php的运算符有什么作用_PHP: 类型运算符 - Manual

SIMPLE, CLEAN, CLEAR use of the instanceof OPERATOR

First, define a couple of simple PHP Objects to work on -- I'll introduce Circle and Point. Here's the class definitions for both:

protected$radius=1.0;/*

* This function is the reason we are going to use the

* instanceof operator below.

*/public functionsetRadius($r)

{$this->radius=$r;

}

public function__toString()

{

return'Circle [radius='.$this->radius.']';

}

}

classPoint{

protected$x=0;

protected$y=0;/*

* This function is the reason we are going to use the

* instanceof operator below.

*/public functionsetLocation($x,$y)

{$this->x=$x;$this->y=$y;

}

public function__toString()

{

return'Point [x='.$this->x.', y='.$this->y.']';

}

}?>

Now instantiate a few instances of these types. Note, I will put them in an array (collection) so we can iterate through them quickly.

$myCollection= array(123,'abc','Hello World!',

newCircle(), newCircle(), newCircle(),

newPoint(), newPoint(), newPoint());$i=0;

foreach($myCollectionAS$item)

{/*

* The setRadius() function is written in the Circle class

* definition above, so make sure $item is an instance of

* type Circle BEFORE calling it AND to avoid PHP PMS!

*/if($iteminstanceofCircle)

{$item->setRadius($i);

}/*

* The setLocation() function is written in the Point class

* definition above, so make sure $item is an instance of

* type Point BEFORE calling it AND to stay out of the ER!

*/if($iteminstanceofPoint)

{$item->setLocation($i,$i);

}

echo'$myCollection['.$i++ .'] = '.$item.'
';

}?>

$myCollection[0] = 123

$myCollection[1] = abc

$myCollection[2] = Hello World!

$myCollection[3] = Circle [radius=3]

$myCollection[4] = Circle [radius=4]

$myCollection[5] = Circle [radius=5]

$myCollection[6] = Point [x=6, y=6]

$myCollection[7] = Point [x=7, y=7]

$myCollection[8] = Point [x=8, y=8]

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