Android设置apk有效期,安卓那些事打包apk出问题

使用gradle

CommandInvokationFailure: Gradle build failed.

D:/Program Files (x86)/Java/jdk1.8.0_152\bin\java.exe -classpath "D:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-4.0.1.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx2048m" "assembleRelease"

stderr[

FAILURE: Build failed with an exception.

* Where:

Build file 'D:\Unity��Ŀ\Android\Temp\gradleOut\build.gradle' line: 20

* What went wrong:

A problem occurred evaluating root project 'gradleOut'.

> Failed to apply plugin [id 'com.android.application']

> Your project path contains non-ASCII characters. This will most likely cause the build to fail on Windows. Please move your project to a different directory. See http://b.android.com/95744 for details. This warning can be disabled by adding the line 'android.overridePathCheck=true' to gradle.properties file in the project directory.

* Try:

Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output.

BUILD FAILED in 3s

]

stdout[

]

exit code: 1

UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)

UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)

UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1 progress, System.String error)

UnityEditor.Android.GradleWrapper.Run (System.String workingdir, System.String task, System.Action`1 progress)

Rethrow as GradleInvokationException: Gradle build failed

UnityEditor.Android.GradleWrapper.Run (System.String workingdir, System.String task, System.Action`1 progress)

UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context)

UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context)

UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors

at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x0020e] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:181

at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00065] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:88

UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

求解

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