Qt之QStateMachine

    this->resize(300, 200);

    QPushButton *button = new QPushButton("Button", this);
    button->setGeometry(10, 10, 100, 30);

    QStateMachine *machine = new QStateMachine;

    QState *state1 = new QState(machine);
    state1->assignProperty(button, "geometry", QRect(10, 10, 100, 30));
    machine->setInitialState(state1);

    QState *state2 = new QState(machine);
    state2->assignProperty(button, "geometry", QRect(250, 150, 100, 30));

    QSignalTransition *transition1 = state1->addTransition(
                button,
                SIGNAL(clicked()),
                state2);   //state1--->state2
    transition1->addAnimation(new QPropertyAnimation(button, "geometry"));

    QSignalTransition *transition2 = state2->addTransition(
                button,
                SIGNAL(clicked()),
                state1); // transition-2
    transition2->addAnimation(new QPropertyAnimation(button, "geometry"));

    machine->start();

转载于:https://my.oschina.net/u/3919756/blog/2054607

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