示例1:
pycallclass.cpp:
#include
using namespace std;
typedef unsigned char BYTE;
#define MAX_COUNT 20
struct tagOutCardResult_py
{
BYTEcbCardCount;
BYTEcbResultCard1;
BYTEcbResultCard2;
BYTEcbResultCard3;
BYTEcbResultCard4;
BYTEcbResultCard5;
BYTEcbResultCard6;
BYTEcbResultCard7;
BYTEcbResultCard8;
BYTEcbResultCard9;
BYTEcbResultCard10;
BYTEcbResultCard11;
BYTEcbResultCard12;
BYTEcbResultCard13;
BYTEcbResultCard14;
BYTEcbResultCard15;
BYTEcbResultCard16;
BYTEcbResultCard17;
BYTEcbResultCard18;
BYTEcbResultCard19;
BYTEcbResultCard20;
};
struct tagOutCardResult
{
BYTEcbCardCount;
BYTEcbResultCard[MAX_COUNT];
void clear()
{
cbCardCount = 0;
for (int nIdx = 0;nIdx < MAX_COUNT;++nIdx)
{
cbResultCard[nIdx] = 0;
}
}
void topy(tagOutCardResult_py* ppy)
{
cout<
ppy->cbCardCount = cbCardCount;
cout<
ppy->cbResultCard1 = cbResultCard[1 - 1];
cout<
ppy->cbResultCard2 = cbResultCard[2 - 1];
ppy->cbResultCard3 = cbResultCard[3 - 1];
ppy->cbResultCard4 = cbResultCard[4 - 1];
ppy->cbResultCard5 = cbResultCard[5 - 1];
ppy->cbResultCard6 = cbResultCard[6 - 1];
ppy->cbResultCard7 = cbResultCard[7 - 1];
ppy->cbResultCard8 = cbResultCard[8 - 1];
ppy->cbResultCard9 = cbResultCard[9 - 1];
ppy->cbResultCard10 = cbResultCard[10 - 1];
ppy->cbResultCard11 = cbResultCard[11 - 1];
ppy->cbResultCard12 = cbResultCard[12 - 1];
ppy->cbResultCard13 = cbResultCard[13 - 1];
ppy->cbResultCard14 = cbResultCard[14 - 1];
ppy->cbResultCard15 = cbResultCard[15 - 1];
ppy->cbResultCard16 = cbResultCard[16 - 1];
ppy->cbResultCard17 = cbResultCard[17 - 1];
ppy->cbResultCard18 = cbResultCard[18 - 1];
ppy->cbResultCard19 = cbResultCard[19 - 1];
ppy->cbResultCard20 = cbResultCard[20 - 1];
cout<
}
};
class TestLib
{
public:
void display(tagOutCardResult& ret);
};
void TestLib::display(tagOutCardResult& ret) {
ret.cbCardCount = 3;
ret.cbResultCard[0] = 1;
ret.cbResultCard[1] = 50;
ret.cbResultCard[2] = 100;
cout<
cout<
cout<
}
extern "C" {
TestLib oGameLogic;
void display(tagOutCardResult_py* ret_py) {
tagOutCardResult oRet;
oGameLogic.display(oRet);
cout<
oRet.topy(ret_py);
cout<
cout<cbCardCount:"<cbCardCount<
cout<cbResultCard1:"<cbResultCard1<
cout<
}
}
编译脚本:
g++ -o libpycallclass.so -shared -fPIC pycallclass.cpp -I/usr/include/python2.6 -L/usr/lib64/python2.6/config
Game.py调用部分。类声明:
import ctypes
class tagOutCardResult_py(ctypes.Structure):
_fields_ = [("cbCardCount", ctypes.c_ubyte), \
("cbResultCard1", ctypes.c_ubyte), \
("cbResultCard2", ctypes.c_ubyte), \
("cbResultCard3", ctypes.c_ubyte), \
("cbResultCard4", ctypes.c_ubyte), \
("cbResultCard5", ctypes.c_ubyte), \
