#include <stdio.h>
int Player_IsDead(struct Player* player);
struct Player {
int HP;//血量
};
struct Warrior {
struct Player base;
int Attack;//攻击力
int Defensive;//防御力
};
struct Mage {
struct Player base;
int MP;//魔法值
int Range;//施法范围
};
//玩家挂了吗?
int Player_IsDead(struct Player* player) {
return (player->HP==0) ? 1 : 0;
}
//吃血
void Player_DrinkRedBottle(struct Player* player, int bottle_level) {
if( bottle_level == 1 ) player->HP += 100;//小瓶
else if( bottle_level == 2 ) player->HP += 500;//大瓶
}
int main(int argc, char *argv[])
{
struct Warrior w;
struct Mage m;
//战士没挂就吃个小血瓶
w.base.HP = 10 ;
if( !Player_IsDead((struct Player*)&w) ) {//算不算向上转型呢?
printf("Warrior w is not dead \n") ;
printf("the w's HP is %d now\n" , w.base.HP) ;
Player_DrinkRedBottle((struct Player*)&w, 1);
printf("after drinking a bottle, the w's HP is %d now\n" , w.base.HP) ;
}
m.base.HP = 0 ;
//法师没挂就吃个大血瓶
if( !Player_IsDead((struct Player*)&m) ) {
Player_DrinkRedBottle((struct Player*)&m, 2);
}else{
printf("Mage m is dead \n") ;
}
return 0;
}
参考:http://www.zhihu.com/question/20081346/answer/15829006