关于android帧动画没有提供结束播放的接口回调表示不理解,也许是基于播放动画的时候,系统在干其他事情,无法确切地保证动画在totalDuration时间内播放完毕等。如果有哪位前辈知道原因,请不吝指教。
尽管android没有为帧动画提供结束播放的接口,我们还是可以通过一些其他方式来做到。
方式一,当动画开始start之后,我们可以通过检测是否到达帧动画的最后一帧,来确定动画是否播完。这种方式可以保证动画播完。
方式二,重写AnimationDrawable,获得totalDuration,然后动画start之后的totalDuration,调用结束的接口回调onAnimationFinshed()。为什么必须重写呢?因为,AnimationDrawable仅提供了每一帧的duration,而不能直接获得动画总的duration。
当然还有一些变种的方法,但是其大体思路都应该差不多。至于动画是否流畅播放,这要取决于你播放动画的时候,系统的繁忙程度。
下面给出例子:
定义帧动画:
res/anim/effect_animation.xml
<?xml version="1.0" encoding="utf-8"?>
<animation-list android:oneshot="true" xmlns:android="http://schemas.android.com/apk/res/android">
<item android:duration="0" android:drawable="@drawable/curtain_5" />
<item android:duration="0" android:drawable="@drawable/curtain_4" />
<item android:duration="0" android:drawable="@drawable/curtain_3" />
<item android:duration="0" android:drawable="@drawable/curtain_2" />
<item android:duration="200" android:drawable="@drawable/curtain_0" />
<item android:duration="0" android:drawable="@drawable/curtain_2" />
<item android:duration="0" android:drawable="@drawable/curtain_3" />
<item android:duration="0" android:drawable="@drawable/curtain_4" />
<item android:duration="0" android:drawable="@drawable/curtain_5" />
</animation-list>
思路一:
private void checkIfAnimationDone() {
mHandler.postDelayed(new Runnable() {
public void run() {
if (mAnimationDrawable.getCurrent() != mAnimationDrawable
.getFrame(mAnimationDrawable.getNumberOfFrames() - 1)) {
checkIfAnimationDone();
} else {
mHandler.sendEmptyMessage(MSG_ANIMATION_FINISHED);
}
}
}, mDuration);
};
private void playAnimation() {
if (mView == null) {
mView = mContext.getView();
}
mView.setBackgroundResource(R.anim.effect_animation);
mAnimationDrawable = (AnimationDrawable) mView.getBackground();
mAnimationDrawable.start();
for (int i = 0; i < mAnimationDrawable.getNumberOfFrames(); i++) {
mDuration += mAnimationDrawable.getDuration(i);
}
checkIfAnimationDone();
}
private class MainHandler extends Handler {
@Override
public void handleMessage(Message msg) {
if (LOG) {
Log.v(TAG, "msg id=" + msg.what);
}
switch (msg.what) {
case MSG_ANIMATION_FINISHED:
if(mView == null) {
break;
}
mView.setBackgroundResource(0);
break;
default:
break;
}
}
}
思路二:
The custom animation drawable class:
public abstract class CustomAnimationDrawableNew extends AnimationDrawable {
// Handles the animation callback.
Handler mAnimationHandler;
public CustomAnimationDrawableNew(AnimationDrawable aniDrawable) {
// Add each frame to our animation drawable
for (int i = 0; i < aniDrawable.getNumberOfFrames(); i++) {
this.addFrame(aniDrawable.getFrame(i), aniDrawable.getDuration(i));
}
}
@Override
public void start() {
super.start();
/*
* Call super.start() to call the base class start animation method.
* Then add a handler to call onAnimationFinish() when the total
* duration for the animation has passed
*/
mAnimationHandler = new Handler();
mAnimationHandler.postDelayed(new Runnable() {
public void run() {
onAnimationFinish();
}
}, getTotalDuration());
}
/**
* Gets the total duration of all frames.
*
* @return The total duration.
*/
public int getTotalDuration() {
int iDuration = 0;
for (int i = 0; i < this.getNumberOfFrames(); i++) {
iDuration += this.getDuration(i);
}
return iDuration;
}
/**
* Called when the animation finishes.
*/
public abstract void onAnimationFinish();
}
Use this class:
ImageView iv = (ImageView) findViewById(R.id.iv_testing_testani);
iv.setOnClickListener(new OnClickListener() {
public void onClick(final View v) {
// Pass our animation drawable to our custom drawable class
CustomAnimationDrawableNew cad = new CustomAnimationDrawableNew(
(AnimationDrawable) getResources().getDrawable(
R.drawable.anim_test)) {
@Override
public void onAnimationFinish() {
// Animation has finished...
}
};
// Set the views drawable to our custom drawable
v.setBackgroundDrawable(cad);
// Start the animation
cad.start();
}
});
上述例子仅给出了其思路,如果你感兴趣,可以自己动手实验。