ios关联启动_iOS APP启动流程

1. _dyld_start入口函数

在一个类的+ (void)load函数上打断点,查看此时的堆栈信息如下:

* thread #1, queue = 'com.apple.main-thread', stop reason = breakpoint 2.1

* frame #0: 0x000000010d168ee7 test`+[ViewController load](self=ViewController, _cmd="load") at ViewController.m:20:5

frame #1: 0x00007fff512a9477 libobjc.A.dylib`load_images + 1386

frame #2: 0x000000010d177e34 dyld_sim`dyld::notifySingle(dyld_image_states, ImageLoader const*, ImageLoader::InitializerTimingList*) + 418

frame #3: 0x000000010d185856 dyld_sim`ImageLoader::recursiveInitialization(ImageLoader::LinkContext const&, unsigned int, char const*, ImageLoader::InitializerTimingList&, ImageLoader::UninitedUpwards&) + 438

frame #4: 0x000000010d183d2c dyld_sim`ImageLoader::processInitializers(ImageLoader::LinkContext const&, unsigned int, ImageLoader::InitializerTimingList&, ImageLoader::UninitedUpwards&) + 188

frame #5: 0x000000010d183dcc dyld_sim`ImageLoader::runInitializers(ImageLoader::LinkContext const&, ImageLoader::InitializerTimingList&) + 82

frame #6: 0x000000010d178270 dyld_sim`dyld::initializeMainExecutable() + 199

frame #7: 0x000000010d17c1bb dyld_sim`dyld::_main(macho_header const*, unsigned long, int, char const**, char const**, char const**, unsigned long*) + 3662

frame #8: 0x000000010d1771cd dyld_sim`start_sim + 122

frame #9: 0x00000001174ff85c dyld`dyld::useSimulatorDyld(int, macho_header const*, char const*, int, char const**, char const**, char const**, unsigned long*, unsigned long*) + 2308

frame #10: 0x00000001174fd4f4 dyld`dyld::_main(macho_header const*, unsigned long, int, char const**, char const**, char const**, unsigned long*) + 837

frame #11: 0x00000001174f8227 dyld`dyldbootstrap::start(dyld3::MachOLoaded const*, int, char const**, dyld3::MachOLoaded const*, unsigned long*) + 453

frame #12: 0x00000001174f8025 dyld`_dyld_start + 37

可以看到栈底信息是从dyld源码中的_dyld_start函数开始的,查看dyld源码可知该函数在dyldStartup.s的汇编文件中,通过查看汇编或以上栈信息可以得知下一个调用函数为dyldbootstrap::start。

2. dyldbootstrap::start源码分析

uintptr_t start(const dyld3::MachOLoaded* appsMachHeader, int argc, const char* argv[],

const dyld3::MachOLoaded* dyldsMachHeader, uintptr_t* startGlue)

{

// Emit kdebug tracepoint to indicate dyld bootstrap has started

dyld3::kdebug_trace_dyld_marker(DBG_DYLD_TIMING_BOOTSTRAP_START, 0, 0, 0, 0);

// if kernel had to slide dyld, we need to fix up load sensitive locations

// we have to do this before using any global variables

rebaseDyld(dyldsMachHeader);

// kernel sets up env pointer to be just past end of agv array

const char** envp = &argv[argc+1];

// kernel sets up apple pointer to be just past end of envp array

const char** apple = envp;

while(*apple != NULL) { ++apple; }

++apple;

// set up random value for stack canary

__guard_setup(apple);

#if DYLD_INITIALIZER_SUPPORT

// run all C++ initializers inside dyld

runDyldInitializers(argc, argv, envp, apple);

#endif

// now that we are done bootstrapping dyld, call dyld's main

uintptr_t appsSlide = appsMachHeader->getSlide();

return dyld::_main((macho_header*)appsMachHeader, appsSlide, argc, argv, envp, apple, startGlue);

}

分析:

rebaseDyld在使用全局变量前修复dyld的地址偏移,同时会初始化进程和系统层

设置环境变量

现在的版本不需要初始化dyld了

获取地址偏移量,调用dyld::_main

3. dyld::_main源码分析

uintptr_t

_main(const macho_header* mainExecutableMH, uintptr_t mainExecutableSlide,

int argc, const char* argv[], const char* envp[], const char* apple[],

uintptr_t* startGlue)

{

...

