ios语音输入崩溃

  游戏中任何可以输入的地方,只要调用语音输入,必然会导致app崩溃,解决方法如下:

  ok, so essentially the gist of it is that siri wants gl context and to be rendered alongside your view. So you need to play nice with it.
first of all in Classes/Unity/EAGLContextHelper.h
add forward declaration for 

struct UnityDisplaySurfaceBase;

and then inside class EAGLContextSetCurrentAutoRestore add constructor:

EAGLContextSetCurrentAutoRestore(UnityDisplaySurfaceBase* surface);

so it looks like that

struct UnityDisplaySurfaceBase;
<...>
class
EAGLContextSetCurrentAutoRestore
{
public:
   EAGLContext* old;
   EAGLContext* cur;
 
   EAGLContextSetCurrentAutoRestore(EAGLContext* cur);
   EAGLContextSetCurrentAutoRestore(UnityDisplaySurfaceBase* surface);
   ~EAGLContextSetCurrentAutoRestore();
};

then in Classes/Unity/EAGLContextHelper.mm
add

#include "UnityRendering.h"

and implementation for new ctor

EAGLContextSetCurrentAutoRestore::EAGLContextSetCurrentAutoRestore(UnityDisplaySurfaceBase* surface)
  : old(surface->api == apiMetal ? nil : [EAGLContext currentContext]),
   cur(surface->api == apiMetal ? nil : ((UnityDisplaySurfaceGLES*)surface)->context)
{
   if (old != cur)
     [EAGLContext setCurrentContext:cur];
}

Afterwards you just need to go to Classes/UnityAppController+Rendering.mm and add

EAGLContextSetCurrentAutoRestore autorestore(GetMainDisplaySurface());

to

static void UnityRepaintImpl(bool forced)

so it looks like this

static void UnityRepaintImpl(bool forced)
{
   @autoreleasepool
   {
     EAGLContextSetCurrentAutoRestore autorestore(GetMainDisplaySurface());
 
     Profiler_FrameStart();
<...>

again, i cannot even build 4.x now, so you need to use c/objc knowledge to fix possible compilation errors (if i forgot to mention some incudes or smth)

 

参考自:http://forum.unity3d.com/threads/dictation-siri-keyboard-crash.358123/

 

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值