上周项目中要用到一个蛛网评分控件,于是就先上Github搜,搜了半天没搜着(也可能是我搜的关键词不对),那只好自己写一个了,就叫SpiderWebScoreView
先放一张最终效果图:
先整理一下需求:
- 要能支持任意个角以及任意层级
- 不管是多少个角都要能自动左右对称
- 蛛网图形外圈的文字要能自定义(甚至是图片)
然后整理一下一个蛛网评分控件的实现流程:
- 首先要根据角的个数以及层数画一个蜘蛛网
- 然后根据最大分值和所有分值画一个分数图形
- 最后在蜘蛛网的外圈把文案画出来
我们第一步来画蜘蛛网
先整理一下画蜘蛛网需要的知识点:
- 一层一层的多边形要用Path画
- 从中心出发到每个角的线用drawLine
- 根据角度计算圆上的坐标
接下来看一下怎么根据角度计算圆上的坐标,直接上代码
float centerX = 100f; // 已知圆心X坐标为100
float centerY = 100f; // 已知圆心Y坐标为100
float radius = 100f; // 已知半径为100
float angle = 45f; // 已知角度为45°
double radians = Math.toRadians(angle); // 计算出弧度
float x = (float) (centerX + Math.sin(radians) * radius); // 计算出X坐标
float y = (float) (centerY - Math.cos(radians) * radius); // 计算出Y坐标
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既然上述技术问题都解决了,就开始画吧
private int angleCount = 5; // 整个蛛网有几个角
private int hierarchyCount = 5; // 整个蛛网分多少层(例如最大分数是10分,分5层,那么每层就代表2分)
private int lineColor = 0xFF000000; // 蛛网线条的颜色
private float lineWidth = -1; // 蛛网线条的宽度
private float centerX; // 中心点X坐标
private float centerY; // 中心点Y坐标
private float radius; // 整个蛛网图的半径
private Paint linePaint;
private Path path;
....
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
reset();
}
private void reset(){
if(angleCount != 0 && hierarchyCount != 0){
int viewWidth = getWidth();
int viewHeight = getHeight();
centerX = viewWidth / 2;
centerY = viewHeight / 2;
radius = Math.min(viewWidth, viewHeight) / 2;
}
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
drawAllHierarchy(canvas);
drawAllLine(canvas);
}
/**
* 绘制所有的层
* @param canvas Canvas
*/
private void drawAllHierarchy(Canvas canvas) {
float averageRadius = radius / hierarchyCount;
for(int w = 0; w < hierarchyCount; w++){
drawHierarchyByRadius(canvas, averageRadius *(w+1));
}
}
/**
* 根据半径绘制一层
* @param canvas Canvas
* @param currentRadius 当前半径
*/
private void drawHierarchyByRadius(Canvas canvas, float currentRadius) {
path.reset();
float nextAngle;
float nextRadians;
float nextPointX;
float nextPointY;
float averageAngle = 360 / angleCount;
float offsetAngle = averageAngle > 0 && angleCount % 2 == 0 ? averageAngle / 2 : 0;
for (int position = 0; position < angleCount; position++) {
nextAngle = offsetAngle + (position * averageAngle);
nextRadians = (float) Math.toRadians(nextAngle);
nextPointX = (float) (centerX + Math.sin(nextRadians) * currentRadius);
nextPointY = (float) (centerY - Math.cos(nextRadians) * currentRadius);
if(position == 0){
path.moveTo(nextPointX, nextPointY);
}else{
path.lineTo(nextPointX, nextPointY);
}
}
path.close();
canvas.drawPath(path, linePaint);
}
/**
* 绘制所有的线
* @param canvas Canvas
*/
private void drawAllLine(Canvas canvas){
float nextAngle;
float nextRadians;
float nextPointX;
float nextPointY;
float averageAngle = 360 / angleCount;