//加载共享缓存

mapSharedCache();

//加载可执行文件并实例化

// instantiate ImageLoader for main executable

sMainExecutable = instantiateFromLoadedImage(mainExecutableMH, mainExecutableSlide, sExecPath);

//遍历加载插入的动态库

// load any inserted libraries

if ( sEnv.DYLD_INSERT_LIBRARIES != NULL ) {

for (const char* const* lib = sEnv.DYLD_INSERT_LIBRARIES; *lib != NULL; ++lib)

loadInsertedDylib(*lib);

}

//链接主程序

link(sMainExecutable, sEnv.DYLD_BIND_AT_LAUNCH, true, ImageLoader::RPathChain(NULL, NULL), -1);

//在链接主程序之后,遍历链接已经插入的动态库

// link any inserted libraries

// do this after linking main executable so that any dylibs pulled in by inserted

// dylibs (e.g. libSystem) will not be in front of dylibs the program uses

if ( sInsertedDylibCount > 0 ) {

for(unsigned int i=0; i < sInsertedDylibCount; ++i) {

ImageLoader* image = sAllImages[i+1];

link(image, sEnv.DYLD_BIND_AT_LAUNCH, true, ImageLoader::RPathChain(NULL, NULL), -1);

image->setNeverUnloadRecursive();

}

if ( gLinkContext.allowInterposing ) {

// only INSERTED libraries can interpose

// register interposing info after all inserted libraries are bound so chaining works

for(unsigned int i=0; i < sInsertedDylibCount; ++i) {

ImageLoader* image = sAllImages[i+1];

image->registerInterposing(gLinkContext);

}

}

}

// 初始化主程序

initializeMainExecutable();

// 通知监听程序调用main()函数 notify any montoring proccesses that this process is about to enter main()

notifyMonitoringDyldMain();

...

}

分析:dyld::_main主要做了以下几件事情:

mapSharedCache 加载共享缓存

instantiateFromLoadedImage 加载可执行文件并实例化

loadInsertedDylib 遍历加载插入的动态库

link 链接主程序

在链接主程序之后,遍历链接已经插入的动态库

initializeMainExecutable 初始化主程序

notifyMonitoringDyldMain 通知监听程序调用main()函数

此时main函数之前的流程已经走完了,下面说下dyld如何和objc关联起来的。

在上述初始化主程序initializeMainExecutable函数中,initializeMainExecutable -> runInitializers -> processInitializers

4.initializeMainExecutable源码

void initializeMainExecutable()

{

// record that we've reached this step

gLinkContext.startedInitializingMainExecutable = true;

// run initialzers for any inserted dylibs

ImageLoader::InitializerTimingList initializerTimes[allImagesCount()];

initializerTimes[0].count = 0;

const size_t rootCount = sImageRoots.size();

if ( rootCount > 1 ) {

for(size_t i=1; i < rootCount; ++i) {

sImageRoots[i]->runInitializers(gLinkContext, initializerTimes[0]);

}

}

// run initializers for main executable and everything it brings up

sMainExecutable->runInitializers(gLinkContext, initializerTimes[0]);

// register cxa_atexit() handler to run static terminators in all loaded images when this process exits

if ( gLibSystemHelpers != NULL )

(*gLibSystemHelpers->cxa_atexit)(&runAllStaticTerminators, NULL, NULL);

// dump info if requested

if ( sEnv.DYLD_PRINT_STATISTICS )

ImageLoader::printStatistics((unsigned int)allImagesCount(), initializerTimes[0]);

if ( sEnv.DYLD_PRINT_STATISTICS_DETAILS )

ImageLoaderMachO::printStatisticsDetails((unsigned int)allImagesCount(), initializerTimes[0]);

}

分析:

初始化所有已经插入的动态库

初始化主程序

5. processInitializers源码

void ImageLoader::processInitializers(const LinkContext& context, mach_port_t thisThread,

InitializerTimingList& timingInfo, ImageLoader::UninitedUpwards& images)

{

uint32_t maxImageCount = context.imageCount()+2;

ImageLoader::UninitedUpwards upsBuffer[maxImageCount];

ImageLoader::UninitedUpwards& ups = upsBuffer[0];

ups.count = 0;

// Calling recursive init on all images in images list, building a new list of

// uninitialized upward dependencies.

for (uintptr_t i=0; i < images.count; ++i) {

images.imagesAndPaths[i].first->recursiveInitialization(context, thisThread, images.imagesAndPaths[i].second, timingInfo, ups);

}

// If any upward dependencies remain, init them.

if ( ups.count > 0 )

processInitializers(context, thisThread, timingInfo, ups);

}

分析:

初始化所有images,调用recursiveInitialization递归其依赖的镜像进行初始化,直至全部初始化完成

6. recursiveInitialization源码

void ImageLoader::recursiveInitialization(const LinkContext& context, mach_port_t this_thread, const char* pathToInitialize,

InitializerTimingList& timingInfo, UninitedUpwards& uninitUps)

{

...省略部分代码

// initialize lower level libraries first

for(unsigned int i=0; i < libraryCount(); ++i) {

ImageLoader* dependentImage = libImage(i);

if ( dependentImage != NULL ) {

// don't try to initialize stuff "above" me yet

if ( libIsUpward(i) ) {

uninitUps.imagesAndPaths[uninitUps.count] = { dependentImage, libPath(i) };

uninitUps.count++;

}

else if ( dependentImage->fDepth >= fDepth ) {

dependentImage->recursiveInitialization(context, this_thread, libPath(i), timingInfo, uninitUps);

