struct transformValues_ 拥有如下几个参数

CCPoint pos; // position x and y         位置
CCPoint scale; // scale x and y            放大缩小
float rotation;                                   旋转 
CCPoint skew; // skew x and y           倾斜
CCPoint ap; // anchor point in pixels   锚点
bool visible;                                      是否可见

 

Public Member Functions

virtual GLubyte 

getOpacity (void)

 

getOpacity  获取透明度

virtual void 

setOpacity (GLubyte var)

 

setOpacity  设置透明度

virtual const ccColor3B & 

getColor (void)

 

getColor  获取颜色

virtual void 

setColor (const ccColor3B &var)

 

setColor  设置颜色 

virtual void 

draw (void)  绘制 可以覆盖转换为自己的绘制方式

 

Override this method to draw your own node. 

bool 

isDirty (void)  精灵是否需要更新在自己所在在的位图上

 

whether or not the Sprite needs to be updated in the Atlas 

void 

setDirty (bool bDirty) 设置是否需要更新

 

make the Sprite to be updated in the Atlas. 

ccV3F_C4B_T2F_Quad 

getQuad (void)  获取文本位置 顶点位置 和颜色

 

get the quad (tex coords, vertex coords and color) information 

bool 

isTextureRectRotated (void) 是否旋转

 

returns whether or not the texture rectangle is rotated 

unsigned int 

getAtlasIndex (void) 获取所在图片集ID

 

Set the index used on the TextureAtlas. 

void 

setAtlasIndex (unsigned int uAtlasIndex)  设置说属图片集ID

 

Set the index used on the TextureAtlas. 

const CCRect & 

getTextureRect (void)  返回精灵大小

 

returns the rect of the CCSprite in points 

bool 

isUsesBatchNode (void)  判断精灵是否在 CCSpriteBatchNode 渲染

 

whether or not the Sprite is rendered using a CCSpriteBatchNode 

void 

setUsesSpriteBatchNode (bool bUsesSpriteBatchNode) 设置该精灵对象在 CCSpriteBatchNode 中被渲染

 

make the Sprite been rendered using a CCSpriteBatchNode 

CCTextureAtlas * 

getTextureAtlas (void)  获取设置地图纹理

void 

setTextureAtlas (CCTextureAtlas *pobTextureAtlas)

CCSpriteBatchNode * 

getSpriteBatchNode (void)   设置和获取一批精灵集

void 

setSpriteBatchNode (CCSpriteBatchNode *pobSpriteBatchNode)

ccHonorParentTransform 

getHonorParentTransform (void)  是否根据其父的矩阵变化而改变

 

whether or not to transform according to its parent transformations. 

void 

setHonorParentTransform (ccHonorParentTransform eHonorParentTransform)

 

whether or not to transform according to its parent transformations. 

const CCPoint & 

getOffsetPositionInPixels (void)  获取便宜位置(象素)

 

Get offset position of the sprite. 

ccBlendFunc 

getBlendFunc (void)  设置获取混合方法

 

conforms to CCTextureProtocol protocol 

void 

setBlendFunc (ccBlendFunc blendFunc)

 

conforms to CCTextureProtocol protocol 

 

CCSprite (void)

virtual 

~CCSprite (void)

virtual bool 

init (void)

virtual void 

removeChild (CCNode *pChild, bool bCleanup) 移除孩子 是否清理action

 

Removes a child from the container. 

virtual void 

removeAllChildrenWithCleanup (bool bCleanup)

 

Removes all children from the container and do a cleanup all running actions depending on the cleanup parameter. 

virtual void 

reorderChild (CCNode *pChild, int zOrder)  移除孩子由zOrder决定

 

Reorders a child according to a new z value. 

virtual void 

addChild (CCNode *pChild)

 

Adds a child to the container with z-order as 0. 

virtual void 

addChild (CCNode *pChild, int zOrder)

 

Adds a child to the container with a z-order If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately. 

virtual void 

addChild (CCNode *pChild, int zOrder, int tag) 

 

Adds a child to the container with z order and tag If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately. 

