android键盘关闭回调函数,键盘回调函数的使用

#include

#include

#include

#define DEG_TO_RAD 0.017453 //角度转为弧度的参数,即 2*PI/360

GLboolean rotate = GL_TRUE;

float theta=30.0; //直线与X轴正方向的夹角

float length=200.0; //直线的长度

float x=300.0, y=200.0; //直线的第一个端点

void init (void)

{

glClearColor (1.0, 1.0, 1.0, 0.0);

glMatrixMode (GL_PROJECTION);

gluOrtho2D (0.0, 640.0, 0.0, 480.0);

}

void display (void)

{

glClear (GL_COLOR_BUFFER_BIT);

glColor3f (1.0, 0.0, 0.0);

glBegin (GL_POLYGON);

glVertex2f (x, y);

glVertex2f ( x + length*cos(DEG_TO_RAD*theta),

y + length*sin(DEG_TO_RAD*theta) );

glVertex2f ( x + length*cos(DEG_TO_RAD* (theta+30) ),

y + length*sin(DEG_TO_RAD* (theta+30)) );

glEnd ( );

glutSwapBuffers ( ); //交换前后台缓存

}

void myKeyboard(unsigned char key, int x, int y)

{

if(key == 'a' || key == 'A')

theta += 5.0;

if(key == 's' || key == 'S')

theta -= 5.0;

if(key == 'c' || key == 'C')

exit(0);

if (theta>360) theta -=360;

if (theta<0) theta +=360;

glutPostRedisplay(); //重新调用绘制函数

}

void main (int argc, char** argv)

{

glutInit (&argc, argv);

glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB);

glutInitWindowPosition (100, 100);

glutInitWindowSize (640, 480);

glutCreateWindow("Draw Triangle with Double Buffer");

init();

glutDisplayFunc (display);

glutKeyboardFunc( myKeyboard);

glutMainLoop ( );

}通过键盘控制曲线的粗细

#include

#include

#define PI 3.14

GLint size = 1;

void drawMyLines()

{

float t;

float x,y,z;

float a=2,b=3,c=18;

glColor3f(1.0,0.5,0.5);

glLineWidth(size);

glBegin(GL_LINE_STRIP);

for(t=0.0;t<=2*PI;t+=0.0002)

{

x=a*t*cos(c*t)+b;

y=a*t*sin(c*t)+b;

z=c*t;

glVertex3f(x,y,z);

}

glEnd();

glLineWidth(1);

glColor3f(1.0,1.0,1.0);

glBegin(GL_LINES); //建立坐标轴

glVertex3f(0,0,0);

glVertex3f(12,0,0);

glEnd();

glBegin(GL_LINES); //建立坐标轴

glVertex3f(0,0,0);

glVertex3f(0,0,12);

glEnd();

glBegin(GL_LINES); //建立坐标轴

glVertex3f(0,0,0);

glVertex3f(0,12,0);

glEnd();

}

void display()

{

glClear(GL_COLOR_BUFFER_BIT);

drawMyLines(); //调用drawMyLines函数

glFlush();

}

void myKeyboard(unsigned char key,int x,int y)

{

switch(key)

{

case '1':

size++;

break;

case '2':

size--;

break;

}

glutPostRedisplay();

}

void init()

{

glClearColor(0.0,0.0,0.0,0.0);

glColor3f(1.0,1.0,1.0);

gluLookAt(1,1,1, //更改视角

3,3,3,

-1,-1,1

);

glMatrixMode(GL_PROJECTION); //设置投影模式

glLoadIdentity(); //设置单位矩形

glOrtho(-12.0,12.0,-12.0,12.0,-12,12);

}

int main(int argc, char* argv[])

{

glutInit(&argc, argv);

glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);

glutInitWindowSize(500, 500);

glutInitWindowPosition(0, 0);

glutCreateWindow("Simple");

glutDisplayFunc(display);

init();

glutKeyboardFunc(myKeyboard);

glutMainLoop(); //使程序一直处在监听状态中

return 0;

}

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