前言
HashMap是在面试中经常会问的一点,很多时候我们仅仅只是知道HashMap他是允许键值对都是Null,并且是非线程安全的,如果在多线程的环境下使用,是很容易出现问题的。 这是我们通常在面试中会说的,但是有时候问到底层的源码分析的时候,为什么允许为Null,为什么不安全,这些问题的时候,如果没有分析过源码的话,好像很难回答, 这样的话我们来研究一下这个源码。看看原因吧。
HashMap最早出现在JDK1.2中,它的底层是基于的散列算法。允许键值对都是Null,并且是非线程安全的,我们先看看这个1.8版本的JDK中HashMap的数据结构吧。
HashMap图解如下
我们都知道HashMap是数组+链表组成的,bucket数组是HashMap的主体,而链表是为了解决哈希冲突而存在的,但是很多人不知道其实HashMap是包含树结构的,但是得有一点 注意事项,什么时候会出现红黑树这种红树结构的呢?我们就得看源码了,源码解释说默认链表长度大于8的时候会转换为树。我们看看源码说的
源码分析
结构
/**
* Basic hash bin node, used for most entries. (See below for
* TreeNode subclass, and in LinkedHashMap for its Entry subclass.)
*/
/**
Node是hash基础的节点,是单向链表,实现了Map.Entry接口
*/
static class Node<K,V> implements Map.Entry<K,V> {
final int hash;
final K key;
V value;
Node<K,V> next;
//构造函数
Node(int hash, K key, V value, Node<K,V> next) {
this.hash = hash;
this.key = key;
this.value = value;
this.next = next;
}
public final K getKey() { return key; }
public final V getValue() { return value; }
public final String toString() { return key + "=" + value; }
public final int hashCode() {
return Objects.hashCode(key) ^ Objects.hashCode(value);
}
public final V setValue(V newValue) {
V oldValue = value;
value = newValue;
return oldValue;
}
public final boolean equals(Object o) {
if (o == this)
return true;
if (o instanceof Map.Entry) {
Map.Entry<?,?> e = (Map.Entry<?,?>)o;
if (Objects.equals(key, e.getKey()) &&
Objects.equals(value, e.getValue()))
return true;
}
return false;
}
}
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接下来就是树结构了
TreeNode 是红黑树的数据结构。
/**
* Entry for Tree bins. Extends LinkedHashMap.Entry (which in turn
* extends Node) so can be used as extension of either regular or
* linked node.
*/
static final class TreeNode<K,V> extends LinkedHashMap.Entry<K,V> {
TreeNode<K,V> parent; // red-black tree links
TreeNode<K,V> left;
TreeNode<K,V> right;
TreeNode<K,V> prev; // needed to unlink next upon deletion
boolean red;
TreeNode(int hash, K key, V val, Node<K,V> next) {
super(hash, key, val, next);
}
/**
* Returns root of tree containing this node.
*/
final TreeNode<K,V> root() {
for (TreeNode<K,V> r = this, p;;) {
if ((p = r.parent) == null)
return r;
r = p;
}
}
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我们在看一下类的定义
public class HashMap<K,V> extends AbstractMap<K,V>
implements Map<K,V>, Cloneable, Serializable {
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继承了抽象的map,实现了Map接口,并且进行了序列化。
在类里还有基础的变量
变量
/**
* The default initial capacity - MUST be a power of two.
* 默认初始容量 16 - 必须是2的幂
*/
static final int DEFAULT_INITIAL_CAPACITY = 1 << 4; // aka 16
/**
* The maximum capacity, used if a higher value is implicitly specified
* by either of the constructors with arguments.
* MUST be a power of two <= 1<<30.
* 最大容量 2的30次方
*/
static final int MAXIMUM_CAPACITY = 1 << 30;
/**
* The load factor used when none specified in constructor.
