阶段一
~~~
import java.util.*;
public class Test{
public static void main(String[] args){
Scanner in =new Scanner(System.in);
System.out.println("------猜拳游戏------");
System.out.println("请出拳(1.剪刀 2.石头 3.布)");
int p = in.nextInt();
int c = (int)(Math.random()*3)+1;
System.out.println(c);
}
}
~~~
阶段二
~~~
import java.util.*;
public class Test{
public static void main(String[] args){
Scanner in =new Scanner(System.in);
System.out.println("------猜拳游戏------");
System.out.println("请出拳(1.剪刀 2.石头 3.布)");
int p = in.nextInt();
int c = (int)(Math.random()*3)+1;
if(p==c){
System.out.println("平局");
}else if(p==1&&c==2||p==2&&c==3||p==3&&c==0){
System.out.println("你输了");
}else{
System.out.println("你赢了");
}
}
}
~~~
阶段三
~~~
import java.util.*;
public class Test{
public static void main(String[] args){
Scanner in =new Scanner(System.in);
System.out.println("------猜拳游戏------");
System.out.println("请出拳(1.剪刀 2.石头 3.布)");
int p = in.nextInt();
int c = (int)(Math.random()*3)+1;
String marks="拳头";//这是做一个标记
String marks2="拳头";//这是做一个标记
switch(p){
case 1:
marks="剪刀";
break;
case 2:
marks="石头";
break;
case 3:
marks="布";
break;
}
switch(c){
case 1:
marks2="剪刀";
break;
case 2:
marks2="石头";
break;
case 3:
marks2="布";
break;
}
if(p==c){
System.out.println("你出的是"+marks+",电脑出的是"+marks2+",平局");
}else if(p==1&&c==2||p==2&&c==3||p==3&&c==0){
System.out.println("你出的是"+marks+",电脑出的是"+marks2+",你输了");
}else{
System.out.println("你出的是"+marks+",电脑出的是"+marks2+",你赢了");
}
}
}
~~~