java设计斗地主游戏引言_斗地主游戏设计 毕业论文.doc

斗地主游戏设计 毕业论文

东华理工大学长江学院

毕 业 设 计

题 目: 斗地主游戏设计

英文题目: Landlord game design

学生姓名:

学 号:

专 业: 信息工程

系 别: 信工系

指导教师: 职称:讲 师

二零一一年六月

摘 要

随着科技的进步,计算机已经普及每个家庭,而计算机游戏也随之越来越多,越来越丰富。网络游戏、单机游戏等休闲游戏让众多人喜欢,而斗地主也受广大群众的追捧。

“斗地主”是流行于全国的一种扑克游戏,玩法简单,娱乐性强,老少皆宜。据传在万恶的旧社会,地主横行乡里,无恶不做,人们为了发泄对地主的痛恨,常常在一天的劳作之后,一家人关起门来"斗地主"。该游戏由三个人玩,用一副或两副牌,地主为一方,其余两家为另一方,双方对战,先出完牌的一方获胜。

本设计以一副牌规则为准.本论文讲述了单机版斗地主的游戏算法的设计,以Visual C++语言编译的一个应用程序。使用者可以简单方便的实现斗地主游戏。本程序界面友好,操作简单,比较实用。

本程序在详细设计时不断地修正和完善,经过测试阶段反复调试和验证,最终形成达到设计要求的可行系统。

关键字:斗地主; 纸牌; Visual C++ABSTRACT

With the progress of science and techno

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以下是一个简单的斗地主游戏界面设计,使用了Pygame库。 ```python import pygame # 初始化Pygame pygame.init() # 设置窗口大小 WIDTH = 800 HEIGHT = 600 WINDOW_SIZE = (WIDTH, HEIGHT) screen = pygame.display.set_mode(WINDOW_SIZE) # 设置背景颜色 BACKGROUND_COLOR = (0, 128, 0) # 设置字体 FONT_SIZE = 24 my_font = pygame.font.SysFont("Arial", FONT_SIZE) # 加载图片资源 back_img = pygame.image.load("bg.jpg") card_back_img = pygame.image.load("card_back.png") card_1_img = pygame.image.load("card_1.png") card_2_img = pygame.image.load("card_2.png") card_3_img = pygame.image.load("card_3.png") card_4_img = pygame.image.load("card_4.png") card_5_img = pygame.image.load("card_5.png") card_6_img = pygame.image.load("card_6.png") card_7_img = pygame.image.load("card_7.png") card_8_img = pygame.image.load("card_8.png") card_9_img = pygame.image.load("card_9.png") card_10_img = pygame.image.load("card_10.png") card_11_img = pygame.image.load("card_11.png") card_12_img = pygame.image.load("card_12.png") card_13_img = pygame.image.load("card_13.png") card_14_img = pygame.image.load("card_14.png") card_15_img = pygame.image.load("card_15.png") card_16_img = pygame.image.load("card_16.png") card_17_img = pygame.image.load("card_17.png") card_18_img = pygame.image.load("card_18.png") card_19_img = pygame.image.load("card_19.png") card_20_img = pygame.image.load("card_20.png") card_21_img = pygame.image.load("card_21.png") card_22_img = pygame.image.load("card_22.png") card_23_img = pygame.image.load("card_23.png") card_24_img = pygame.image.load("card_24.png") card_25_img = pygame.image.load("card_25.png") card_26_img = pygame.image.load("card_26.png") card_27_img = pygame.image.load("card_27.png") card_28_img = pygame.image.load("card_28.png") card_29_img = pygame.image.load("card_29.png") card_30_img = pygame.image.load("card_30.png") card_31_img = pygame.image.load("card_31.png") card_32_img = pygame.image.load("card_32.png") card_33_img = pygame.image.load("card_33.png") card_34_img = pygame.image.load("card_34.png") card_35_img = pygame.image.load("card_35.png") card_36_img = pygame.image.load("card_36.png") card_37_img = pygame.image.load("card_37.png") card_38_img = pygame.image.load("card_38.png") card_39_img = pygame.image.load("card_39.png") card_40_img = pygame.image.load("card_40.png") card_41_img = pygame.image.load("card_41.png") card_42_img = pygame.image.load("card_42.png") card_43_img = pygame.image.load("card_43.png") card_44_img = pygame.image.load("card_44.png") card_45_img = pygame.image.load("card_45.png") card_46_img = pygame.image.load("card_46.png") card_47_img = pygame.image.load("card_47.png") card_48_img = pygame.image.load("card_48.png") card_49_img = pygame.image.load("card_49.png") card_50_img = pygame.image.load("card_50.png") card_51_img = pygame.image.load("card_51.png") card_52_img = pygame.image.load("card_52.png") # 绘制背景 def draw_background(): screen.blit(back_img, (0, 0)) # 绘制牌 def draw_card(card, x, y): if card == "back": screen.blit(card_back_img, (x, y)) elif card == "1": screen.blit(card_1_img, (x, y)) elif card == "2": screen.blit(card_2_img, (x, y)) elif card == "3": screen.blit(card_3_img, (x, y)) elif card == "4": screen.blit(card_4_img, (x, y)) elif