* 默认加载因子,用来计算threshold
*/
static final float DEFAULT_LOAD_FACTOR = 0.75f;
/**
* The bin count threshold for using a tree rather than list for a
* bin. Bins are converted to trees when adding an element to a
* bin with at least this many nodes. The value must be greater
* than 2 and should be at least 8 to mesh with assumptions in
* tree removal about conversion back to plain bins upon
* shrinkage.
* 链表转成树的阈值,当桶中链表长度大于8时转成树
* threshold = capacity * loadFactor
*/
static final int TREEIFY_THRESHOLD = 8;
/**
* The bin count threshold for untreeifying a (split) bin during a
* resize operation. Should be less than TREEIFY_THRESHOLD, and at
* most 6 to mesh with shrinkage detection under removal.
* 进行resize操作时,若桶中数量少于6则从树转成链表
*/
static final int UNTREEIFY_THRESHOLD = 6;
/**
* The smallest table capacity for which bins may be treeified.
* (Otherwise the table is resized if too many nodes in a bin.)
* Should be at least 4 * TREEIFY_THRESHOLD to avoid conflicts
* between resizing and treeification thresholds.
* 桶中结构转化为红黑树对应的table的最小大小
* 当需要将解决 hash 冲突的链表转变为红黑树时,
* 需要判断下此时数组容量,
* 若是由于数组容量太小(小于 MIN_TREEIFY_CAPACITY )
* 导致的 hash 冲突太多,则不进行链表转变为红黑树操作,
* 转为利用 resize() 函数对 hashMap 扩容
*/
static final int MIN_TREEIFY_CAPACITY = 64;
/**
* The table, initialized on first use, and resized as
* necessary. When allocated, length is always a power of two.
* (We also tolerate length zero in some operations to allow
* bootstrapping mechanics that are currently not needed.)
* 保存Node<K,V>节点的数组
* 该表在首次使用时初始化,并根据需要调整大小。 分配时,
* 长度始终是2的幂。
*/
transient Node<K,V>[] table;
/**
* Holds cached entrySet(). Note that AbstractMap fields are used
* for keySet() and values().
* 存放具体元素的集
*/
transient Set<Map.Entry<K,V>> entrySet;
/**
* The number of key-value mappings contained in this map.
* 记录 hashMap 当前存储的元素的数量
*/
transient int size;
/**
* The number of times this HashMap has been structurally modified
* Structural modifications are those that change the number of mappings in
* the HashMap or otherwise modify its internal structure (e.g.,
* rehash). This field is used to make iterators on Collection-views of
* the HashMap fail-fast. (See ConcurrentModificationException).
* 每次更改map结构的计数器
*/
transient int modCount;
/**
* The next size value at which to resize (capacity * load factor).
* 临界值 当实际大小(容量*填充因子)超过临界值时,会进行扩容
* @serial
*/
// (The javadoc description is true upon serialization.
// Additionally, if the table array has not been allocated, this
// field holds the initial array capacity, or zero signifying
// DEFAULT_INITIAL_CAPACITY.)
int threshold;
/**
* The load factor for the hash table.
* 负载因子:要调整大小的下一个大小值(容量*加载因子)。
* @serial
*/
final float loadFactor;
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我们再看看构造方法
构造方法
/**
* Constructs an empty <tt>HashMap</tt> with the specified initial
* capacity and the default load factor (0.75).
*
* @param initialCapacity the initial capacity.
* @throws IllegalArgumentException if the initial capacity is negative.
* 传入初始容量大小,使用默认负载因子值 来初始化HashMap对象
*/
public HashMap(int initialCapacity) {
this(initialCapacity, DEFAULT_LOAD_FACTOR);
}
/**
* Constructs an empty <tt>HashMap</tt> with the default initial capacity
* (16) and the default load factor (0.75).
* 默认容量和负载因子
*/
public HashMap() {
this.loadFactor = DEFAULT_LOAD_FACTOR; // all other fields defaulted
}
/**
* Constructs an empty <tt>HashMap</tt> with the specified initial
* capacity and load factor.
