android封装多肽,深度探索C++对象模型之(四)...-Android.animation cts fail-Rails helper_169IT.COM...

这两天查cts 的fail, android.animation中有3个fail。

分别为testCurrentPlayTime,testCancel,testSetCurrentPlayTime,在此对着三个fail我的跟踪解析情况做一说明。

1.      testCancel:如前一封mail说的,是testCode本身有点问题,后来我改了testcode验证:按照4.1的写法,我写了脚本跑整个包10遍,测了两遍脚本,相当于20遍,未重现。注:按ICS的testcode,跑完10遍这个会fail2~3遍的。

2.      testCurrentPlayTime:其测试用例如下:

public void testCurrentPlayTime()throws Throwable {

startAnimation(mValueAnimator);

Thread.sleep(200);

这里的值原来是100,我改成了200进行测试,也是用刚才的脚本共跑了20遍未出错。

long currentPlayTime = mValueAnimator.getCurrentPlayTime();

assertTrue(currentPlayTime  >  0);

}

我简单说明为什么我把上面的100改成了200就ok了。因为startAnimation(mValueAnimator);会在UI线程去调用\framework\base\core\java\android\animation\ValueAnimator.java中的start函数,这个函数会进行一系列的处理,包括发送消息出去等。

mValueAnimator.getCurrentPlayTime();这个函数如下:    public long getCurrentPlayTime() {

if(!mInitialized) Log.d(TAG,"mInitialized is false!!!");

if(mPlayingState ==STOPPED) Log.d(TAG, "mPlayingState == STOPPED!!!");

if (!mInitialized || mPlayingState ==STOPPED) {

Log.d(TAG,"getCurrentPlayTime");

return 0;

}

longcurrentTime=AnimationUtils.currentAnimationTimeMillis();

Log.d(TAG,"getCurrentPlayTime,currentTime is "+currentTime);

return currentTime - mStartTime;

}

其中的mPlayingState如果是STOPPED的话,就会返回0.而这个mPlayingState的初始值是STOPPED,是在上面所说的start函数中会发消息出去,然后有handler去处理。如果在100ms内处理的话,就不会fail,但是若getCurrentPlayTime在处理完之前调用,就会得到0,所以就fail。

错误时打的log:(getCurrentPlayTime在handleMessage之前)

D/ValueAnimator( 3336):  animationHandler.sendEmptyMessage(ANIMATION_START)

D/ValueAnimator( 3336): Start the animation playing

D/ValueAnimator( 3336):  This sets the initial value of the animation, prior to actually starting it running

D/ValueAnimator( 3336): mInitialized is false!!!

D/ValueAnimator( 3336): mPlayingState == STOPPED!!!

D/ValueAnimator( 3336): getCurrentPlayTime

D/ValueAnimator( 3336): setCurrentPlayTime!!!currentTime is 4215917

D/ValueAnimator( 3336): before animationFrame-----------mStartTime is 4215917

D/ValueAnimator( 3336): after animationFrame-----------mStartTime is 4215917

D/ValueAnimator( 3336):  onAnimationStart

D/ValueAnimator( 3336):  animationHandler.sendEmptyMessage(ANIMATION_START)

I/TAG     ( 1828): sync time from stream----------------------@@@

D/ValueAnimator( 3336): mPlayingState == STOPPED!!!

D/ValueAnimator( 3336): getCurrentPlayTime

D/ValueAnimator( 3336): handleMessage:ANIMATION_START

D/ValueAnimator( 3336): startAnimation----Called internally to start an animation by adding it to the active animations list. Must be called on the UI thread

D/ValueAnimator( 3336): anim.startAnimation-----------

D/ValueAnimator( 3336): startAnimation----Called internally to start an animation by adding it to the active animations list. Must be called on the UI thread

D/ValueAnimator( 3336): anim.startAnimation-----------

D/ValueAnimator( 3336): handleMessage:ANIMATION_START

正确时打的log:(getCurrentPlayTime在handleMessage之后)

D/ValueAnimator( 3305):  animationHandler.sendEmptyMessage(ANIMATION_START)

D/ValueAnimator( 3305): Start the animation playing

D/ValueAnimator( 3305):  This sets the initial value of the animation, prior to actually starting it running

D/ValueAnimator( 3305): mInitialized is false!!!

D/ValueAnimator( 3305): mPlayingState == STOPPED!!!

D/ValueAnimator( 3305): getCurrentPlayTime

D/ValueAnimator( 3305): setCurrentPlayTime!!!currentTime is 4213321

D/ValueAnimator( 3305): before animationFrame-----------mStartTime is 4213321

D/ValueAnimator( 3305): after animationFrame-----------mStartTime is 4213321

D/ValueAnimator( 3305):  onAnimationStart

D/ValueAnimator( 3305):  animationHandler.sendEmptyMessage(ANIMATION_START)

D/ValueAnimator( 3305): handleMessage:ANIMATION_START

D/ValueAnimator( 3305): startAnimation----Called internally to start an animation by adding it to the active animations list. Must be called on the UI thread

D/ValueAnimator( 3305): anim.startAnimation-----------

D/ValueAnimator( 3305): startAnimation----Called internally to start an animation by adding it to the active animations list. Must be called on the UI thread

D/ValueAnimator( 3305): anim.startAnimation-----------

D/ValueAnimator( 3305): handleMessage:ANIMATION_S

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