform transform = CGAffineTransformMakeRotation(radians); CGContextRef context = CGBitmapContextCreate(NULL, image.size.width, image.size.height, CGImageGetBitsPerComponent(image.CGImage), 0, CGImageGetColorSpace(image.CGImage), CGImageGetBitmapInfo(image.CGImage)); CGContextConcatCTM(context, transform); CGContextDrawImage(context, CGRectMake(0, 0, image.size.width, image.size.height), image.CGImage); CGImageRef newImageRef = CGBitmapContextCreateImage(context); UIImage *newImage = [UIImage imageWithCGImage:newImageRef]; CGContextRelease(context); CGImageRelease(newImageRef); ``` 以上是UIImage的基本使用方法,你可以根据自己的需要来进行更多的操作。
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值