*
* @param initialCapacity the initial capacity
* @param loadFactor the load factor
* @throws IllegalArgumentException if the initial capacity is negative
* or the load factor is nonpositive
* 传入初始容量大小和负载因子 来初始化HashMap对象
*/
public HashMap(int initialCapacity, float loadFactor) {
// 初始容量不能小于0,否则报错
if (initialCapacity < 0)
throw new IllegalArgumentException("Illegal initial capacity: " +
initialCapacity);
// 初始容量不能大于最大值,否则为最大值
if (initialCapacity > MAXIMUM_CAPACITY)
initialCapacity = MAXIMUM_CAPACITY;
//负载因子不能小于或等于0,不能为非数字
if (loadFactor <= 0 || Float.isNaN(loadFactor))
throw new IllegalArgumentException("Illegal load factor: " +
loadFactor);
// 初始化负载因子
this.loadFactor = loadFactor;
// 初始化threshold大小
this.threshold = tableSizeFor(initialCapacity);
}
/**
* Returns a power of two size for the given target capacity.
* 找到大于或等于 cap 的最小2的整数次幂的数
*/
static final int tableSizeFor(int cap) {
int n = cap - 1;
n |= n >>> 1;
n |= n >>> 2;
n |= n >>> 4;
n |= n >>> 8;
n |= n >>> 16;
return (n < 0) ? 1 : (n >= MAXIMUM_CAPACITY) ? MAXIMUM_CAPACITY : n + 1;
}
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在这源码中,loadFactor负载因子是一个非常重要的参数,因为他能够反映HashMap桶数组的使用情况, 这样的话,HashMap的时间复杂度就会出现不同的改变。
当这个负载因子属于低负载因子的时候,HashMap所能够容纳的键值对数量就是偏少的,扩容后,重新将键值对 存储在桶数组中,键与键之间产生的碰撞会下降,链表的长度也会随之变短。
但是如果增加负载因子当这个负载因子大于1的时候,HashMap所能够容纳的键值对就会变多,这样碰撞就会增加, 这样的话链表的长度也会增加,一般情况下负载因子我们都不会去修改。都是默认的0.75。
扩容机制
resize()这个方法就是重新计算容量的一个方法,我们看看源码:
/**
* Initializes or doubles table size. If null, allocates in
* accord with initial capacity target held in field threshold.
* Otherwise, because we are using power-of-two expansion, the
* elements from each bin must either stay at same index, or move
* with a power of two offset in the new table.
*
* @return the table
*/
final Node<K,V>[] resize() {
//引用扩容前的Entry数组
Node<K,V>[] oldTab = table;
int oldCap = (oldTab == null) ? 0 : oldTab.length;
int oldThr = threshold;
int newCap, newThr = 0;
if (oldCap > 0) {
// 扩容前的数组大小如果已经达到最大(2^30)了
//在这里去判断是否达到最大的大小
if (oldCap >= MAXIMUM_CAPACITY) {
//修改阈值为int的最大值(2^31-1),这样以后就不会扩容了
threshold = Integer.MAX_VALUE;
return oldTab;
}
// 如果扩容后小于最大值 而且 旧数组桶大于初始容量16, 阈值左移1(扩大2倍)
else if ((newCap = oldCap << 1) < MAXIMUM_CAPACITY &&
oldCap >= DEFAULT_INITIAL_CAPACITY)
newThr = oldThr << 1; // double threshold
}
// 如果数组桶容量<=0 且 旧阈值 >0
else if (oldThr > 0) // initial capacity was placed in threshold
//新的容量就等于旧的阀值
newCap = oldThr;
else { // zero initial threshold signifies using defaults
// 如果数组桶容量<=0 且 旧阈值 <=0
// 新容量=默认容量
// 新阈值= 负载因子*默认容量
newCap = DEFAULT_INITIAL_CAPACITY;
newThr = (int)(DEFAULT_LOAD_FACTOR * DEFAULT_INITIAL_CAPACITY);
}
// 如果新阈值为0
if (newThr == 0) {
// 重新计算阈值
float ft = (float)newCap * loadFactor;
newThr = (newCap < MAXIMUM_CAPACITY && ft < (float)MAXIMUM_CAPACITY ?
