java贪吃蛇小程序源代码_微信小程序实现的贪吃蛇游戏【附源码下载】

//snake.js

var app = getApp();

Page({

data:{

score: 0,//比分

maxscore: 0,//最高分

startx: 0,

starty: 0,

endx:0,

endy:0,//以上四个做方向判断来用

ground:[],//存储操场每个方块

rows:28,

cols:22,//操场大小

snake:[],//存蛇

food:[],//存食物

direction:'',//方向

modalHidden: true,

timer:''

} ,

onLoad:function(){

var maxscore = wx.getStorageSync('maxscore');

if(!maxscore) maxscore = 0

this.setData({

maxscore:maxscore

});

this.initGround(this.data.rows,this.data.cols);//初始化操场

this.initSnake(3);//初始化蛇

this.creatFood();//初始化食物

this.move();//蛇移动

},

//计分器

storeScore:function(){

if(this.data.maxscore < this.data.score){

this.setData({

maxscore:this.data.score

})

wx.setStorageSync('maxscore', this.data.maxscore)

}

},

//操场

initGround:function(rows,cols){

for(var i=0;i

var arr=[];

this.data.ground.push(arr);

for(var j=0;j

this.data.ground[i].push(0);

}

}

},

//蛇

initSnake:function(len){

for(var i=0;i

this.data.ground[0][i]=1;

this.data.snake.push([0,i]);

}

},

//移动函数

move:function(){

var that=this;

this.data.timer=setInterval(function(){

that.changeDirection(that.data.direction);

that.setData({

ground:that.data.ground

});

},400);

},

tapStart: function(event){

this.setData({

startx: event.touches[0].pageX,

starty: event.touches[0].pageY

})

},

tapMove: function(event){

this.setData({

endx: event.touches[0].pageX,

endy: event.touches[0].pageY

})

},

tapEnd: function(event){

var heng = (this.data.endx) ? (this.data.endx - this.data.startx) : 0;

var shu = (this.data.endy) ? (this.data.endy - this.data.starty) : 0;

if(Math.abs(heng) > 5 || Math.abs(shu) > 5){

var direction = (Math.abs(heng) > Math.abs(shu)) ? this.computeDir(1, heng):this.computeDir(0, shu);

switch(direction){

case 'left':

if(this.data.direction=='right')return;

break;

case 'right':

if(this.data.direction=='left')return;

break;

case 'top':

if(this.data.direction=='bottom')return;

break;

case 'bottom':

if(this.data.direction=='top')return;

break;

default:

}

this.setData({

startx:0,

starty:0,

endx:0,

endy:0,

direction:direction

})

}

},

computeDir: function(heng, num){

if(heng) return (num > 0) ? 'right' : 'left';

return (num > 0) ? 'bottom' : 'top';

},

creatFood:function(){

var x=Math.floor(Math.random()*this.data.rows);

var y=Math.floor(Math.random()*this.data.cols);

var ground= this.data.ground;

ground[x][y]=2;

this.setData({

ground:ground,

food:[x,y]

});

},

changeDirection:function(dir){

switch(dir){

case 'left':

return this.changeLeft();

break;

case 'right':

return this.changeRight();

break;

case 'top':

return this.changeTop();

break;

case 'bottom':

return this.changeBottom();

break;

default:

}

},

changeLeft:function(){

var arr=this.data.snake;

var len=this.data.snake.length;

var snakeHEAD=arr[len-1][1];

var snakeTAIL=arr[0];

var ground=this.data.ground;

ground[snakeTAIL[0]][snakeTAIL[1]]=0;

for(var i=0;i

arr[i]=arr[i+1];

};

var x=arr[len-1][0];

var y=arr[len-1][1]-1;

arr[len-1]=[x,y];

this.checkGame(snakeTAIL);

for(var i=1;i

ground[arr[i][0]][arr[i][1]]=1;

}

this.setData({

ground:ground,

snake:arr

});

return true;

},

changeRight:function(){

var arr=this.data.snake;

var len=this.data.snake.length;

var snakeHEAD=arr[len-1][1];

var snakeTAIL=arr[0];

var ground=this.data.ground;

ground[snakeTAIL[0]][snakeTAIL[1]]=0;

for(var i=0;i

arr[i]=arr[i+1];

};

var x=arr[len-1][0];

var y=arr[len-1][1]+1;

arr[len-1]=[x,y];

this.checkGame(snakeTAIL);

for(var i=1;i

ground[arr[i][0]][arr[i][1]]=1;

}

this.setData({

ground:ground,

snake:arr

});

// var y=this.data.snake[0][1];

// var x=this.data.snake[0][0];

// this.data.ground[x][y]=0;

// console.log(this.data.ground[x]);

// console.log(this.data.snake);

// for(var i=0;i

// this.data.snake[i]=this.data.snake[i+1];

// }

// this.data.snake[this.data.snake.length-1][1]++;

// for(var j=1;j

// this.data.ground[this.data.snake[j][0]][this.data.snake[j][1]]=1;

// }

return true;

},

changeTop:function(){

var arr=this.data.snake;

var len=this.data.snake.length;

var snakeHEAD=arr[len-1][1];

var snakeTAIL=arr[0];

var ground=this.data.ground;

ground[snakeTAIL[0]][snakeTAIL[1]]=0;

for(var i=0;i

arr[i]=arr[i+1];

};

var x=arr[len-1][0]-1;

var y=arr[len-1][1];

arr[len-1]=[x,y];

this.checkGame(snakeTAIL);

for(var i=1;i

ground[arr[i][0]][arr[i][1]]=1;

}

this.setData({

ground:ground,

snake:arr

});

return true;

},

changeBottom:function(){

var arr=this.data.snake;

var len=this.data.snake.length;

var snakeHEAD=arr[len-1];

var snakeTAIL=arr[0];

var ground=this.data.ground;

ground[snakeTAIL[0]][snakeTAIL[1]]=0;

for(var i=0;i

arr[i]=arr[i+1];

};

var x=arr[len-1][0]+1;

var y=arr[len-1][1];

arr[len-1]=[x,y];

this.checkGame(snakeTAIL);

for(var i=1;i

ground[arr[i][0]][arr[i][1]]=1;

}

this.setData({

ground:ground,

snake:arr

});

return true;

},

checkGame:function(snakeTAIL){

var arr=this.data.snake;

var len=this.data.snake.length;

var snakeHEAD=arr[len-1];

if(snakeHEAD[0]<0||snakeHEAD[0]>=this.data.rows||snakeHEAD[1]>=this.data.cols||snakeHEAD[1]<0){

clearInterval(this.data.timer);

this.setData({

modalHidden: false,

})

}

for(var i=0;i

if(arr[i][0]==snakeHEAD[0]&&arr[i][1]==snakeHEAD[1]){

clearInterval(this.data.timer);

this.setData({

modalHidden: false,

})

}

}

if(snakeHEAD[0]==this.data.food[0]&&snakeHEAD[1]==this.data.food[1]){

arr.unshift(snakeTAIL);

this.setData({

score:this.data.score+10

});

this.storeScore();

this.creatFood();

}

},

modalChange:function(){

this.setData({

score: 0,

ground:[],

snake:[],

food:[],

modalHidden: true,

direction:''

})

this.onLoad();

}

});

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