I'm testing Chrome 15.0.874.106m on a dual-core 2.8 GHz Pentium Windows 7 system with 4 GB RAM (and a highly accelerated video card with lots of memory) and I'm testing FireFox 7.0.1 on a single-core 1.6 GHz Athalon Windows Vista Laptop with 2 GB RAM. Yet the FireFox system is outperforming the Chrome system by about 10 times (10 times the FPS by my visual estimation).
Most of the posts I see are experiencing slower performance on FireFox and Chrome doing alright, but here I seem to have a severely reversed case. Any ideas on what could be responsible for this? The HTML file (single file, no dependencies) I'm testing is about 33 MB (16 MB compressed) and is available here.
I have discovered chrome://tracing which helped me acquire these profile results from running the problem file through the chrome profiler:
Edit: Results deleted, I got some new much more interesting results which I will describe in the new section (see below). End Edit
I also discovered the --show-fps-counter, which showed the scrolling running around 3.5 FPS. But I'm still not clear where the problem is.
I also found the --use-gl switch and tried desktop, egl and osmesa. The performance seemed to be best with osmesa, but only barely. I couldn't tell exactly how much because the show-fps-counter switch apparently doesn't work in conjunction with use-gl=osmesa. osmesa still doesn't perform nearly as well as FireFox on the other system.
Edit Continued: Thanks to a fluke in the event handling I somehow got into a mode where I could scroll the map without holding the mouse button down. To my shock and amazement, it was scrolling very smoothly! With a few additional edits (namely, removing the code that handles the mouseup event) I switched the code so that I never need to hold the button to scroll. Lo and behold, I can consistently scroll very smoothly so long as I am not holding down the mouse button. So I profiled/traced the behavior using chrome://tracing with and without holding the mouse button down. My results are below.
This is smooth scrolling without holding down the mouse button:
Selection summary:
RenderWidget::OnHandleInputEvent : 1340.968ms 212 occurrences
RenderWidget::InvalidationCallback : 7.867ms 27 occurrences
RenderWidget::OnUpdateRectAck : 1.319ms 173 occurrences
RenderWidget::OnSwapBuffersComplete : 129.018ms 173 occurrences
V8EventListener::callListenerFunction : 1306.923ms 173 occurrences
RenderWidget::DoDeferredUpdate : 120.033ms 204 occurrences
EarlyOut_UpdateReplyPending : 0.004ms 4 occurrences
EarlyOut_SwapStillPending : 0.181ms 165 occurrences
CommandBufferHelper::WaitForToken : 8.358ms 3 occurrences
WebViewImpl::layout : 1.24ms 190 occurrences
CCLayerTreeHost::updateLayers : 34.726ms 173 occurrences
CCLayerTreeHost::commitTo : 24.426ms 173 occurrences
CCLayerTreeHostImpl::drawLayers : 24.483ms 173 occurrences
LayerRendererChromium::present : 8.434ms 173 occurrences
EarlyOut_NoPendingUpdate : 0.018ms 17 occurrences
CommandBufferProxy::FlushSync : 8.307ms 3 occurrences
CCLayerTreeHost::updateLayers::calcDrawEtc : 15.871ms 173 occurrences
LayerRendererChromium::drawLayers : 23.441ms 173 occurrences
RenderWidget::OnSwapBuffersPosted : 0.185ms 173 occurrences
RendererGLContext::SwapBuffers : 4.431ms 173 occurrences
LayerRendererChromium::drawLayersInternal::calcDrawEtc : 10.783ms 173 occurrences
GpuCommandBufferStub::OnFlush : 7.581ms 3 occurrences
GpuCommandBufferStub::OnAsyncFlush : 2825.339ms 352 occurrences
GpuCommandBufferStub::OnEcho : 0.83ms 173 occurrences
GpuScheduler:PutChanged : 2823.239ms 355 occurrences