("cbResultCard6", ctypes.c_ubyte), \
("cbResultCard7", ctypes.c_ubyte), \
("cbResultCard8", ctypes.c_ubyte), \
("cbResultCard9", ctypes.c_ubyte), \
("cbResultCard10", ctypes.c_ubyte), \
("cbResultCard11", ctypes.c_ubyte), \
("cbResultCard12", ctypes.c_ubyte), \
("cbResultCard13", ctypes.c_ubyte), \
("cbResultCard14", ctypes.c_ubyte), \
("cbResultCard15", ctypes.c_ubyte), \
("cbResultCard16", ctypes.c_ubyte), \
("cbResultCard17", ctypes.c_ubyte), \
("cbResultCard18", ctypes.c_ubyte), \
("cbResultCard19", ctypes.c_ubyte), \
("cbResultCard20", ctypes.c_ubyte)]
Game.py调用部分。具体调用:
import ctypes
so = ctypes.cdll.LoadLibrary
lib = so("./libpycallclass.so")
ERROR_MSG('display(\)')
ret = tagOutCardResult_py(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
ERROR_MSG("before lib.display(ctypes.byref(ret))")
lib.display(ctypes.byref(ret))
ERROR_MSG("after lib.display(ctypes.byref(ret))")
ERROR_MSG('#######################################################################################')
ERROR_MSG(ret)
ERROR_MSG(ret.cbCardCount)
ERROR_MSG(ret.cbResultCard1)
ERROR_MSG(ret.cbResultCard2)
ERROR_MSG(ret.cbResultCard3)
ERROR_MSG(type(ret))
传入一个结构体,使用引用返回,回到python中打印出来结果是对的。
这样就可以传入,可以传出了。
示例1end#########################################################################
示例2:
pycallclass.cpp:
#include
using namespace std;
typedef unsigned char BYTE;
#define MAX_COUNT 20
#if defined(WIN32)||defined(WINDOWS)
#define DLL_EXPORT __declspec(dllexport)
#else
#define DLL_EXPORT
#endif
struct ByteArray_20
{
BYTE e1;
BYTE e2;
BYTE e3;
BYTE e4;
BYTE e5;
BYTE e6;
BYTE e7;
BYTE e8;
BYTE e9;
BYTE e10;
BYTE e11;
BYTE e12;
BYTE e13;
BYTE e14;
BYTE e15;
BYTE e16;
BYTE e17;
BYTE e18;
BYTE e19;
BYTE e20;
};
struct ByteArray_20_3
{
ByteArray_20 e1;
ByteArray_20 e2;
ByteArray_20 e3;
};
struct ByteArrayNew_20_3
{
BYTE e[3][20];
};
class TestLib
{
public:
void LogicFunc(ByteArray_20_3& ret);
void LogicFuncNew(ByteArrayNew_20_3& ret);
};
void TestLib::LogicFunc(ByteArray_20_3& ret) {
ret.e1.e1 = 3;
ret.e1.e2 = 1;
ret.e1.e3 = 50;
ret.e2.e1 = 100;
ret.e2.e2 = 200;
ret.e2.e3 = 20;
cout<
}
void TestLib::LogicFuncNew(ByteArrayNew_20_3& ret) {
ret.e[0][0] = 31;
ret.e[0][1] = 11;
ret.e[0][2] = 51;
ret.e[1][0] = 101;
ret.e[1][1] = 201;
ret.e[1][2] = 21;
cout << "TestLib::LogicFuncNew" << endl;
}
extern "C" {
TestLib oGameLogic;
void DLL_EXPORT display(ByteArray_20_3* pret) {
cout<
oGameLogic.LogicFunc(*pret);
cout<
}
void DLL_EXPORT display2(ByteArrayNew_20_3* pret) {
cout << "cpp display2 func begin" << endl;
oGameLogic.LogicFuncNew(*pret);
cout << "cpp display2 func end" << endl;