float offsetAngle = averageAngle > 0 && angleCount % 2 == 0 ? averageAngle / 2 : 0;
for(int position = 0; position < angleCount; position++){
nextAngle = offsetAngle + (position * averageAngle);
nextRadians = (float) Math.toRadians(nextAngle);
nextPointX = (float) (centerX + Math.sin(nextRadians) * radius);
nextPointY = (float) (centerY - Math.cos(nextRadians) * radius);
canvas.drawLine(centerX, centerY, nextPointX, nextPointY, linePaint);
}
}
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详解:
- onSizeChanged的时候会根据view的宽高计算圆心坐标和半径
- 先根据层数计算每层的半径
- 接下来再根据角个数计算出每个角的度数
- 有了角度和半径后就可以根据上面的算法算出每个点的坐标了
- 坐标都算出来了就直接用Path连线,然后绘制即可
这里面需要额外注意的就是offsetAngle的计算,offsetAngle用来偏移整个图形,让整个图形左右对称,算法就是对于角个数是奇数的不用偏移,是偶数的偏移平均角度除以2即可
第二步来画分数图形
和画蜘蛛网所用到的知识点一样,只不过半径要根据分值和最大分值来算,如下:
private float maxScore = 10f; // 最大分数
private float[] scores; // 分数列表
private int scoreColor = 0x80F65801; // 分数图形的颜色
private int scoreStrokeColor = 0xFFF65801; // 分数图形描边的颜色
private float scoreStrokeWidth = -1; // 分数图形描边的宽度
private boolean disableScoreStroke; // 禁用分数图形的描边
private Paint scorePaint;
private Paint scoreStrokePaint;
...
/**
* 绘制分数图形
* @param canvas Canvas
*/
private void drawScore(Canvas canvas){
if(scores == null || scores.length <= 0){
return;
}
path.reset();
float nextAngle;
float nextRadians;
float nextPointX;
float nextPointY;
float currentRadius;
float averageAngle = 360 / angleCount;
float offsetAngle = averageAngle > 0 && angleCount % 2 == 0 ? averageAngle / 2 : 0;
for (int position = 0; position < angleCount; position++) {
currentRadius = (scores[position] / maxScore) * radius;
nextAngle = offsetAngle + (position * averageAngle);
nextRadians = (float) Math.toRadians(nextAngle);
nextPointX = (float) (centerX + Math.sin(nextRadians) * currentRadius);
nextPointY = (float) (centerY - Math.cos(nextRadians) * currentRadius);
if(position == 0){
path.moveTo(nextPointX, nextPointY);
}else{
path.lineTo(nextPointX, nextPointY);
}
}
path.close();
canvas.drawPath(path, scorePaint);
// 绘制描边
if(!disableScoreStroke){
if(scoreStrokePaint == null){
scoreStrokePaint = new Paint();
scoreStrokePaint.setColor(scoreStrokeColor);
scoreStrokePaint.setStyle(Paint.Style.STROKE);
scoreStrokePaint.setAntiAlias(true);
if(scoreStrokeWidth > 0){
scoreStrokePaint.setStrokeWidth(scoreStrokeWidth);
}
}
canvas.drawPath(path, scoreStrokePaint);
}
}
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第三步画外面那圈文字
到了这里有些犹难办了,考虑到外面这圈文字变数比较大,不同的APP会有不同的需求,比如有的需求是一行纯文本,有的是两行纯文本但两行的样式不一样,更甚者可能是是文字加图片。
要是直接往Canvas上写文字是绝对满足不了这样的需求的,既然我要做一个开源的控件那就必须要解决这样的问题,要不然别人是用不了的
想到这里脑海里立马就有解决方案了,那就是自定义一个圆形的Layout,就叫CircularLayout,把CircularLayout放在SpiderWebScoreView上面,用的时候直接往CircularLayout里面添加View即可,这样想要什么样式就加什么样的View即可
具体的自定义CircularLayout的细节就不再赘述了,用到的知识点跟SpiderWebScoreView一样
最后放上蛛网评分控件的Github地址 github.com/xiaopansky/… ,欢迎大家访问使用