Pygame事件处理机制

测试键盘事件:

# coding=UTF-8
import pygame,sys
reload(sys)
sys.setdefaultencoding('UTF-8')

pygame.init()
size = width, height = 1000, 600 # 窗口大小
screen = pygame.display.set_mode(size)
pygame.display.set_caption("Pygame游戏之旅")

while True:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            sys.exit()
        elif event.type == pygame.KEYDOWN: # 按下键盘
            if event.unicode == "":
                print("#", event.key, event.mod)
            else:
                print(event.unicode, event.key, event.mod)
    pygame.display.update()

测试鼠标事件:

# coding=UTF-8
import pygame,sys
reload(sys)
sys.setdefaultencoding('UTF-8')

pygame.init()
size = width, height = 1000, 600 # 窗口大小
screen = pygame.display.set_mode(size)
pygame.display.set_caption("Pygame游戏之旅")

while True:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            sys.exit()
        elif event.type == pygame.MOUSEMOTION:
            print("[MOUSEMOTTION]:",event.pos, event.rel, event.buttons)
        elif event.type == pygame.MOUSEBUTTONDOWN:
            print("[MOUSEBUTTONUP]:",event.pos, event.button)
        elif event.type == pygame.MOUSEBUTTONDOWN:
            print("[MOUSEBUTTONDOWN]:",event.pos, event.button)
    pygame.display.update()

事件产生机制:

# coding=UTF-8
import pygame,sys
reload(sys)
sys.setdefaultencoding('UTF-8')

pygame.init()
size = width, height = 1000, 600 # 窗口大小
screen = pygame.display.set_mode(size)
pygame.display.set_caption("Pygame事件处理")
fps = 1
fclock = pygame.time.Clock()
num = 1

while True:
    uevent = pygame.event.Event(pygame.KEYDOWN, {"unicode":123,"key":pygame.K_SPACE, "mod":pygame.KMOD_ALT })
    pygame.event.post(uevent)
    num = num + 1
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            sys.exit()
        elif event.type == pygame.KEYDOWN:
            if event.unicode == "":
                print("[KEYDOWN{}]:".format(num), "#", event.key, event.mod)
            else:
                print("[KEYDOWN{}]:".format(num), event.unicode, event.key, event.mod)
    pygame.display.update()
    fclock.tick(fps)

 

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