裂开图片 移动拼合在一起html5,HTML5 Canvas皮裂管

这篇博客展示了如何利用JavaScript、Babel和Canvas API创建一个实时交互的绘图应用。通过定义一个Point类,程序动态地链接多个点,并根据鼠标或触摸事件更新它们的位置。当鼠标按下时,线条颜色加深;当鼠标抬起时,线条颜色变浅,并使用了色彩淡化的效果。应用中还实现了窗口大小调整的响应式布局。
摘要由CSDN通过智能技术生成

JavaScript

语言:

JaveScriptBabelCoffeeScript

确定

{

// IK point class

class Point {

constructor() {

this.x = Math.random() * canvas.width;

this.y = Math.random() * canvas.height;

this.a = 0.0;

}

link(p, s, rx, ry) {

const x = p.x + rx;

const y = p.y + ry;

this.a = Math.atan2(y - this.y, x - this.x) + Math.PI;

this.x = x + s * Math.cos(p.a);

this.y = y + s * Math.sin(p.a);

return this;

}

}

// set canvas

const canvas = {

init() {

this.elem = document.querySelector("canvas");

this.resize();

window.addEventListener("resize", () => canvas.resize(), false);

return this.elem.getContext("2d");

},

resize() {

this.width = this.elem.width = this.elem.offsetWidth;

this.height = this.elem.height = this.elem.offsetHeight;

}

};

// set pointer

const pointer = {

init(canvas) {

this.x = canvas.width * 0.5;

this.y = canvas.height * 0.5;

this.a = 0;

this.isDown = false;

['mousemove', 'touchmove'].forEach((event, touch) => {

document.addEventListener(event, (e) => {

if (touch) {

e.preventDefault();

this.x = e.targetTouches[0].clientX;

this.y = e.targetTouches[0].clientY;

} else {

this.x = e.clientX;

this.y = e.clientY;

}

}, false);

});

window.addEventListener("mousedown", e => this.isDown = true, false);

window.addEventListener("mouseup", e => this.isDown = false, false);

}

};

// init pen

const ctx = canvas.init();

pointer.init(canvas);

pointer.p = new Point();

const points = [];

for (let i = 0; i < 1000; ++i) {

points.push(new Point());

}

// infinite loop

const run = () => {

requestAnimationFrame(run);

if (pointer.isDown) {

ctx.globalCompositeOperation = "source-over";

ctx.fillStyle = "#eeeeee";

ctx.fillRect(0, 0, canvas.width, canvas.height);

} else {

ctx.globalCompositeOperation = "lighter";

ctx.clearRect(0, 0, canvas.width, canvas.height);

}

let p0 = pointer.p.link(pointer, 0, Math.random(), Math.random());

let lineWidth = 150;

p0 = pointer.p;

for (let p1 of points) {

p0 = p1.link(p0, 10, 0, 0);

ctx.save();

ctx.translate(p1.x, p1.y);

ctx.rotate(p1.a);

if (pointer.isDown) {

ctx.strokeStyle = "#334";

ctx.strokeRect(0, -lineWidth * 0.25, 10, Math.max(2, 0.5 * (lineWidth *= 0.994)));

} else {

ctx.fillStyle = "hsl(" + Math.round(lineWidth * 5) + ", 80%, 50%)";

ctx.fillRect(0, -lineWidth * 0.5, 10, Math.max(2, lineWidth *= 0.994));

}

ctx.restore();

}

};

run();

}

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值