}

}

}

// let objc know we are about to initialize this image

uint64_t t1 = mach_absolute_time();

fState = dyld_image_state_dependents_initialized;

oldState = fState;

context.notifySingle(dyld_image_state_dependents_initialized, this, &timingInfo);

// initialize this image

bool hasInitializers = this->doInitialization(context);

// let anyone know we finished initializing this image

fState = dyld_image_state_initialized;

oldState = fState;

context.notifySingle(dyld_image_state_initialized, this, NULL);

}

分析:

首先保证初始化级别较低,被依赖的镜像

notifySingle通知objc初始化该镜像

doInitialization初始化该镜像

notifySingle通知objc初始化该镜像完毕

7.notifySingle流程

看上去notifySingle应该是类似发了个通知的

在源码中可以看到调用了(*sNotifyObjCInit)(image->getRealPath(), image->machHeader());函数

sNotifyObjCInit是在registerObjCNotifiers函数中赋值的第二个参数

registerObjCNotifiers是在_dyld_objc_notify_register函数中调用的

_dyld_objc_notify_register看着比较眼熟,实在libobjc源码中_objc_init函数中调用的

那_objc_init是在何时调用的呢?

通过在_objc_init添加符号断点,查看堆栈如下

frame #0: 0x000000010dd9cb6b libobjc.A.dylib`_objc_init

frame #1: 0x000000010f7c2789 libdispatch.dylib`_os_object_init + 13

frame #2: 0x000000010f7d12e3 libdispatch.dylib`libdispatch_init + 300

frame #3: 0x000000010ddd785f libSystem.B.dylib`libSystem_initializer + 252

frame #4: 0x000000010d4f26d9 dyld_sim`ImageLoaderMachO::doModInitFunctions(ImageLoader::LinkContext const&) + 513

frame #5: 0x000000010d4f2ace dyld_sim`ImageLoaderMachO::doInitialization(ImageLoader::LinkContext const&) + 40

frame #6: 0x000000010d4ed868 dyld_sim`ImageLoader::recursiveInitialization(ImageLoader::LinkContext const&, unsigned int, char const*, ImageLoader::InitializerTimingList&, ImageLoader::UninitedUpwards&) + 456

frame #7: 0x000000010d4ed7d5 dyld_sim`ImageLoader::recursiveInitialization(ImageLoader::LinkContext const&, unsigned int, char const*, ImageLoader::InitializerTimingList&, ImageLoader::UninitedUpwards&) + 309

frame #8: 0x000000010d4ebd2c dyld_sim`ImageLoader::processInitializers(ImageLoader::LinkContext const&, unsigned int, ImageLoader::InitializerTimingList&, ImageLoader::UninitedUpwards&) + 188

frame #9: 0x000000010d4ebdcc dyld_sim`ImageLoader::runInitializers(ImageLoader::LinkContext const&, ImageLoader::InitializerTimingList&) + 82

frame #10: 0x000000010d4e022a dyld_sim`dyld::initializeMainExecutable() + 129

frame #11: 0x000000010d4e41bb dyld_sim`dyld::_main(macho_header const*, unsigned long, int, char const**, char const**, char const**, unsigned long*) + 3662

frame #12: 0x000000010d4df1cd dyld_sim`start_sim + 122

frame #13: 0x0000000111d1379a dyld`dyld::useSimulatorDyld(int, macho_header const*, char const*, int, char const**, char const**, char const**, unsigned long*, unsigned long*) + 2308

frame #14: 0x0000000111d11432 dyld`dyld::_main(macho_header const*, unsigned long, int, char const**, char const**, char const**, unsigned long*) + 837

frame #15: 0x0000000111d0c227 dyld`dyldbootstrap::start(dyld3::MachOLoaded const*, int, char const**, dyld3::MachOLoaded const*, unsigned long*) + 453

frame #16: 0x0000000111d0c025 dyld`_dyld_start + 37

发现doModInitFunctions -> libSystem_initializer -> libdispatch_init -> _os_object_init -> _objc_init

8. doInitialization源码

bool ImageLoaderMachO::doInitialization(const LinkContext& context)

{

CRSetCrashLogMessage2(this->getPath());

// mach-o has -init and static initializers

doImageInit(context);

doModInitFunctions(context);

CRSetCrashLogMessage2(NULL);

return (fHasDashInit || fHasInitializers);

}

在doInitialization中初始化镜像以及静态C++的构造函数,注意:在doInitialization之前需要首先确保libSystem已经初始化。

总结:

dyld->objc 流程

_dyld_start -> `` -> dyldbootstrap::start -> dyld::_main -> dyld::initializeMainExecutable -> ImageLoader::runInitializers -> ImageLoader::processInitializers -> ImageLoader::recursiveInitialization -> doInitialization -> libSystem_initializer -> libdispatch_init -> _os_object_init -> _objc_init -> _dyld_objc_notify_register

在doInitialization调用完成之后,调用 _dyld_objc_notify_register函数注册的load_images函数,至此由runtime接管app运行。

dyld->objc流程.png

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