c4d导出html,javascript - How do you export a 3d model from Cinema4D to three.js? - Stack Overflow

Just wrote another python script for Cinema4D for this.

You can find details on the disturb media blog and wiki.

WCjvZ.gif

lsQPM.gif

For reference, I'm listing the source here too:

'''

author : "George Profenza"

url : ("disturb", "disturbmedia.com/blog","My blog, http://tomaterial.blogspot.com")

Export meshes the three.js 3D Engine by mr.doob's et al.

More details on the engine here:

https://github.com/mrdoob/three.js

Currently supports UVs. If the model doesn't display correctly

you might need to reverse some normals/do some cleanup.

Also, if you use Selection Tags and basic ColorMaterials,

the colours will be picked up as face colors. Call autoColor() on the

model you use for this.

The mesh transformations(position, rotation, scale) are saved

and you can get them using: getPosition(), getRotation() and getScale()

each returning a THREE.Vector3

In short

var myGeom = new myC4DGeom();

var myModel = new THREE.Mesh( myGeom, new THREE.MeshFaceMaterial());

//set transforms

model.position = myGeom.getPosition()

model.rotation = myGeom.getRotation()

model.scale = myGeom.getScale()

//set selection tags colours

myGeom.autoColor()

More details on this exporter and more js examples here:

https://github.com/orgicus/three.js

Have fun!

This script requires Cinema 4D R11.5 minimum and the Py4D Plugin:

http://www.py4d.com/get-py4d/

'''

import c4d

from c4d import documents,UVWTag,storage

from c4d.utils import *

from c4d import symbols as sy, plugins, utils, bitmaps, gui

import math

import re

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