还是以C/S模型为例吧。
TCP的三次握手流程是由内核协议栈完成的,也就是说,即使Server端一直不accept也不会影响Client端发送数据(接收缓冲区填满除外),甚至在Client端调用close使Server端连接变成CLOSE_WAIT状态后依然可以成功accept并收取数据,但这时如果发送数据的话会在Client端触发RST(指Client端的FIN_WAIT_2状态超时后连接已经销毁的情况),导致send操作返回EPIPE(errno 32)错误,并触发SIGPIPE信号(默认行为是Terminate)。
EPIPE是send函数可能返回的错误码之一,man中是这样描述的:
EPIPE The local end has been shut down on a connection oriented socket. In this case the process will also receive a SIGPIPE unless MSG_NOSIGNAL is set.
而man中对SIGPIPE的描述为:
SIGPIPE 13 Term Broken pipe: write to pipe with no readers
可见,这个错误是在发送方会遇到的,翻一翻协议栈中的代码,可以找到3处相关内容:
Kernel 3.16.1:
1. net/ipv4/tcp_input.c:
/* When we get a reset we do this. */
void tcp_reset(struct sock *sk)
{
/* We want the right error as BSD sees it (and indeed as we do). */
switch (sk->sk_state) {
case TCP_SYN_SENT:
sk->sk_err = ECONNREFUSED;
break;
case TCP_CLOSE_WAIT:/*在CLOSE_WAIT状态下收到RST*/
sk->sk_err = EPIPE;
break;
case TCP_CLOSE:
return;
default:
sk->sk_err = ECONNRESET;
}
/* This barrier is coupled with smp_rmb() in tcp_poll() */
smp_wmb();
if (!sock_flag(sk, SOCK_DEAD))
sk->sk_error_report(sk);
tcp_done(sk);
}
2. net/ipv4/tcp.c:
static ssize_t do_tcp_sendpages(struct sock *sk, struct page *page, int offset,
size_t size, int flags)
{
... ...
err = -EPIPE;
if (sk->sk_err || (sk->sk_shutdown & SEND_SHUTDOWN))
goto out_err;
... ...
out_err:
return sk_stream_error(sk, flags, err);
}
3. net/ipv4/tcp.c:
int tcp_sendmsg(struct kiocb *iocb, struct sock *sk, struct msghdr *msg,
size_t size)
{
... ...
err = -EPIPE;
if (sk->sk_err || (sk->sk_shutdown & SEND_SHUTDOWN))
goto out_err;
... ...
out_err:
err = sk_stream_error(sk, flags, err);
release_sock(sk);
return err;
}
int sk_stream_error(struct sock *sk, int flags, int err)
{
if (err == -EPIPE)
err = sock_error(sk) ? : -EPIPE;
if (err == -EPIPE && !(flags & MSG_NOSIGNAL))
send_sig(SIGPIPE, current, 0);
return err;
}
EXPORT_SYMBOL(sk_stream_error);
总结一下,应用程序会碰到EPIPE错误的场景有:
1)在CLOSE_WAIT状态的连接上发送数据(对端已经关闭了连接),触发对端的RST;
2)在本端socket上已经调用过shutdown(SEND_SHUTDOWN);
有的时候Server端由于种种原因(通常是异常),没有及时从积压队列中取出连接(accept),Client端等的不耐烦了就会先行关闭连接,等Server端腾出手来处理这个连接的时候已经进入CLOSE_WAIT状态了。
TCP协议的细节真的非常多,这还不包括更复杂的流控、拥塞、重传等机制,努力学习吧!