struct transformValues_ 拥有如下几个参数
CCPoint pos; // position x and y 位置
CCPoint scale; // scale x and y 放大缩小
float rotation; 旋转
CCPoint skew; // skew x and y 倾斜
CCPoint ap; // anchor point in pixels 锚点
bool visible; 是否可见
Public Member Functions
virtual GLubyte
getOpacity (void)
getOpacity 获取透明度
virtual void
setOpacity (GLubyte var)
setOpacity 设置透明度
virtual const ccColor3B &
getColor (void)
getColor 获取颜色
virtual void
setColor (const ccColor3B &var)
setColor 设置颜色
virtual void
draw (void) 绘制 可以覆盖转换为自己的绘制方式
Override this method to draw your own node.
bool
isDirty (void) 精灵是否需要更新在自己所在在的位图上
whether or not the Sprite needs to be updated in the Atlas
void
setDirty (bool bDirty) 设置是否需要更新
make the Sprite to be updated in the Atlas.
ccV3F_C4B_T2F_Quad
getQuad (void) 获取文本位置 顶点位置 和颜色
get the quad (tex coords, vertex coords and color) information
bool
isTextureRectRotated (void) 是否旋转
returns whether or not the texture rectangle is rotated
unsigned int
getAtlasIndex (void) 获取所在图片集ID
Set the index used on the TextureAtlas.
void
setAtlasIndex (unsigned int uAtlasIndex) 设置说属图片集ID
Set the index used on the TextureAtlas.
const CCRect &
getTextureRect (void) 返回精灵大小
returns the rect of the CCSprite in points
bool
isUsesBatchNode (void) 判断精灵是否在 CCSpriteBatchNode 渲染
whether or not the Sprite is rendered using a CCSpriteBatchNode
void
setUsesSpriteBatchNode (bool bUsesSpriteBatchNode) 设置该精灵对象在 CCSpriteBatchNode 中被渲染
make the Sprite been rendered using a CCSpriteBatchNode
CCTextureAtlas *
getTextureAtlas (void) 获取设置地图纹理
void
setTextureAtlas (CCTextureAtlas *pobTextureAtlas)
CCSpriteBatchNode *
getSpriteBatchNode (void) 设置和获取一批精灵集
void
setSpriteBatchNode (CCSpriteBatchNode *pobSpriteBatchNode)
ccHonorParentTransform
getHonorParentTransform (void) 是否根据其父的矩阵变化而改变
whether or not to transform according to its parent transformations.
void
setHonorParentTransform (ccHonorParentTransform eHonorParentTransform)
whether or not to transform according to its parent transformations.
const CCPoint &
getOffsetPositionInPixels (void) 获取便宜位置(象素)
Get offset position of the sprite.
ccBlendFunc
getBlendFunc (void) 设置获取混合方法
conforms to CCTextureProtocol protocol
void
setBlendFunc (ccBlendFunc blendFunc)
conforms to CCTextureProtocol protocol
CCSprite (void)
virtual
~CCSprite (void)
virtual bool
init (void)
virtual void
removeChild (CCNode *pChild, bool bCleanup) 移除孩子 是否清理action
Removes a child from the container.
virtual void
removeAllChildrenWithCleanup (bool bCleanup)
Removes all children from the container and do a cleanup all running actions depending on the cleanup parameter.
virtual void
reorderChild (CCNode *pChild, int zOrder) 移除孩子由zOrder决定
Reorders a child according to a new z value.
virtual void
addChild (CCNode *pChild)
Adds a child to the container with z-order as 0.
virtual void
addChild (CCNode *pChild, int zOrder)
Adds a child to the container with a z-order If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.
virtual void
addChild (CCNode *pChild, int zOrder, int tag)
Adds a child to the container with z order and tag If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.
