打砖块c语言编程,C语言打砖块游戏的原理!哪位高手指点一下,程序有!

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clearviewport(); /*清除现行图形窗口内容*/

b=t+6;

r=l+60;

setcolor(1);

rectangle(0,0,639,479);

setcolor(4);

rectangle(l,t,r,b);

setfillstyle(SOLID_FILL,1);

floodfill(l+2,t+2,4);

for(i=0,k=0;i<=6;i++) /*此循环绘制方砖阵列*/

{

top[i]=k;

bottom[i]=top[i]+20;

k=k+21;

oop--;

for(j=0,m=0;j<=7;j++)

{

left[j]=m;

right[j]=left[j]+80;

m=m+81;

setcolor(4);

rectangle(left[j],top[i],right[j],bottom[i]);

setfillstyle(SOLID_FILL,j+oop);

floodfill(left[j]+1,top[i]+1,4);

num[i][j]=pp++;

}

}

while(1) /*此循环控制整个动画*/

{

while(!kbhit())

{

x=x+dx; /*小球运动的圆心变量控制*/

y=y+dy;

if(x+r1>r||x+r1

{ phrase=0;}

if((x-r1<=r||x+r1<=r)&&x+r1>=l)

{

if(y

phrase=1;

if(y+r1>=t&&phrase==1)

{dy=-dy;y=t-1-r1;}

}

if(off==0)

continue;

for(i=0;i<=6;i++) /*此循环用于判断、控制方砖阵列的撞击、擦除*/

for(j=0;j<=7;j++)

{

if((x+r1<=right[j]&&x+r1>=left[j])||(x-r1<=right[j]&&x-r1>=left[j]))

{

if(( y-r1>top[i]&&y-r1<=bottom[i])||(y+r1>=top[i]&&y+r1<=bottom[i] ))

{

if(num[i][j]==0)

{continue; }

setcolor(10);

rectangle(left[j],top[i],right[j],bottom[i]);

setfillstyle(SOLID_FILL,10);

floodfill(left[j]+1,top[i]+1,10);

dy=-dy;

num[i][j]=0;

score=score+10;

printf("%d\b\b\b",score);

}

}

if((y+r1>=top[i]&&y+r1<=bottom[i])||(y-r1>=top[i]&&y-r1<=bottom[i]))

{

if((x+r1>=left[j]&&x+r1left[j]))

{

if(num[i][j]==0)

{ continue;}

setcolor(10);

rectangle(left[j],top[i],right[j],bottom[i]);

setfillstyle(SOLID_FILL,10);

floodfill(left[j]+1,top[i]+1,10);

dx=-dx;

num[i][j]=0;

score=score+10;

printf("%d\b\b\b",score);

}

}

}

if(x+r1>639) /*控制小球的弹射范围*/

{dx=-dx;x=638-r1;}

if(x<=r1)

{dx=-dx;x=r1+1;}

if(y+r1>=479)

{off=0;quitwindow();break;}

if(y<=r1)

{dy=-dy;y=r1+1;}

if(score==560)

{off=0;quitwindow();break;}

setcolor(6);

circle(x,y,r1);

setfillstyle(SOLID_FILL,14);

floodfill(x,y,6);

delay(1000);

setcolor(10);

circle(x,y,r1);

setfillstyle(SOLID_FILL,10);

floodfill(x,y,10);

}

a=getch();

setcolor(10);

rectangle(l,t,r,b);

setfillstyle(SOLID_FILL,10);

floodfill(l+2,t+2,10);

if(a==77&&l<=565) /*键盘控制设定*/

{dl=20;l=l+dl;}

if(a==75&&l>=15)

{dl=-20;l=l+dl;}

if(a=='y'&&on==1)

break;

if(a=='n'&&on==1)

break;

if(a==27)

{quitwindow();off=0;}

r=l+60;

setcolor(4);

rectangle(l,t,r,b);

setfillstyle(SOLID_FILL,1);

floodfill(l+5,t+5,4);

delay(100);

}

if(a=='y'&&on==1) /*是否退出游戏*/

{break;}

if(a=='n'&&on==1)

{ continue;}

}

closegraph();

