public static void modItems(Player p)
{
Inventory inv = p.getInventory();
inv.clear();
ItemStack modCompass = new ItemStack(Material.COMPASS);
ItemStack modBook = new ItemStack(Material.BOOK);
ItemStack modFreeze = new ItemStack(Material.PACKED_ICE);
ItemStack modTp = new ItemStack(Material.EYE_OF_ENDER);
ItemStack modVanish = new ItemStack(Material.FEATHER);
ItemMeta compassMeta = modCompass.getItemMeta();
ItemMeta bookMeta = modBook.getItemMeta();
ItemMeta freezeMeta = modFreeze.getItemMeta();
ItemMeta tpMeta = modTp.getItemMeta();
ItemMeta vanishMeta = modVanish.getItemMeta();
compassMeta.setDisplayName("§cWhoosh");
bookMeta.setDisplayName("§cInspect Player");
freezeMeta.setDisplayName("§cFreeze Player");
vanishMeta.setDisplayName("§cToggle Vanish");
tpMeta.setDisplayName("§cRandom Teleporter");
ArrayList modCompassLore = new ArrayList();
ArrayList modBookLore = new ArrayList();
ArrayList modFreezeLore = new ArrayList();
ArrayList modVanishLore = new ArrayList();
ArrayList modTpLore = new ArrayList();
modCompassLore.add("§7Used to teleport to eye location.");
modBookLore.add("§7Used to inspect a players inventory.");
modFreezeLore.add("§7Used to freeze a player.");
modVanishLore.add("§7Used to toggle vanish.");
modTpLore.add("§7Used to teleport to a random player.");
compassMeta.setLore(modCompassLore);
bookMeta.setLore(modBookLore);
freezeMeta.setLore(modFreezeLore);
vanishMeta.setLore(modVanishLore);
tpMeta.setLore(modTpLore);
modCompass.setItemMeta(compassMeta);
modBook.setItemMeta(bookMeta);
modFreeze.setItemMeta(freezeMeta);
modTp.setItemMeta(tpMeta);
modVanish.setItemMeta(vanishMeta);
inv.setItem(0, modCompass);
inv.setItem(3, modVanish);
inv.setItem(4, modBook);
inv.setItem(5, modFreeze);
inv.setItem(8, modTp);
}