}
}
pycallclass.py:
import ctypes
def ERROR_MSG(str):
print str
class ByteArray_20(ctypes.Structure):
_fields_ = [\
("e1", ctypes.c_ubyte), \
("e2", ctypes.c_ubyte), \
("e3", ctypes.c_ubyte), \
("e4", ctypes.c_ubyte), \
("e5", ctypes.c_ubyte), \
("e6", ctypes.c_ubyte), \
("e7", ctypes.c_ubyte), \
("e8", ctypes.c_ubyte), \
("e9", ctypes.c_ubyte), \
("e10", ctypes.c_ubyte), \
("e11", ctypes.c_ubyte), \
("e12", ctypes.c_ubyte), \
("e13", ctypes.c_ubyte), \
("e14", ctypes.c_ubyte), \
("e15", ctypes.c_ubyte), \
("e16", ctypes.c_ubyte), \
("e17", ctypes.c_ubyte), \
("e18", ctypes.c_ubyte), \
("e19", ctypes.c_ubyte), \
("e20", ctypes.c_ubyte)]
class ByteArray_20_3(ctypes.Structure):
_fields_ = [\
("e1", ByteArray_20), \
("e2", ByteArray_20), \
("e3", ByteArray_20)]
def __init__(self):
self.aaa = 123
self.bbb = [1, 2, 3, 4, 5]
self.ccc = "alksdfjlasdfjk"
def test(self):
self.aaa = 123
self.bbb = [1, 2, 3, 4, 5]
self.ccc = "alksdfjlasdfjk"
self.e1.e1 = 5
self.e1.e2 = 20
so = ctypes.cdll.LoadLibrary
lib = so("./libpycallclass.dll")
print('display()')
ret = ByteArray_20_3()
ret.test()
ERROR_MSG(ret.e1.e1)
ERROR_MSG(ret.e1.e2)
print("before lib.display(ctypes.byref(ret))")
lib.display(ctypes.byref(ret))
print("after lib.display(ctypes.byref(ret))")
print('#######################################################################################')
print(ret)
ERROR_MSG(ret.e1)
ERROR_MSG(ret.e2)
ERROR_MSG(ret.e3)
ERROR_MSG(ret.e1.e1)
ERROR_MSG(ret.e1.e2)
ERROR_MSG(ret.e1.e3)
ERROR_MSG(ret.e2.e1)
ERROR_MSG(ret.e2.e2)
ERROR_MSG(ret.e2.e3)
ERROR_MSG(type(ret))
print("before lib.display2(ctypes.byref(ret))")
lib.display2(ctypes.byref(ret))
print("after lib.display2(ctypes.byref(ret))")
print('#######################################################################################')
print(ret)
ERROR_MSG(ret.e1)
ERROR_MSG(ret.e2)
ERROR_MSG(ret.e3)
ERROR_MSG(ret.e1.e1)
ERROR_MSG(ret.e1.e2)
ERROR_MSG(ret.e1.e3)
ERROR_MSG(ret.e2.e1)
ERROR_MSG(ret.e2.e2)
ERROR_MSG(ret.e2.e3)
ERROR_MSG(type(ret))
ret.test()
ERROR_MSG(ret.e1.e1)
ERROR_MSG(ret.e1.e2)
g++:
g++ -o libpycallclass.so -shared -fPIC pycallclass.cpp -I/usr/include/python2.6 -L/usr/lib64/python2.6/config
windows:
新建一个DLL工程,把pycallclass.cpp加进去,编译成DLL就OK了。
千万注意python的运行时是32位的还是64位的,DLL或者SO必须和它对应。
python类可以嵌套使用,继承ctypes.Structure,部分成员是_fields_里定义的,部分成员在__init__里定义,这样的类也可以ctypes.byref(self)传进c++去,传的是指针,传入传出就都OK了。
注意示例2中ByteArrayNew_20_3的用法,python中是定义了20个变量,c++中是直接一个二维数组。内存结构是一致的,所以可以直接这样使用。注意类型和长度必须一致,否则可能会内存访问越界。
以上这篇python调用c++ ctype list传数组或者返回数组的方法就是小编分享给大家的全部内容了,希望能给大家一个参考,也希望大家多多支持脚本之家。