var tempTime : float;
var speed=0.1;
function Start()
{
tempTime = 0;//初始aphal值
renderer.material.color.a=tempTime*speed;
}
function Update ()
{
print(renderer.material.color.a);
if(tempTime < 1)
{
tempTime = tempTime + Time.deltaTime*speed;
}
if(renderer.material.color.a <1&&tempTime<=1)
{
renderer.material.color.a =tempTime;
}
print(renderer.material.color.a);
}