virtual void 

setDirtyRecursively (bool bValue)

virtual void 

setPosition (const CCPoint &pos) 设置位置

 

setPosition 

virtual void 

setPositionInPixels (const CCPoint &pos) 设置位置(象素)

 

setPositionInPixels 

virtual void 

setRotation (float fRotation) 设置旋转

 

setRotation 

virtual void 

setSkewX (float sx) 设置倾斜XY

 

setSkewX 

virtual void 

setSkewY (float sy)

 

setSkewY 

virtual void 

setScaleX (float fScaleX)  设置放大缩小

 

setScaleX 

virtual void 

setScaleY (float fScaleY)

 

setScaleY 

virtual void 

setScale (float fScale)

 

The scale factor of the node. 

virtual void 

setVertexZ (float fVertexZ) 设置Z轴顶点坐标

 

setVertexZ 

virtual void 

setAnchorPoint (const CCPoint &anchor) 设置锚点坐标

 

setAnchorPoint 

virtual void 

setIsRelativeAnchorPoint (bool bRelative) 设置是否相对锚点坐标

 

setIsRelativeAnchorPoint 

virtual void 

setIsVisible (bool bVisible) 设置是否可见

 

setIsVisible 

void 

setFlipX (bool bFlipX) 设置X翻转Y翻转

void 

setFlipY (bool bFlipY)

bool 

isFlipX (void)

 

whether or not the sprite is flipped horizontally. 

bool 

isFlipY (void)

 

whether or not the sprite is flipped vertically. 

void 

updateColor (void)

virtual void 

setIsOpacityModifyRGB (bool bValue) 设置是否RGB透明修饰

 

opacity: conforms to CCRGBAProtocol protocol 

virtual bool 

getIsOpacityModifyRGB (void)

 

returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity); 

virtual void 

setTexture (CCTexture2D *texture) 设置纹理

virtual CCTexture2D * 

getTexture (void)

bool 

initWithTexture (CCTexture2D *pTexture) 初始化精灵精灵通过纹理 

 

Initializes an sprite with a texture. 

bool 

initWithTexture (CCTexture2D *pTexture, const CCRect &rect)  初始化sprite通过纹理和矩形 

 

Initializes an sprite with a texture and a rect. 

bool 

initWithSpriteFrame (CCSpriteFrame *pSpriteFrame)初始化精灵通过精灵帧

bool 

initWithSpriteFrameName (const char *pszSpriteFrameName)

 

Initializes an sprite with an sprite frame name.  初始化精灵通过一个精灵帧名称

bool 

initWithFile (const char *pszFilename)初始化精灵通过一个图片地址

 

Initializes an sprite with an p_w_picpath filename. 

bool 

initWithFile (const char *pszFilename, const CCRect &rect)

 

Initializes an sprite with an p_w_picpath filename, and a rect. 初始化精灵通过一个图片地址和矩形

bool 

initWithBatchNode (CCSpriteBatchNode *batchNode, const CCRect &rect)初始化精灵通过精灵集合和一个矩形

 

Initializes an sprite with an CCSpriteBatchNode and a rect in points. 

bool 

initWithBatchNodeRectInPixels (CCSpriteBatchNode *batchNode, const CCRect &rect)

 

Initializes an sprite with an CCSpriteBatchNode and a rect in pixels. 

void 

updateTransform (void) 更新矩阵

 

updates the quad according the the rotation, position, scale values. 

void 

useSelfRender (void)使用自身渲染

 

tell the sprite to use self-render. 

void 

setTextureRect (const CCRect &rect)更新精灵在纹理上的矩形

 

updates the texture rect of the CCSprite in points. 

void 

setTextureRectInPixels (const CCRect &rect, bool rotated, const CCSize &size)

 

updates the texture rect, rectRotated and untrimmed size of the CCSprite in pixels 

void 

useBatchNode (CCSpriteBatchNode *batchNode)使用精灵集

 

tell the sprite to use batch node render. 

void 

setDisplayFrame (CCSpriteFrame *pNewFrame)设置显示帧

 

sets a new display frame to the CCSprite. 

bool 

isFrameDisplayed (CCSpriteFrame *pFrame)判断当前显示帧

 

returns whether or not a CCSpriteFrame is being displayed 

CCSpriteFrame * 

displayedFrame (void)返回当前显示帧

 

returns the current displayed frame. 

void 

setDisplayFrameWithAnimationName (const char *animationName, int frameIndex) 设置动画并设置显示索引

 

changes the display frame with animation name and index. 

