java判断地图范围_百度地图java 判断当前位置是否在多边形区域内

package com.haiyisoft.cAssistant.adapter.hessian;

import java.awt.geom.Point2D;

import java.util.ArrayList;

import java.util.HashMap;

import java.util.List;

import java.util.Map;

/**

* 根据订单的经纬度归属所在的商业区域

* @author lee

* @date: 2017年2月6日 下午2:12:02

*/

public class OrderMapTest {

public static void main(String[] args) {

// 被检测的经纬度点

Map orderLocation = new HashMap();

orderLocation.put("X", "217.228117");

orderLocation.put("Y", "31.830429");

// 商业区域(百度多边形区域经纬度集合)

String partitionLocation = "31.839064_117.219116,31.83253_117.219403,31.828511_117.218146,31.826763_117.219259,31.826118_117.220517,31.822713_117.23586,31.822958_117.238375,31.838512_117.23798,31.839617_117.226194,31.839586_117.222925";

System.out.println(isInPolygon(orderLocation, partitionLocation));

}

/**

* 判断当前位置是否在多边形区域内

* @param orderLocation 当前点

* @param partitionLocation 区域顶点

* @return

*/

public static boolean isInPolygon(Map orderLocation,String partitionLocation){

double p_x =Double.parseDouble((String) orderLocation.get("X"));

double p_y =Double.parseDouble((String) orderLocation.get("Y"));

Point2D.Double point = new Point2D.Double(p_x, p_y);

List pointList= new ArrayList();

String[] strList = partitionLocation.split(",");

for (String str : strList){

String[] points = str.split("_");

double polygonPoint_x=Double.parseDouble(points[1]);

double polygonPoint_y=Double.parseDouble(points[0]);

Point2D.Double polygonPoint = new Point2D.Double(polygonPoint_x,polygonPoint_y);

pointList.add(polygonPoint);

}

return IsPtInPoly(point,pointList);

}

/**

* 返回一个点是否在一个多边形区域内, 如果点位于多边形的顶点或边上,不算做点在多边形内,返回false

* @param point

* @param polygon

* @return

*/

public static boolean checkWithJdkGeneralPath(Point2D.Double point, List polygon) {

java.awt.geom.GeneralPath p = new java.awt.geom.GeneralPath();

Point2D.Double first = polygon.get(0);

p.moveTo(first.x, first.y);

polygon.remove(0);

for (Point2D.Double d : polygon) {

p.lineTo(d.x, d.y);

}

p.lineTo(first.x, first.y);

p.closePath();

return p.contains(point);

}

/**

* 判断点是否在多边形内,如果点位于多边形的顶点或边上,也算做点在多边形内,直接返回true

* @param point 检测点

* @param pts 多边形的顶点

* @return 点在多边形内返回true,否则返回false

*/

public static boolean IsPtInPoly(Point2D.Double point, List pts){

int N = pts.size();

boolean boundOrVertex = true; //如果点位于多边形的顶点或边上,也算做点在多边形内,直接返回true

int intersectCount = 0;//cross points count of x

double precision = 2e-10; //浮点类型计算时候与0比较时候的容差

Point2D.Double p1, p2;//neighbour bound vertices

Point2D.Double p = point; //当前点

p1 = pts.get(0);//left vertex

for(int i = 1; i <= N; ++i){//check all rays

if(p.equals(p1)){

return boundOrVertex;//p is an vertex

}

p2 = pts.get(i % N);//right vertex

if(p.x < Math.min(p1.x, p2.x) || p.x > Math.max(p1.x, p2.x)){//ray is outside of our interests

p1 = p2;

continue;//next ray left point

}

if(p.x > Math.min(p1.x, p2.x) && p.x < Math.max(p1.x, p2.x)){//ray is crossing over by the algorithm (common part of)

if(p.y <= Math.max(p1.y, p2.y)){//x is before of ray

if(p1.x == p2.x && p.y >= Math.min(p1.y, p2.y)){//overlies on a horizontal ray

return boundOrVertex;

}

if(p1.y == p2.y){//ray is vertical

if(p1.y == p.y){//overlies on a vertical ray

return boundOrVertex;

}else{//before ray

++intersectCount;

}

}else{//cross point on the left side

double xinters = (p.x - p1.x) * (p2.y - p1.y) / (p2.x - p1.x) + p1.y;//cross point of y

if(Math.abs(p.y - xinters) < precision){//overlies on a ray

return boundOrVertex;

}

if(p.y < xinters){//before ray

++intersectCount;

}

}

}

}else{//special case when ray is crossing through the vertex

if(p.x == p2.x && p.y <= p2.y){//p crossing over p2

Point2D.Double p3 = pts.get((i+1) % N); //next vertex

if(p.x >= Math.min(p1.x, p3.x) && p.x <= Math.max(p1.x, p3.x)){//p.x lies between p1.x & p3.x

++intersectCount;

}else{

intersectCount += 2;

}

}

}

p1 = p2;//next ray left point

}

if(intersectCount % 2 == 0){//偶数在多边形外

return false;

} else { //奇数在多边形内

return true;

}

}

}

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值