/*
* multi_timer.h
*
* Created on: 20161229
* @Author : 晓宇
* @version :V1.0.0
*/
#ifndef _MULTI_TIMER_H_
#define _MULTI_TIMER_H_
#include "stdint.h"
typedef struct Timer {
uint32_t timeout;
uint32_t repeat;
void (*timeout_cb)(void);
struct Timer* next;
}Timer;
#ifdef __cplusplus
extern "C" {
#endif
void timer_init(struct Timer* handle, void(*timeout_cb)(), uint32_t timeout, uint32_t repeat);
int timer_start(struct Timer* handle);
void timer_stop(struct Timer* handle);
void timer_ticks(void);
void timer_loop(void);
// void timer_again(struct Timer* handle);
// void timer_set_repeat(struct Timer* handle, uint32_t repeat);
#ifdef __cplusplus
}
#endif
#endif/*
* multi_timer.c
*
* Created on: 20161229
* @Author : 晓宇
* @version :V1.0.0
*/
#include "multi_timer.h"
//timer handle list head.
static struct Timer* head_handle = NULL;
//Timer ticks
static uint32_t _timer_ticks = 0;
/**
* @brief Initializes the timer struct handle.
* @param handle: the timer handle strcut.
* @param timeout_cb: timeout callback.
* @param repeat: repeat interval time.
* @retval None
*/
void timer_init(struct Timer* handle, void(*timeout_cb)(), uint32_t timeout, uint32_t repeat)
{
// memset(handle, sizeof(struct Timer), 0);
handle->timeout_cb = timeout_cb;
handle->timeout = _timer_ticks + timeout;
handle->repeat = repeat;
}
/**
* @brief Start the timer work, add the handle into work list.
* @param btn: target handle strcut.
* @retval 0: succeed. -1: already exist.
*/
int timer_start(struct Timer* handle)
{
struct Timer* target = head_handle;
while(target) {
if(target == handle) return -1; //already exist.
target = target->next;
}
handle->next = head_handle;
head_handle = handle;
return 0;
}
/**
* @brief Stop the timer work, remove the handle off work list.
* @param handle: target handle strcut.
* @retval None
*/
void timer_stop(struct Timer* handle)
{
struct Timer** curr;
for(curr = &head_handle; *curr; ) {
struct Timer* entry = *curr;
if (entry == handle) {
*curr = entry->next;
// free(entry);
} else
curr = &entry->next;
}
}
/**
* @brief main loop.
* @param None.
* @retval None
*/
void timer_loop()
{
struct Timer* target;
for(target=head_handle; target; target=target->next) {
if(_timer_ticks >= target->timeout) {
if(target->repeat == 0) {
timer_stop(target);
} else {
target->timeout = _timer_ticks + target->repeat;
}
target->timeout_cb();
}
}
}
/**
* @brief background ticks, timer repeat invoking interval 1ms.
* @param None.
* @retval None.
*/
void timer_ticks()
{
_timer_ticks++;
}