回答:一般来说网上有
如:
include lt;iostream;
include lt;vector;
include lt;ctime;
include lt;CStdlib;
include lt;conio.h;
include lt;windows.h;
using namespace std;
enum Direction {UP, DOWN, LEFT, RIGHT};
//Frame of the game
class Frame {
public:
friend class snakeNode;
friend class movement;
unsigned width, height;
Frame(): width(30), height(30) {}
void setHeight(unsigned h) {
height = h;
}
void setWidth(unsigned wid) {
width = wid;
}
void initializeFrame();
void displayFrame();
private:
vectorlt; vectorlt;char; ; window;
}frame;
void Frame::initializeFrame() {
if (width lt;= 0 height lt;= 0) {
cerr lt;lt; WRONG FRAME DIMENSION! lt;lt; endl;
exit(0);
}
window = vectorlt;vectorlt;char; ;(height, vectorlt;char;(width, ; ;));
for (int i = 0; i != height; ++i) {
window[i][0] = window[i][width-1] = ;;;
}
for (int j = 0; j != width; ++j) {
window[0][j] = window[height-1][j] = ;;;
}
}
void Frame::displayFrame() {
for (int i = 0; i != height; ++i) {
for (char ch : window[i])
cout lt;lt; ch lt;lt; ; ;;
cout lt;lt; endl;
}
}
//snakeNode
class snakeNode {
public:
friend class movement;
snakeNode(int ix, int iy): x(ix), y(iy), next(nullptr), prior(nullptr) {}
void addHead(int, int);
void delTail();
private:
int x, y;
snakeNode *next, *prior;
}*head, *tail;
void snakeNode::addHead(int ix, int iy) {
snakeNode *newSnake = new snakeNode(ix, iy);
newSnake-;next = head;
if (head)
head-;prior = newSnake;
else
tail = newSnake;
head = newSnake;
frame.window[ix][iy] = ;~;;
}
void snakeNode::delTail() {
snakeNode *snakeTail = tail;
frame.window[snakeTail-;x][snakeTail-;y] = ; ;;
tail = snakeTail-;prior;
if (tail)
tail-;next = nullptr;
else
head = nullptr;
delete snakeTail;
}
//movement
class movement {
public:
movement(): dir(LEFT) {randomFood();}
void randomFood();
void move();
void changeDirection(char);
private:
enum Direction dir;
int fx, fy;
bool outOfFrame(int h, int w) {
return h lt; frame.height - 1 h ; 0 w lt; frame.width - 1 w ; 0 ? false : true;
}
bool block(int h, int w) {
for (snakeNode *snake = head; snake; snake = snake-;next) {
if (snake-;x == h snake-;y == w)
return true;
}
return false;
}
};
void movement::randomFood() {
srand((unsigned)time(0));
bool onSnake = true;
while (onSnake) {
onSnake = false;
fx = rand() % (frame.height - 2) + 1;
fy = rand() % (frame.width - 2) + 1;
for (snakeNode *snake = head; snake; snake = snake-;next) {
if (fx == snake-;x fy == snake-;y) {
onSnake = true; break;
}
}
}
frame.window[fx][fy] = ;x;;
}
void movement::move() {
int h = head-;x, w = head-;y;
switch(dir) {
case UP: --h; break;
case DOWN: ++h; break;
case LEFT: --w; break;
case RIGHT: ++w; break;
}
if (outOfFrame(h, w) block(h, w)) {
cout lt;lt; Game Over! lt;lt; endl;
exit(0);
}
if (h == fx w == fy) {
head-;addHead(fx, fy);
randomFood();
}
else {
head-;addHead(h, w);
head-;delTail();
}
}
void movement::changeDirection(char key) {
switch(key) {
case ;w;: {
if (dir != DOWN) dir = UP;
break;
}
case ;s;: {
if (dir != UP) dir = DOWN;
break;
}
case ;a;: {
if (dir != RIGHT) dir = LEFT;
break;
}
case ;d;: {
if (dir != LEFT) dir = RIGHT;
break;
}
}
}
int main() {
unsigned speed, h, w;
char key;
cout lt;lt; Please input height and width!(10~39) lt;lt; endl;
cout lt;lt; height = ;
cin ;; h;
cout lt;lt; width = ;
cin ;; w;
cout lt;lt; Please input speed!(1~500) lt;lt;endl;
cout lt;lt; speed = ;
cin ;; speed;
frame.setHeight(h); frame.setWidth(w);
frame.initializeFrame();
head-;addHead(frame.height / 2, frame.width / 2);
movement myMove;
while (true) {
while (!kbhit()) {
system(cls);
myMove.move();
frame.displayFrame();
Sleep(speed);
}
key = getch();
myMove.changeDirection(key);
}
return 0;
}
还有更好的,可惜我找不到了