card == "5": screen.blit(card_5_img, (x, y)) elif card == "6": screen.blit(card_6_img, (x, y)) elif card == "7": screen.blit(card_7_img, (x, y)) elif card == "8": screen.blit(card_8_img, (x, y)) elif card == "9": screen.blit(card_9_img, (x, y)) elif card == "10": screen.blit(card_10_img, (x, y)) elif card == "11": screen.blit(card_11_img, (x, y)) elif card == "12": screen.blit(card_12_img, (x, y)) elif card == "13": screen.blit(card_13_img, (x, y)) elif card == "14": screen.blit(card_14_img, (x, y)) elif card == "15": screen.blit(card_15_img, (x, y)) elif card == "16": screen.blit(card_16_img, (x, y)) elif card == "17": screen.blit(card_17_img, (x, y)) elif card == "18": screen.blit(card_18_img, (x, y)) elif card == "19": screen.blit(card_19_img, (x, y)) elif card == "20": screen.blit(card_20_img, (x, y)) elif card == "21": screen.blit(card_21_img, (x, y)) elif card == "22": screen.blit(card_22_img, (x, y)) elif card == "23": screen.blit(card_23_img, (x, y)) elif card == "24": screen.blit(card_24_img, (x, y)) elif card == "25": screen.blit(card_25_img, (x, y)) elif card == "26": screen.blit(card_26_img, (x, y)) elif card == "27": screen.blit(card_27_img, (x, y)) elif card == "28": screen.blit(card_28_img, (x, y)) elif card == "29": screen.blit(card_29_img, (x, y)) elif card == "30": screen.blit(card_30_img, (x, y)) elif card == "31": screen.blit(card_31_img, (x, y)) elif card == "32": screen.blit(card_32_img, (x, y)) elif card == "33": screen.blit(card_33_img, (x, y)) elif card == "34": screen.blit(card_34_img, (x, y)) elif card == "35": screen.blit(card_35_img, (x, y)) elif card == "36": screen.blit(card_36_img, (x, y)) elif card == "37": screen.blit(card_37_img, (x, y)) elif card == "38": screen.blit(card_38_img, (x, y)) elif card == "39": screen.blit(card_39_img, (x, y)) elif card == "40": screen.blit(card_40_img, (x, y)) elif card == "41": screen.blit(card_41_img, (x, y)) elif card == "42": screen.blit(card_42_img, (x, y)) elif card == "43": screen.blit(card_43_img, (x, y)) elif card == "44": screen.blit(card_44_img, (x, y)) elif card == "45": screen.blit(card_45_img, (x, y)) elif card == "46": screen.blit(card_46_img, (x, y)) elif card == "47": screen.blit(card_47_img, (x, y)) elif card == "48": screen.blit(card_48_img, (x, y)) elif card == "49": screen.blit(card_49_img, (x, y)) elif card == "50": screen.blit(card_50_img, (x, y)) elif card == "51": screen.blit(card_51_img, (x, y)) elif card == "52": screen.blit(card_52_img, (x, y)) # 绘制玩家手牌 def draw_player_hand(player_hand): x = 100 y = 400 for card in player_hand: draw_card(card, x, y) x += 50 # 绘制底牌 def draw_bottom_cards(bottom_cards): x = 300 y = 100 for card in bottom_cards: draw_card(card, x, y) x += 50 # 绘制出牌区域 def draw_played_cards(played_cards): x = 300 y = 200 for card in played_cards: draw_card(card, x, y) x += 50 # 绘制游戏信息 def draw_game_info(player_name, player_score, computer_score): text = "Player: {} Score: {} Computer: {}".format(player_name, player_score, computer_score) text_surface = my_font.render(text, True, (255, 255, 255)) screen.blit(text_surface, (20, 20)) # 主循环 def main_loop(): player_hand = ["1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12", "13"] bottom_cards = ["14", "15", "16"] played_cards = [] player_name = "Tom" player_score = 0 computer_score = 0 while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() screen.fill(BACKGROUND_COLOR) draw_background() draw_player_hand(player_hand) draw_bottom_cards(bottom_cards) draw_played_cards(played_cards) draw_game_info(player_name, player_score, computer_score) pygame.display.update() # 运行游戏 if __name__ == "__main__": main_loop() ``` 你需要准备以下图片素材,放在同一目录下: - bg.jpg:背景图片 - card_back.png:牌背面图片 - card_1.png - card_52.png:52张扑克牌 运行上述代码,即可看到斗地主游戏的基本界面。你可以根据自己的需要进行修改和美化。

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