CALayer(一)

CALayer

CALayer和UIView

CALayer和UIView相比--CALayer少了事件处理的功能,所以更加轻量级,性能更好一点,这就说明如果有一些和用户交互的东西是不建议用CALayer的

CALayer下的基本动画

这里是一个简单的CABasicAnimation的动画效果--延Z轴旋转的小太阳

旋转.gif


//转动的小太阳
    _sunLayer = [[CALayer alloc]init];
    _sunLayer.bounds = CGRectMake(0, 0, 80, 80);
    _sunLayer.position = CGPointMake(self.view.width -80, 180);
    _sunLayer.delegate = self;//设置图层代理
    _sunLayer.cornerRadius = 40;//圆角
    _sunLayer.masksToBounds = YES;//
    _sunLayer.contents = (id)[UIImage imageNamed:@"sun"].CGImage;
    [self.view.layer addSublayer:_sunLayer];//添加图层到根图层
    [self beginAnimation];//执行动画的方法
  -(void)beginAnimation {
    
    //1.创建动画
    CABasicAnimation *basicAnimation = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"];
    //2.设置动画属性初始值和结束值
    basicAnimation.toValue = [NSNumber numberWithFloat:M_PI*2];
    //3.设置其他动画属性
    basicAnimation.duration = 5.0;
    basicAnimation.removedOnCompletion = NO;//结果后是否移除
    basicAnimation.repeatCount = HUGE_VAL;//设置重复次数,huge_valf可看做无穷大,起到循环动画的效果
    //4.添加动画到图层,注意key相当于给动画进行命名,以后获得该动画时可以使用此名称获取
    [_sunLayer addAnimation:basicAnimation forKey:@"animation_transframe"];
}

这样这个图片就会在Z轴旋转

转载于:https://www.cnblogs.com/ritian/p/6371646.html

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为下列代码实现可暂停效果: import UIKit class ViewController: UIViewController { private let radarAnimation = "radarAnimation" private var animationLayer: CALayer? private var animationGroup: CAAnimationGroup? private var opBtn: UIButton! override func viewDidLoad() { super.viewDidLoad() let first = makeRadarAnimation(showRect: CGRect(x: 120, y: 100, width: 100, height: 100), isRound: true) view.layer.addSublayer(first) opBtn = UIButton(frame: CGRect(x: 100, y: 450, width: 80, height: 80)) opBtn.backgroundColor = UIColor.red opBtn.clipsToBounds = true opBtn.setTitle("Hsu", for: .normal) opBtn.layer.cornerRadius = 10 view.addSubview(opBtn) let second = makeRadarAnimation(showRect: opBtn.frame, isRound: false) view.layer.insertSublayer(second, below: opBtn.layer) } @IBAction func startAction(_ sender: UIButton) { animationLayer?.add(animationGroup!, forKey: radarAnimation) } @IBAction func stopAction(_ sender: UIButton) { animationLayer?.removeAnimation(forKey: radarAnimation) } private func makeRadarAnimation(showRect: CGRect, isRound: Bool) -> CALayer { // 1. 一个动态波 let shapeLayer = CAShapeLayer() shapeLayer.frame = showRect // showRect 最大内切圆 if isRound { shapeLayer.path = UIBezierPath(ovalIn: CGRect(x: 0, y: 0, width: showRect.width, height: showRect.height)).cgPath } else { // 矩形 shapeLayer.path = UIBezierPath(roundedRect: CGRect(x: 0, y: 0, width: showRect.width, height: showRect.height), cornerRadius: 10).cgPath } shapeLayer.fillColor = UIColor.orange.cgColor // 默认初始颜色透明度 shapeLayer.opacity = 0.0 animationLayer = shapeLayer // 2. 需要重复的动态波,即创建副本 let replicator = CAReplicatorLayer() replicator.frame = shapeLayer.bounds replicator.instanceCount = 4 replicator.instanceDelay = 1.0 replicator.addSublayer(shapeLayer) // 3. 创建动画组 let opacityAnimation = CABasicAnimation(keyPath: "opacity") opacityAnimation.fromValue = NSNumber(floatLiteral: 1.0) // 开始透明度 opacityAnimation.toValue = NSNumber(floatLiteral: 0) // 结束时透明底 let scaleAnimation = CABasicAnimation(keyPath: "transform") if isRound { scaleAnimation.fromValue = NSValue.init(caTransform3D: CATransform3DScale(CATransform3DIdentity, 0, 0, 0)) // 缩放起始大小 } else { scaleAnimation.fromValue = NSValue.init(caTransform3D: CATransform3DScale(CATransform3DIdentity, 1.0, 1.0, 0)) // 缩放起始大小 } scaleAnimation.toValue = NSValue.init(caTransform3D: CATransform3DScale(CATransform3DIdentity, 1.5, 1.5, 0)) // 缩放结束大小 let animationGroup = CAAnimationGroup() animationGroup.animations = [opacityAnimation, scaleAnimation] animationGroup.duration = 3.0 // 动画执行时间 animationGroup.repeatCount = HUGE // 最大重复 animationGroup.autoreverses = false self.animationGroup = animationGroup shapeLayer.add(animationGroup, forKey: radarAnimation) return replicator } }
06-03

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