Static Public Member Functions

static CCSprite * 

spriteWithTexture (CCTexture2D *pTexture)

 

Creates an sprite with a texture.  通过纹理创建一个精灵

static CCSprite * 

spriteWithTexture (CCTexture2D *pTexture, const CCRect &rect)

 

Creates an sprite with a texture and a rect.  通过纹理和矩形创建一个精灵

static CCSprite * 

spriteWithTexture (CCTexture2D *pTexture, const CCRect &rect, const CCPoint &offset)

 

Creates an sprite with a texture, a rect and offset. 通过纹理和偏移矩形创建一个精灵

static CCSprite * 

spriteWithSpriteFrame (CCSpriteFrame *pSpriteFrame)

 

Creates an sprite with an sprite frame.  通过帧创建一个精灵

static CCSprite * 

spriteWithSpriteFrameName (const char *pszSpriteFrameName)

 

Creates an sprite with an sprite frame name. 通过帧名称创建一个精灵

static CCSprite * 

spriteWithFile (const char *pszFileName) 

 

Creates an sprite with an p_w_picpath filename. 通过图片创建一个精灵

static CCSprite * 

spriteWithFile (const char *pszFileName, const CCRect &rect)

 

Creates an sprite with an p_w_picpath filename and a rect.  通过图片和矩形创建一个精灵

static CCSprite * 

spriteWithBatchNode (CCSpriteBatchNode *batchNode, const CCRect &rect)

 

Creates an sprite with an CCBatchNode and a rect. 通过精灵集和矩形创建一个精灵

Protected Member Functions

void 

updateTextureCoords (const CCRect &rect) 更新纹理位置 矩形

void 

updateBlendFunc (void) 更新混合方法

void 

getTransformValues (struct transformValues_ *tv) 获取矩阵参数

Protected Attributes

GLubyte 

m_nOpacity 透明

 

Opacity: conforms to CCRGBAProtocol protocol. 

ccColor3B 

m_sColor 颜色

 

Color: conforms with CCRGBAProtocol protocol. 

CCTextureAtlas * 

m_pobTextureAtlas 地图集

unsigned int 

m_uAtlasIndex  地图集索引

CCSpriteBatchNode * 

m_pobBatchNode 精灵集

ccHonorParentTransform 

m_eHonorParentTransform 是否随父矩阵变换

bool 

m_bDirty 是否更新

bool 

m_bRecursiveDirty ?

bool 

m_bHasChildren 是否有子对象

ccBlendFunc 

m_sBlendFunc  是否混合方法

CCTexture2D * 

m_pobTexture  纹理

bool 

m_bUsesBatchNode 是否使用精灵集

CCRect 

m_obRect 矩形

CCRect 

m_obRectInPixels

bool 

m_bRectRotated 是否矩形旋转

CCPoint 

m_obOffsetPositionInPixels 偏移

CCPoint 

m_obUnflippedOffsetPositionFromCenter 

ccV3F_C4B_T2F_Quad 

m_sQuad QUAD

ccColor3B 

m_sColorUnmodified 原始颜色

bool 

m_bOpacityModifyRGB 是否透明修饰

bool 

m_bFlipX  是否X翻转 

bool 

m_bFlipY  是否Y翻转

 

 

Detailed Description 细节描述

CCSprite is a 2d p_w_picpath ( http://en.wikipedia.org/wiki/Sprite_(computer_graphics) )

精灵是一个2D图象

CCSprite can be created with an p_w_picpath, or with a sub-rectangle of an p_w_picpath.

精灵能够通过一个图片或图片中的一个区域来创建

If the parent or any of its ancestors is a CCSpriteBatchNode then the following features/limitations are valid

如果其父或者祖先是CCSpriteBatchNode 那么遵循以下特征和限制

Features when the parent is a CCBatchNode:

MUCH faster rendering, specially if the CCSpriteBatchNode has many children. All the children will be drawn in a single batch.

