当然可以!以下是一份简单的 JavaScript 代码,实现了扫雷游戏的基本功能:
``` const width = 9; const height = 9; const bombs = 10;
let board = []; let revealed = [];
// 初始化棋盘 for (let i = 0; i < height; i++) { board[i] = []; revealed[i] = []; for (let j = 0; j < width; j++) { board[i][j] = 0; revealed[i][j] = false; } }
// 随机放置地雷 let placedBombs = 0; while (placedBombs < bombs) { let x = Math.floor(Math.random() * width); let y = Math.floor(Math.random() * height); if (board[y][x] !== "bomb") { board[y][x] = "bomb"; placedBombs++; } }
// 计算每个格子周围地雷数量 for (let i = 0; i < height; i++) { for (let j = 0; j < width; j++) { if (board[i][j] === "bomb") { continue; } let bombCount = 0; for (let yoffset = -1; yoffset <= 1; yoffset++) { for (let xoffset = -1; xoffset <= 1; xoffset++) { let y = i + yoffset; let x = j + xoffset; if (y >= 0 && y < height && x >= 0 && x < width && board[y][x] === "bomb") { bombCount++; } } } board[i][j] = bombCount; } }
// 点击事件处理函数 function onClick(x, y) { if (revealed[y][x]) { return; } revealed[y][x] = true; if (board[y][x] === "bomb") { alert("你踩到地雷了!游戏结束。"); } else { revealSurrounding(x, y); } }
// 展开周围格子 function revealSurrounding(x, y) { for (let yoffset = -1; yoffset <= 1; yoffset++) { for (let xoffset = -1; xoffset <= 1; xoffset++) { let y2 = y + yoffset; let x2 = x + xoffset; if (y2 >= 0 && y2 < height && x2 >= 0 && x2 < width && !revealed[y2][x2]) { revealed[y2][x2] =