- public function playerMove(end:Point):void{
- var wNum:Number = end.x - this.x;
- var hNum:Number = end.y - this.y;
- anger = Math.atan2(hNum,wNum);
- }
- var blnX:Boolean = true;
- var blnY:Boolean = true
- if(this.x!=endPt.x){
- if(Math.abs(endPt.x-this.x)>Math.abs(speed*Math.cos(anger))){
- var numX : Number = speed*Math.cos(anger);
- if(numX!=0){
- blnX = false;
- }
- this.x+=speed*Math.cos(anger);
- }
- }
- if(this.y!=endPt.y){
- if(Math.abs(endPt.y-y)>Math.abs(speed*Math.sin(anger))){
- var numY:Number = speed*Math.sin(anger);
- if(blnY!=0){
- blnY = false;
- }
- this.y+=speed*Math.sin(anger);
- }
转载于:https://blog.51cto.com/222355/1120562