using UnityEngine;
using System.Collections;
using System.IO;
using System.Runtime.Serialization;
using System.Runtime .Serialization.Formatters.Binary;
using System.Threading;
public class takePhoto : MonoBehaviour
{
public string deviceName;
//接收返回的图片数据
WebCamTexture tex;
void OnGUI()
{
if (GUI.Button(new Rect(10, 20, 100, 40), "开启摄像头"))
{
// 调用摄像头
StartCoroutine(start());
}
if(GUI.Button(new Rect(10,70,100,40),"捕获照片"))
{
//捕获照片
tex.Pause();
StartCoroutine(getTexture());
}
if(GUI.Button(new Rect(10,120,100,40),"再次捕获"))
{
//重新开始
tex.Play();
}
if(GUI.Button(new Rect(120,20,80,40),"录像"))
{