}

TC编写 main() { int mode=VGAHI,driver=VGA; char ch; unsigned int l; int i,gi,gj,j,flag=1;/*i,j是循环变量,flag是标记变量,-1:向x负半轴移动,+1:向x正半轴移动*/ double qx,qy,k,b=0.0,speech=0.4,x,y; double r=2.0,bx=60.0,byy=270.0; double pianx=100.0,piany=100.0,tx=20.0,ty=10.0,jx=2.0,jy=2.0; int mx=0,my=0,mb,sum;/*sum纪录砖块的数目*/ FILE * p; if((p = fopen("record.dat", "r")) == NULL) { p=fopen("record.dat","w"); fprintf(p,"0 0 0 0 0\n"); rewind(p); } fclose(p); initgraph(&driver,&mode,"C:\\tc"); setbkcolor(BLUE); Msinit(); Setmouse((int)(pianx+1+bx/2),(int)((tx+jx)*8+pianx-1-bx/2),(int)byy+piany,(int)byy+piany); star: cleardevice();/*程序重载的介入点*/ setcolor(RED); outtextxy(30,20,"^_^ Welcome to Play Hitting Brick Game! ^_^"); sum=0; qx=100.0+pianx-10;qy=180.0+pianx-10;k=0.33; setcolor(7); rectangle((int)(pianx-2),(int)(piany-2),(int)((tx+jx)*8+2+pianx),302+piany); setcolor(1); rectangle((int)(pianx-1),(int)(piany-1),(int)((tx+jx)*8+1+pianx),301+piany); /*读取盘面情况*/ p=fopen("record.dat", "r"); for(i=0;i<5;i++) fscanf(p,"%x ",&zhuan[i]); fclose(p); /*画砖块*/ for(i=0;i<5;i++) { l=1; for(j=0;j<16;j++) { if((zhuan[i]&l)==0) { Draw((int)((jx+tx)*((16*i+j)%8)+pianx+jx),(int)((jy+ty)*((int)((16*i+j)/8))+piany+jy),(int)tx,(int)ty); sum+=1; } l=l*2; } } gotoxy(5,4); printf("Press any key to start game...Q key to quit..."); ch=getch(); if(ch=='q'||ch=='Q') quitgame(); else { gotoxy(5,4); printf(" "); } for(;;) { setfillstyle(1, 0); bar(mx-bx/2,my,mx+bx/2,my+5); Msread(&mx, &my, &mb); Draw(mx-bx/2,my,bx,5); setcolor(0); mycircle(qx,qy,r,0); /*判断求是否反弹*/ if(qx-r<=pianx+1 || qx+r>=(tx+jx)*8+pianx-1) { flag=-flag; k=-k; } if(qy-r<=piany+1) k=-k; for(gi=0;gi<5;gi++) { l=1; for(gj=0;gj<16;gj++) { if((zhuan[gi]&l)==0) { j=(16*gi+gj)/8; i=(16*gi+gj)%8; x=(jx+tx)*i+jx+tx/2+pianx; y=(jy+ty)*j+jy+ty/2+piany; /*边判断1*/ if(qy>=y-ty/2 && qy<=y+ty/2 &&(pow(qx+r-x+tx/2,2)<1 || pow(qx-r-x-tx/2,2)<1)) { flag=-flag; k=-k; zhuan[gi]=zhuan[gi]|l; sum-=1; if(sum==0) wingame(); setfillstyle(1, 0); bar((jx+tx)*i+pianx+jx,(jy+ty)*j+piany+jy,(jx+tx)*i+pianx+jx+tx,(jy+ty)*j+piany+jy+ty); } else /*边判断2*/ if(qx>=x-tx/2 && qx<=x+tx/2 &&(pow(qy+r-y+ty/2,2)<1 || pow(qy-r-y-ty/2,2)<1)) { k=-k; zhuan[gi]=zhuan[gi]|l; sum-=1; if(sum==0) wingame(); setfillstyle(1, 0); bar((jx+tx)*i+pianx+jx,(jy+ty)*j+piany+jy,(jx+tx)*i+pianx+jx+tx,(jy+ty)*j+piany+jy+ty); } else /*角判断*/ if(pow(qx-x+tx/2,2)+pow(qy-y+ty/2,2)<=r*r || pow(qx-x-tx/2,2)+pow(qy-y+ty/2,2)<=r*r || pow(qx-x+tx/2,2)+pow(qy-y-ty/2,2)<=r*r || pow(qx-x-tx/2,2)+pow(qy-y-ty/2,2)<=r*r) { flag=-flag; zhuan[gi]=zhuan[gi]|l; sum-=1; if(sum==0) wingame(); setfillstyle(1, 0); bar((jx+tx)*i+pianx+jx,(jy+ty)*j+piany+jy,(jx+tx)*i+pianx+jx+tx,(jy+ty)*j+piany+jy+ty); } } l=l*2; } } /*棍棒的反弹*/ if(qx<=mx+bx/2 && qx>=mx-bx/2 && pow(qy+r-my,2)<1) { k=-(k/pow(k*k,0.5))*(0.3*bx/(pow(pow(qx-mx,2),0.5)+0.000001)); } if((int)(qy+r)>my+0.5) { gotoxy(5,5); printf("You have lost the game!Press any key to restart..."); getch(); goto star; } b=qy-qx*k; if(flag==1) qx=qx+speech/pow(1.0+k*k,0.5); if(flag==-1) qx=qx-speech/pow(1.0+k*k,0.5); qy=qx*k+b;/*计算球心坐标*/ setcolor(14); mycircle((int)qx,(int)qy,r,14); delay(1); if(mb==1) { gotoxy(5,5); printf("You have lost the game!Press any key to restart..."); getch(); goto star; } } }
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