virtual void
setDirtyRecursively (bool bValue)
virtual void
setPosition (const CCPoint &pos) 设置位置
setPosition
virtual void
setPositionInPixels (const CCPoint &pos) 设置位置(象素)
setPositionInPixels
virtual void
setRotation (float fRotation) 设置旋转
setRotation
virtual void
setSkewX (float sx) 设置倾斜XY
setSkewX
virtual void
setSkewY (float sy)
setSkewY
virtual void
setScaleX (float fScaleX) 设置放大缩小
setScaleX
virtual void
setScaleY (float fScaleY)
setScaleY
virtual void
setScale (float fScale)
The scale factor of the node.
virtual void
setVertexZ (float fVertexZ) 设置Z轴顶点坐标
setVertexZ
virtual void
setAnchorPoint (const CCPoint &anchor) 设置锚点坐标
setAnchorPoint
virtual void
setIsRelativeAnchorPoint (bool bRelative) 设置是否相对锚点坐标
setIsRelativeAnchorPoint
virtual void
setIsVisible (bool bVisible) 设置是否可见
setIsVisible
void
setFlipX (bool bFlipX) 设置X翻转Y翻转
void
setFlipY (bool bFlipY)
bool
isFlipX (void)
whether or not the sprite is flipped horizontally.
bool
isFlipY (void)
whether or not the sprite is flipped vertically.
void
updateColor (void)
virtual void
setIsOpacityModifyRGB (bool bValue) 设置是否RGB透明修饰
opacity: conforms to CCRGBAProtocol protocol
virtual bool
getIsOpacityModifyRGB (void)
returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity);
virtual void
setTexture (CCTexture2D *texture) 设置纹理
virtual CCTexture2D *
getTexture (void)
bool
initWithTexture (CCTexture2D *pTexture) 初始化精灵精灵通过纹理
Initializes an sprite with a texture.
bool
initWithTexture (CCTexture2D *pTexture, const CCRect &rect) 初始化sprite通过纹理和矩形
Initializes an sprite with a texture and a rect.
bool
initWithSpriteFrame (CCSpriteFrame *pSpriteFrame)初始化精灵通过精灵帧
bool
initWithSpriteFrameName (const char *pszSpriteFrameName)
Initializes an sprite with an sprite frame name. 初始化精灵通过一个精灵帧名称
bool
initWithFile (const char *pszFilename)初始化精灵通过一个图片地址
Initializes an sprite with an p_w_picpath filename.
bool
initWithFile (const char *pszFilename, const CCRect &rect)
Initializes an sprite with an p_w_picpath filename, and a rect. 初始化精灵通过一个图片地址和矩形
bool
initWithBatchNode (CCSpriteBatchNode *batchNode, const CCRect &rect)初始化精灵通过精灵集合和一个矩形
Initializes an sprite with an CCSpriteBatchNode and a rect in points.
bool
initWithBatchNodeRectInPixels (CCSpriteBatchNode *batchNode, const CCRect &rect)
Initializes an sprite with an CCSpriteBatchNode and a rect in pixels.
void
updateTransform (void) 更新矩阵
updates the quad according the the rotation, position, scale values.
void
useSelfRender (void)使用自身渲染
tell the sprite to use self-render.
void
setTextureRect (const CCRect &rect)更新精灵在纹理上的矩形
updates the texture rect of the CCSprite in points.
void
setTextureRectInPixels (const CCRect &rect, bool rotated, const CCSize &size)
updates the texture rect, rectRotated and untrimmed size of the CCSprite in pixels
void
useBatchNode (CCSpriteBatchNode *batchNode)使用精灵集
tell the sprite to use batch node render.
void
setDisplayFrame (CCSpriteFrame *pNewFrame)设置显示帧
sets a new display frame to the CCSprite.
bool
isFrameDisplayed (CCSpriteFrame *pFrame)判断当前显示帧
returns whether or not a CCSpriteFrame is being displayed
CCSpriteFrame *
displayedFrame (void)返回当前显示帧
returns the current displayed frame.
void
setDisplayFrameWithAnimationName (const char *animationName, int frameIndex) 设置动画并设置显示索引
changes the display frame with animation name and index.
