针对C语言开发的3d库,3D数学库的简单实现(C语言)

头文件

vmath.h

#ifndef _VMATH_H

#define _VMATH_H

#ifdef _cplusplus

extern "C" {

#endif

typedef float Matrix44f[16];

void translate(Matrix44f M, float x, float y, float z);

void scale(Matrix44f M, float x, float y, float z);

void rotateX(Matrix44f M, float radian);

void rotateY(Matrix44f M, float radian);

void rotateZ(Matrix44f M, float radian);

void rotateXYZ(Matrix44f M, float radian, float x, float y, float z);

void perspectiveFrustum(Matrix44f M, float left, float right, float top, float bottom, float near, float far); //透视投影

void orthoPerspect(Matrix44f M, float left, float right, float top, float bottom, float near, float far); //正交投影

#ifdef _cplusplus

}

#endif

#endif

实现文件vmath.c

#include

#include

#include

#include "vmath.h"

/

//

void translate(Matrix44f M, float x, float y, float z)

{

int i;

for(i= 0; i <16; i++)

M[i] =0;

M[3] =x;

M[7] =y;

M[11] =z;

M[15] =1.0;

}

/

/

void scale(Matrix44f M, float x, float y, float z)

{

int i;

for(i= 0; i <16; i++)

M[i] =0;

M[0] =x;

M[5] =y;

M[10] =z;

M[15] =1.0;

}

///

void rotateX(Matrix44f M, float radian)

{

int i;

for(i= 0; i <16; i++)

M[i] =0;

M[0] =1.0;

M[5] =cos(radian);

M[6] =sin(radian);

M[9] =-sin(radian);

M[10] =cos(radian);

M[15] =1.0;

}

void rotateY(Matrix44f M, float radian)

{

int i;

for(i= 0; i <16; i++)

M[i] =0;

M[0] =cos(radian);

M[2] =-sin(radian);

M[5] =1.0;

M[8] =sin(radian);

M[10] =cos(radian);

M[15] =1.0;

}

/

/

void rotateZ(Matrix44f M, float radian)

{

int i;

for(i= 0; i <16; i++)

M[i] =0;

M[0] =cos(radian);

M[1] =-sin(radian);

M[4] =sin(radian);

M[5] =cos(radian);

M[10] =1.0;

M[15] =1.0;

}

/

//

void rotateXYZ(Matrix44f M, float radian, float x, float y, float z)

{

int i;

for(i= 0; i <16; i++)

M[i] =0;

}

void perspectiveFrustum(Matrix44f M, float left, float right, float top, float bottom, float near, float far)

{

int i;

for(i= 0; i <16; i++)

M[i] =0;

M[0] =2*near/(right -left);

M[2] =(right +left)/(right -left);

M[5] =2*near/(top -bottom);

M[6] =(top +bottom)/(top -bottom);

M[10] =(near +far)/(near -far);

M[11] =2*near*far/(near -far);

M[14] =-1.0;

}

void orthoPerspect(Matrix44f M, float left, float right, float top, float bottom, float near, float far)

{

int i;

for(i= 0; i <16; i++)

M[i] =0;

M[0] =2/(right -left);

M[3] =(left +right)/(left -right);

M[5] =2/(top -bottom);

M[7] =(bottom +top)/(bottom -top);

M[10] =2/(near -far);

M[11] =(near +far)/(far -near);

M[15] =1.0;

}

绕任意轴旋转的矩阵尚未写!

编译好的静态库可至我的资源下载,使用VC++2008.

原文:http://blog.csdn.net/lelieven/article/details/19157797

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