(int)ft : Integer.MAX_VALUE);
}
//在这里就会 更新阈值
threshold = newThr;
@SuppressWarnings({"rawtypes","unchecked"})
//创建新的数组
Node<K,V>[] newTab = (Node<K,V>[])new Node[newCap];
// 覆盖数组桶
table = newTab;
// 如果旧数组桶不是空,则遍历桶数组,并将键值对映射到新的桶数组中
//在这里还有一点诡异的,1.7是不存在后边红黑树的,但是1.8就是有红黑树
if (oldTab != null) {
for (int j = 0; j < oldCap; ++j) {
Node<K,V> e;
if ((e = oldTab[j]) != null) {
oldTab[j] = null;
if (e.next == null)
newTab[e.hash & (newCap - 1)] = e;
// 如果是红黑树
else if (e instanceof TreeNode)
// 重新映射时,然后对红黑树进行拆分
((TreeNode<K,V>)e).split(this, newTab, j, oldCap);
else { // preserve order
// 如果不是红黑树,那也就是说他链表长度没有超过8,那么还是链表,
//那么还是会按照链表处理
Node<K,V> loHead = null, loTail = null;
Node<K,V> hiHead = null, hiTail = null;
Node<K,V> next;
// 遍历链表,并将链表节点按原顺序进行分组
do {
next = e.next;
if ((e.hash & oldCap) == 0) {
if (loTail == null)
loHead = e;
else
loTail.next = e;
loTail = e;
}
else {
if (hiTail == null)
hiHead = e;
else
hiTail.next = e;
hiTail = e;
}
} while ((e = next) != null);
// 将分组后的链表映射到新桶中
if (loTail != null) {
loTail.next = null;
newTab[j] = loHead;
}
if (hiTail != null) {
hiTail.next = null;
newTab[j + oldCap] = hiHead;
}
}
}
}
}
return newTab;
}
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所以说在经过resize这个方法之后,元素的位置要么就是在原来的位置,要么就是在原来的位置移动2次幂的位置上。 源码上的注释也是可以翻译出来的
/**
* Initializes or doubles table size. If null, allocates in
* accord with initial capacity target held in field threshold.
* Otherwise, because we are using power-of-two expansion, the
* elements from each bin must either stay at same index, or move
* with a power of two offset in the new table.
*
* @return the table
如果为null,则分配符合字段阈值中保存的初始容量目标。
否则,因为我们使用的是2次幂扩展,
所以每个bin中的元素必须保持相同的索引,或者在新表中以2的偏移量移动。
*/
final Node<K,V>[] resize() .....
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所以说他的扩容其实很有意思,就有了三种不同的扩容方式了,
在HashMap刚初始化的时候,使用默认的构造初始化,会返回一个空的table,并且 thershold为0,因此第一次扩容的时候默认值就会是16. 同时再去计算thershold = DEFAULT_LOAD_FACTOR * DEFAULT_INITIAL_CAPACITY = 16*0.75 = 12.
如果说指定初始容量的初始HashMap的时候,那么这时候计算这个threshold的时候就变成了 threshold = DEFAULT_LOAD_FACTOR * threshold(当前的容量)
如果HashMap不是第一次扩容,已经扩容过了,那么每次table的容量
threshold也会变成原来的2倍。
之前看1.7的源码的时候,是没有这个红黑树的,而是在1.8 之后做了相应的优化。 使用的是2次幂的扩展(指长度扩为原来2倍)。 而且在扩充HashMap的时候,不需要像JDK1.7的实现那样重新计算hash,这样子他就剩下了计算hash的时间了
最后
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