Static Public Member Functions
static CCSprite *
spriteWithTexture (CCTexture2D *pTexture)
Creates an sprite with a texture. 通过纹理创建一个精灵
static CCSprite *
spriteWithTexture (CCTexture2D *pTexture, const CCRect &rect)
Creates an sprite with a texture and a rect. 通过纹理和矩形创建一个精灵
static CCSprite *
spriteWithTexture (CCTexture2D *pTexture, const CCRect &rect, const CCPoint &offset)
Creates an sprite with a texture, a rect and offset. 通过纹理和偏移矩形创建一个精灵
static CCSprite *
spriteWithSpriteFrame (CCSpriteFrame *pSpriteFrame)
Creates an sprite with an sprite frame. 通过帧创建一个精灵
static CCSprite *
spriteWithSpriteFrameName (const char *pszSpriteFrameName)
Creates an sprite with an sprite frame name. 通过帧名称创建一个精灵
static CCSprite *
spriteWithFile (const char *pszFileName)
Creates an sprite with an p_w_picpath filename. 通过图片创建一个精灵
static CCSprite *
spriteWithFile (const char *pszFileName, const CCRect &rect)
Creates an sprite with an p_w_picpath filename and a rect. 通过图片和矩形创建一个精灵
static CCSprite *
spriteWithBatchNode (CCSpriteBatchNode *batchNode, const CCRect &rect)
Creates an sprite with an CCBatchNode and a rect. 通过精灵集和矩形创建一个精灵
Protected Member Functions
void
updateTextureCoords (const CCRect &rect) 更新纹理位置 矩形
void
updateBlendFunc (void) 更新混合方法
void
getTransformValues (struct transformValues_ *tv) 获取矩阵参数
Protected Attributes
GLubyte
m_nOpacity 透明
Opacity: conforms to CCRGBAProtocol protocol.
ccColor3B
m_sColor 颜色
Color: conforms with CCRGBAProtocol protocol.
CCTextureAtlas *
m_pobTextureAtlas 地图集
unsigned int
m_uAtlasIndex 地图集索引
CCSpriteBatchNode *
m_pobBatchNode 精灵集
ccHonorParentTransform
m_eHonorParentTransform 是否随父矩阵变换
bool
m_bDirty 是否更新
bool
m_bRecursiveDirty ?
bool
m_bHasChildren 是否有子对象
ccBlendFunc
m_sBlendFunc 是否混合方法
CCTexture2D *
m_pobTexture 纹理
bool
m_bUsesBatchNode 是否使用精灵集
CCRect
m_obRect 矩形
CCRect
m_obRectInPixels
bool
m_bRectRotated 是否矩形旋转
CCPoint
m_obOffsetPositionInPixels 偏移
CCPoint
m_obUnflippedOffsetPositionFromCenter
ccV3F_C4B_T2F_Quad
m_sQuad QUAD
ccColor3B
m_sColorUnmodified 原始颜色
bool
m_bOpacityModifyRGB 是否透明修饰
bool
m_bFlipX 是否X翻转
bool
m_bFlipY 是否Y翻转
Detailed Description 细节描述
CCSprite is a 2d p_w_picpath ( http://en.wikipedia.org/wiki/Sprite_(computer_graphics) )
精灵是一个2D图象
CCSprite can be created with an p_w_picpath, or with a sub-rectangle of an p_w_picpath.
精灵能够通过一个图片或图片中的一个区域来创建
If the parent or any of its ancestors is a CCSpriteBatchNode then the following features/limitations are valid
如果其父或者祖先是CCSpriteBatchNode 那么遵循以下特征和限制
• Features when the parent is a CCBatchNode:
• MUCH faster rendering, specially if the CCSpriteBatchNode has many children. All the children will be drawn in a single batch.
