es6 语法对 WebSocket 的定义
interface WebSocket extends EventTarget {
binaryType: string;
readonly bufferedAmount: number;
readonly extensions: string;
onclose: (this: WebSocket, ev: CloseEvent) => any;
onerror: (this: WebSocket, ev: Event) => any;
onmessage: (this: WebSocket, ev: MessageEvent) => any;
onopen: (this: WebSocket, ev: Event) => any;
readonly protocol: string;
readonly readyState: number;
readonly url: string;
close(code?: number, reason?: string): void;
send(data: any): void;
readonly CLOSED: number;
readonly CLOSING: number;
readonly CONNECTING: number;
readonly OPEN: number;
addEventListener<K extends keyof WebSocketEventMap>(type: K, listener: (this: WebSocket, ev: WebSocketEventMap[K]) => any, useCapture?: boolean): void;
addEventListener(type: string, listener: EventListenerOrEventListenerObject, useCapture?: boolean): void;
}
构造器
WebSocket WebSocket(in DOMString url, in optional DOMString protocols);
WebSocket WebSocket(in DOMString url,in optional DOMString[] protocols);
方法
void close(in optional unsigned long code, in optional DOMString reason);
void send(in DOMString data);
事件
onclose | EventListener | 用于监听连接关闭事件监听器。当 WebSocket 对象的readyState 状态变为 CLOSED 时会触发该事件。这个监听器会接收一个叫close的CloseEvent 对象。 |
onerror | EventListener | 当错误发生时用于监听error事件的事件监听器。会接受一个名为“error”的event对象。 |
onmessage | EventListener | 一个用于消息事件的事件监听器,这一事件当有消息到达的时候该事件会触发。这个Listener会被传入一个名为"message"的MessageEvent 对象。 |
onopen | EventListener | 一个用于连接打开事件的事件监听器。当readyState 的值变为 OPEN 的时候会触发该事件。该事件表明这个连接已经准备好接受和发送数据。这个监听器会接受一个名为"open"的事件对象。 |
测试
var url = "ws://" + window.location.host + window.location.pathname + "/ws";
var ws = new WebSocket(url);
ws.onmessage = function (msg) {
var line = now() + " " + msg.data + "\n";
chat.innerText += line;
};
text.onkeydown = function (e) {
if (e.keyCode === 13 && text.value !== "") {
ws.send("<" + name + "> " + text.value);
text.value = "";
}
};