osgOcean测试

#include <osgViewer/Viewer>
#include <osgDB/ReadFile>
#include <osgGA/TrackballManipulator>
#include <osgOcean/OceanScene>
#include <osgOcean/FFTOceanSurface>
#include <osgViewer/ViewerEventHandlers>
#include <osg/TextureCubeMap>
#include <osg/MatrixTransform>

#pragma comment(lib, "osgViewerd.lib")
#pragma comment(lib, "osgd.lib")
#pragma comment(lib, "osgDBd.lib")
#pragma comment(lib, "osgOceanD.lib")
#pragma comment(lib, "osgGAd.lib")
#pragma comment(lib, "osgUtild.lib")

int main()
{
    osg::ref_ptr<osgViewer::Viewer> viewer = new osgViewer::Viewer;
    viewer->setUpViewInWindow(150,150,1024,768,0);

    osg::ref_ptr<osgOcean::FFTOceanSurface> surface = new osgOcean::FFTOceanSurface(64,256,17,osg::Vec2(1.1f,1.1f),12,10,0.8,1e-8,true,2.5,20.0,256);
    osg::ref_ptr<osgOcean::OceanScene> scene = new osgOcean::OceanScene(surface.get());

    scene->setAboveWaterFog(0.0012,osg::Vec4(0.67,0.87,0.97,1.0));
    scene->enableReflections(true);

    surface->setFoamBottomHeight(2.2);
    surface->setFoamTopHeight(3.0);
    surface->enableCrestFoam(true); 

    viewer->addEventHandler(surface->getEventHandler());
    viewer->addEventHandler(scene->getEventHandler());

    osgGA::TrackballManipulator *tb = new osgGA::TrackballManipulator;
    tb->setHomePosition(osg::Vec3d(0,0,20),osg::Vec3d(0,20,20),osg::Z_AXIS);
    viewer->setCameraManipulator(tb);
    viewer->addEventHandler(new osgViewer::StatsHandler);

    viewer->setSceneData(scene.get());
    viewer->run();
    return 0;
}

转载于:https://www.cnblogs.com/nmgxbc/p/3452722.html

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