• 当其父为一个CCBatchNode 尤其是 CCSpriteBatchNode 拥有多个孩子,它拥有更快的绘制速度。所有的孩子将一次性绘制。
• Limitations
• Camera is not supported yet (eg: CCOrbitCamera action doesn't work)镜头无法使用
• GridBase actions are not supported (eg: CCLens, CCRipple, CCTwirl) 网格动作无法使用
• The Alias/Antialias property belongs to CCSpriteBatchNode, so you can't individually set the aliased property.Alias/Antialias
• The Blending function property belongs to CCSpriteBatchNode, so you can't individually set the blending function property.
• Parallax scroller is not supported, but can be simulated with a "proxy" sprite.视差滚动不支持
If the parent is an standard CCNode, then CCSprite behaves like any other CCNode:
• It supports blending functions
• It supports aliasing / antialiasing
• But the rendering will be slower: 1 draw per children.
//============================================================================
bool isFlipX
(
void
)
whether or not the sprite is flipped horizontally.
It only flips the texture of the sprite, and not the texture of the sprite's children. Also, flipping the texture doesn't alter the anchorPoint. If you want to flip the anchorPoint too, and/or to flip the children too use:
sprite->setScaleX(sprite->getScaleX() * -1);
bool isFlipY
(
void
)
whether or not the sprite is flipped vertically.
It only flips the texture of the sprite, and not the texture of the sprite's children. Also, flipping the texture doesn't alter the anchorPoint. If you want to flip the anchorPoint too, and/or to flip the children too use:
sprite->setScaleY(sprite->getScaleY() * -1);
//========================================================================================
void setDisplayFrameWithAnimationName
(
const char *
animationName,
int
frameIndex
)
changes the display frame with animation name and index.
The animation name will be get from the CCAnimationCache
Since:
v0.99.5
void setFlipX
(
bool
bFlipX
)
void setFlipY
(
bool
bFlipY
)
void setHonorParentTransform
(
ccHonorParentTransform
eHonorParentTransform
)
[inline]
whether or not to transform according to its parent transformations.
Useful for health bars. eg: Don't rotate the health bar, even if the parent rotates. IMPORTANT: Only valid if it is rendered using an CCSpriteSheet.
//创建竟ling==================================================================================
static CCSprite* spriteWithBatchNode
(
CCSpriteBatchNode *
batchNode,
const CCRect &
rect
)
[static]
Creates an sprite with an CCBatchNode and a rect.
static CCSprite* spriteWithFile
(
const char *
pszFileName,
const CCRect &
rect
)
[static]
Creates an sprite with an p_w_picpath filename and a rect.
The offset will be (0,0).
static CCSprite* spriteWithFile
(
const char *
pszFileName
)
[static]
Creates an sprite with an p_w_picpath filename.
The rect used will be the size of the p_w_picpath. The offset will be (0,0).
static CCSprite* spriteWithSpriteFrame
(
CCSpriteFrame *
pSpriteFrame
)
[static]
Creates an sprite with an sprite frame.
static CCSprite* spriteWithSpriteFrameName
(
const char *
pszSpriteFrameName
)
[static]
Creates an sprite with an sprite frame name.
An CCSpriteFrame will be fetched from the CCSpriteFrameCache by name. If the CCSpriteFrame doesn't exist it will raise an exception.
Since:
v0.9
static CCSprite* spriteWithTexture
(
CCTexture2D *
pTexture
)
[static]
Creates an sprite with a texture.
The rect used will be the size of the texture. The offset will be (0,0).
static CCSprite* spriteWithTexture
(
CCTexture2D *
pTexture,
const CCRect &
rect,
const CCPoint &
offset
)
[static]
Creates an sprite with a texture, a rect and offset.
static CCSprite* spriteWithTexture
(
CCTexture2D *
pTexture,
const CCRect &
rect
)
[static]
Creates an sprite with a texture and a rect.
The offset will be (0,0).
转载于:https://blog.51cto.com/scxixi/1030519