当其父为一个CCBatchNode 尤其是 CCSpriteBatchNode 拥有多个孩子,它拥有更快的绘制速度。所有的孩子将一次性绘制。

Limitations

Camera is not supported yet (eg: CCOrbitCamera action doesn't work)镜头无法使用

GridBase actions are not supported (eg: CCLens, CCRipple, CCTwirl) 网格动作无法使用

The Alias/Antialias property belongs to CCSpriteBatchNode, so you can't individually set the aliased property.Alias/Antialias

The Blending function property belongs to CCSpriteBatchNode, so you can't individually set the blending function property.

Parallax scroller is not supported, but can be simulated with a "proxy" sprite.视差滚动不支持

If the parent is an standard CCNode, then CCSprite behaves like any other CCNode:

It supports blending functions

It supports aliasing / antialiasing

But the rendering will be slower: 1 draw per children.

//============================================================================

bool isFlipX

(

void 

 

)

 

whether or not the sprite is flipped horizontally.

It only flips the texture of the sprite, and not the texture of the sprite's children. Also, flipping the texture doesn't alter the anchorPoint. If you want to flip the anchorPoint too, and/or to flip the children too use:

sprite->setScaleX(sprite->getScaleX() * -1);

bool isFlipY

(

void 

 

)

 

whether or not the sprite is flipped vertically.

It only flips the texture of the sprite, and not the texture of the sprite's children. Also, flipping the texture doesn't alter the anchorPoint. If you want to flip the anchorPoint too, and/or to flip the children too use:

sprite->setScaleY(sprite->getScaleY() * -1);

//========================================================================================

 

void setDisplayFrameWithAnimationName

(

const char * 

animationName,

 

 

int 

frameIndex 

 

)

 

 

changes the display frame with animation name and index.

The animation name will be get from the CCAnimationCache

Since:

v0.99.5

void setFlipX

(

bool 

bFlipX

)

 

 

void setFlipY

(

bool 

bFlipY

)

 

 

void setHonorParentTransform

(

ccHonorParentTransform 

eHonorParentTransform

)

[inline]

whether or not to transform according to its parent transformations.

Useful for health bars. eg: Don't rotate the health bar, even if the parent rotates. IMPORTANT: Only valid if it is rendered using an CCSpriteSheet.

//创建竟ling==================================================================================

static CCSprite* spriteWithBatchNode

(

CCSpriteBatchNode * 

batchNode,

 

 

const CCRect & 

rect 

 

)

 

[static]

Creates an sprite with an CCBatchNode and a rect.

static CCSprite* spriteWithFile

(

const char * 

pszFileName,

 

 

const CCRect & 

rect 

 

)

 

[static]

Creates an sprite with an p_w_picpath filename and a rect.

The offset will be (0,0).

static CCSprite* spriteWithFile

(

const char * 

pszFileName

)

[static]

Creates an sprite with an p_w_picpath filename.

The rect used will be the size of the p_w_picpath. The offset will be (0,0).

static CCSprite* spriteWithSpriteFrame

(

CCSpriteFrame * 

pSpriteFrame

)

[static]

Creates an sprite with an sprite frame.

static CCSprite* spriteWithSpriteFrameName

(

const char * 

pszSpriteFrameName

)

[static]

Creates an sprite with an sprite frame name.

An CCSpriteFrame will be fetched from the CCSpriteFrameCache by name. If the CCSpriteFrame doesn't exist it will raise an exception.

Since:

v0.9

static CCSprite* spriteWithTexture

(

CCTexture2D * 

pTexture

)

[static]

Creates an sprite with a texture.

The rect used will be the size of the texture. The offset will be (0,0).

static CCSprite* spriteWithTexture

(

CCTexture2D * 

pTexture,

 

 

const CCRect & 

rect,

 

 

const CCPoint & 

offset 

 

)

 

[static]

Creates an sprite with a texture, a rect and offset.

static CCSprite* spriteWithTexture

(

CCTexture2D * 

pTexture,

 

 

const CCRect & 

rect 

 

)

 

[static]

Creates an sprite with a texture and a rect.

The offset will be (0,0).