C# 数据结构与算法系列(三) 线性表之链表

线性表的链存储称为链表。特点:存储单元上非连续、非顺序的存储结构,数据元素的逻辑顺序是通过链表中的指针链接次序实现的。
链表由一系列结点(链表中每一个元素称为结点)组成,结点可以在运行时动态生成。每个结点包括两个部分:一个是存储数据元素
的数据域,另一个是存储下一个结点地址的指针域。
链表有单链表,双向链表等
下面介绍单链表的实现方法:

public   class  Node < T >
    {
        
private  T data;
        
private  Node < T >  next;

        
public  Node(T val, Node < T >  p)
        {
            data 
=  val;
            next 
=  p;
        }
        
public  Node(Node < T >  p)
        {
            next 
=  p;
        }
        
public  Node(T val)
        {
            data 
=  val;
        }
        
public  Node()
        {
            data 
=   default (T);
            next 
=   null ;
        }
        
public  T Data
        {
            
get  {  return  data; }
            
set  { data  =  value; }
        }
        
public  Node < T >  Next
        {
            
get  {  return  next; }
            
set  { next  =  value; }
        }
    }

    
public   class  LinkList < T >
    {
        
private  Node < T >  head;
        
public  Node < T >  Head
        {
            
get  {  return  head; }
            
set  { head  =  value; }
        }
        
public  LinkList()
        {
            head 
=   null ;
        }
        
public   int  GetLength()
        {
            Node
< T >  p  =  head;
            
int  len  =   0 ;
            
while  (p  !=   null )
            {
                
++ len;
                p 
=  p.Next;
            }
            
return  len;
        }
        
public   void  clear()
        {
            head 
=   null ;
        }
        
public   bool  isEmpty()
        {
            
if  (head  ==   null )
                
return   true ;
            
else
                
return   false ;
        }
        
public   void  Append(T item)
        {
            Node
< T >  q  =   new  Node < T > (item);
            Node
< T >  p  =   new  Node < T > ();
            
if  (head  ==   null )
            {
                head 
=  q;
                
return ;
            }
            p 
=  head;
            
while  (p.Next  !=   null )
            {
                p 
=  p.Next;    // 把位置定义在最后
            }
            p.Next 
=  q;        // 添加元素
        }
        
public   void  Insert(T item,  int  i)
        {
            
if  (isEmpty()  ||  i  <   1 )
            {
                
throw   new  Exception( " Insert: Error! " );
            }
            
if  (i  ==   1 )
            {
                Node
< T >  q  =   new  Node < T > (item);
                q.Next 
=  head;
                head 
=  q;
                
return ;
            }
            Node
< T >  p  =  head;
            Node
< T >  r  =   new  Node < T > ();
            
int  j  =   1 ;
            
while  (p.Next  !=   null   &&  j  <  i)
            {
                r 
=  p;
                p 
=  p.Next;
                
++ j;
            }
            
if  (j  ==  i)
            {
                Node
< T >  q  =   new  Node < T > (item);
                q.Next 
=  p;
                r.Next 
=  q;
            }
            
else
            {
                
throw   new  Exception( " Insert: Error " );
            }
        }
        
public  T Delete( int  i)
        {
            
if  (isEmpty()  &&  i  <   0 )
            {
                
throw   new  Exception( " Error " );
            }
            Node
< T >  q  =   new  Node < T > ();
            
if  (i  ==   1 )
            {
                q 
=  head;
                head 
=  head.Next;
                
return  q.Data;
            }
            Node
< T >  p  =  head;
            
int  j  =   1 ;
            
while  (p.Next  !=   null   &&  j  <  i)
            {
                
++ j;
                q 
=  p;
                p 
=  p.Next;
            }
            
if  (j  ==  i)
            {
                q.Next 
=  p.Next;
                
return  p.Data;
            }
            
else
            {
                
return   default (T);
            }
        }
        
public  T GetElem( int  i)
        {
            
if  (isEmpty())
            {
                
return   default (T);
            }
            Node
< T >  p  =   new  Node < T > ();
            p 
=  head;
            
int  j  =   1 ;
            
while  (p.Next  !=   null   &&  j  <  i)
            {
                
++ j;
                p 
=  p.Next;
            }
            
if  (j  ==  i)
            {
                
return  p.Data;
            }
            
else
            {
                
return   default (T);
            }
        }
        
public   int  Locate(T value)
        {
            
if  (isEmpty())
            {
                
return   - 1 ;
            }
            Node
< T >  p  =   new  Node < T > ();
            p 
=  head;
            
int  i  =   1 ;
            
while  ( ! p.Data.Equals(value)  &&  p.Next  !=   null )
            {
                p 
=  p.Next;
                
++ i;
            }
            
return  i;
        }
    }

下面代码来使用链表
 

private   void  button1_Click( object  sender, EventArgs e)
        {
            
try
            {
                LinkList
< string >  str  =   new  LinkList < string > ();
                str.Head 
=   new  Node < string >  ( " A " );
                str.Append(
" B " );
                str.Append(
" D " );
                str.Append(
" E " );
                str.Insert(
" C " 5 );
                
                richTextBox1.Text 
=  str.GetElem( 1 +  str.GetElem( 2 +  str.GetElem( 3 +  str.GetElem( 4 +  str.GetElem( 5 );
            }
            
catch  (Exception ex)
            {
                MessageBox.Show(ex.Message);
            }
        }

 

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