完成并完成渲染字体(需要PyWin32):
import ctypes
import struct
import win32con
import win32gui
import win32ui
from PIL import Image
def RGB(r, g, b):
return r | (g << 8) | (b << 16)
def native_bmp_to_pil(hdc, bitmap_handle, width, height):
bmpheader = struct.pack("LHHHH", struct.calcsize("LHHHH"),
width, height, 1, 24) #w,h, planes=1, bitcount)
c_bmpheader = ctypes.c_buffer(bmpheader)
#3 bytes per pixel, pad lines to 4 bytes
c_bits = ctypes.c_buffer(" " * (height * ((width*3 + 3) & -4)))
res = ctypes.windll.gdi32.GetDIBits(
hdc, bitmap_handle, 0, height,
c_bits, c_bmpheader,
win32con.DIB_RGB_COLORS)
if not res:
raise IOError("native_bmp_to_pil failed: GetDIBits")
im = Image.frombuffer(
&#