GLES2DecoderImpl::HandleTexImage2D : 5.779ms 6 occurrences
GLES2DecoderImpl::HandleTexSubImage2D : 1.784ms 3 occurrences
GLES2DecoderImpl::HandleSwapBuffers : 2387.561ms 173 occurrences
GLContext::SwapBuffers : 2384.623ms 173 occurrences
ScheduledAction::execute : 2.453ms 16 occurrences
v8.compile : 1.037ms 14 occurrences
v8.run : 3.142ms 14 occurrences
EarlyOut_NotVisible : 0.021ms 14 occurrences
RenderWidgetHost::ForwardMouseEvent : 7.465ms 538 occurrences
RenderWidgetHost::OnMsgInputEventAck : 5.218ms 212 occurrences
RenderWidgetHost::OnMsgUpdateRect : 4.172ms 173 occurrences
RenderWidgetHost::ForwardInputEvent : 4.551ms 212 occurrences
*Totals : 13535.811ms 5332 occurrences
Selection start : 986.276ms
Selection extent : 3320.488ms
And this is the choppy/slow scrolling when holding down the mouse button:
Selection summary:
RenderWidget::OnHandleInputEvent : 3852.921ms 61 occurrences
RenderWidget::InvalidationCallback : 4.549ms 61 occurrences
RenderWidget::OnUpdateRectAck : 1.235ms 40 occurrences
RenderWidget::OnSwapBuffersComplete : 20.684ms 40 occurrences
V8EventListener::callListenerFunction : 357.075ms 39 occurrences
RenderWidget::DoDeferredUpdate : 25.208ms 132 occurrences
EarlyOut_SwapStillPending : 0.004ms 6 occurrences
EarlyOut_UpdateReplyPending : 0.032ms 32 occurrences
CommandBufferHelper::WaitForToken : 8.09ms 3 occurrences
WebViewImpl::layout : 0.346ms 78 occurrences
CCLayerTreeHost::updateLayers : 7.805ms 40 occurrences
CCLayerTreeHost::commitTo : 4.727ms 40 occurrences
CCLayerTreeHostImpl::drawLayers : 9.449ms 40 occurrences
LayerRendererChromium::present : 1.122ms 40 occurrences
EarlyOut_NoPendingUpdate : 0.038ms 38 occurrences
CommandBufferProxy::FlushSync : 8.05ms 3 occurrences
CCLayerTreeHost::updateLayers::calcDrawEtc : 3.694ms 40 occurrences
LayerRendererChromium::drawLayers : 9.177ms 40 occurrences
RenderWidget::OnSwapBuffersPosted : 0.035ms 40 occurrences
RendererGLContext::SwapBuffers : 0.684ms 40 occurrences
LayerTextureUpdaterCanvas::paint : 0.483ms 1 occurrences
LayerTextureSubImage::uploadWithMapTexSubImage : 0.02ms 1 occurrences
LayerRendererChromium::drawLayersInternal::calcDrawEtc : 2.329ms 40 occurrences
GpuCommandBufferStub::OnFlush : 7.326ms 3 occurrences
GpuCommandBufferStub::OnAsyncFlush : 226.88ms 121 occurrences
GpuCommandBufferStub::OnEcho : 0.377ms 40 occurrences
GpuScheduler:PutChanged : 230.2ms 124 occurrences
GLES2DecoderImpl::HandleTexImage2D : 5.705ms 8 occurrences
GLES2DecoderImpl::HandleTexSubImage2D : 2.057ms 4 occurrences
GLES2DecoderImpl::HandleSwapBuffers : 113.857ms 40 occurrences
GLContext::SwapBuffers : 113.377ms 40 occurrences
ScheduledAction::execute : 12.708ms 83 occurrences
v8.compile : 1.982ms 25 occurrences
v8.run : 4.499ms 25 occurrences
EarlyOut_NotVisible : 0.022ms 25 occurrences
RenderWidgetHost::ForwardMouseEvent : 4.671ms 640 occurrences
RenderWidgetHost::OnMsgInputEventAck : 1.102ms 61 occurrences
RenderWidgetHost::OnMsgUpdateRect : 0.894ms 40 occurrences
RenderWidgetHost::ForwardInputEvent : 1.527ms 61 occurrences
*Totals : 5044.941ms 2235 occurrences
Selection start : 956.043ms
Selection extent : 6082.888ms
From this comparison, it looks to me like Chrome's OnHandleInputEvent implementation is eating up all the time here. What's going on?
The effect is visible, just not as pronounced even on much smaller/simpler projects. Here's an example that's only about 700K which is a much more manageable thing to test with than the 30+ MB project. If you click and drag you can see is scrolls slightly choppily, but if you release the mouse button it will continue scrolling much more smoothly.