box2d android,Android下2d物理引擎Box2d用法简单实例

本文实例讲述了Android下2d物理引擎Box2d用法。分享给大家供大家参考。具体如下:

程序运行的时候需要加载Jbox2d的库,可到以下地址下载(使用的是不带渲染部分的库jbox2d-2.0.1-library-only.jar):

http://sourceforge.net/projects/jbox2d/

package com.test;

import org.jbox2d.collision.AABB;

import org.jbox2d.collision.CircleDef;

import org.jbox2d.collision.PolygonDef;

import org.jbox2d.common.Vec2;

import org.jbox2d.dynamics.Body;

import org.jbox2d.dynamics.BodyDef;

import org.jbox2d.dynamics.World;

import android.app.Activity;

import android.content.Context;

import android.graphics.Canvas;

import android.graphics.Color;

import android.graphics.Paint;

import android.os.Bundle;

import android.os.Handler;

import android.view.View;

import android.view.Window;

import android.view.WindowManager;

public class MyBox2d extends Activity {

private final static int RATE = 10;//屏幕到现实世界的比例 10px:1m;

private AABB worldAABB;

//创建 一个管理碰撞的世界

private World world;

private float timeStep = 1/60;//模拟的的频率

private int iterations = 10;//迭代越大,模拟约精确,但性能越低

private Body body,body2,body3;

private MyView myView;

private Handler mHandler;

public void onCreate(Bundle savedInstanceState) {

super.onCreate(savedInstanceState);

requestWindowFeature(Window.FEATURE_NO_TITLE);

getWindow().setFlags(WindowManager.LayoutParams. FLAG_FULLSCREEN ,

WindowManager.LayoutParams. FLAG_FULLSCREEN);

worldAABB = new AABB();

//上下界,以屏幕的左上方为 原点,如果创建的刚体到达屏幕的边缘的话,会停止模拟

worldAABB.lowerBound.set(-100.0f,-100.0f);

worldAABB.upperBound.set(100.0f, 100.0f);

//注意这里使用的是现实世界的单位

Vec2 gravity = new Vec2(0.0f,10.0f);

boolean doSleep = true;

world = new World(worldAABB, gravity, doSleep);//创建世界

createBox(160, 470, 160, 10, true);

createBox1(160, 150, 160, 10, false);

createCircle(160, 100, 10);

createCircle1(150, 60, 10);

timeStep = 1.0f/60.0f;

iterations = 10;

myView = new MyView(this);

setContentView(myView);

mHandler = new Handler();

mHandler.post(update);

}

private Runnable update = new Runnable() {

public void run() {

world.step(timeStep, iterations);//开始模拟

Vec2 position = body.getPosition();

Vec2 position1 = body2.getPosition();

Vec2 position2 = body3.getPosition();

myView.x=position.x*RATE;

myView.y=position.y*RATE;

myView.x1=position1.x*RATE;

myView.y1=position1.y*RATE;

myView.x2=position2.x*RATE;

myView.y2=position2.y*RATE;

myView.update();

mHandler.postDelayed(update, (long)timeStep*1000);

}

};

public void createBox(float x,float y,float half_width,float half_height,boolean isStatic){

PolygonDef shape = new PolygonDef();

if(isStatic){shape.density = 0;}

else{shape.density = 2.0f;}

shape.friction = 0.8f;

shape.restitution = 0.3f;

shape.setAsBox(half_width/RATE, half_height/RATE);

BodyDef bodyDef = new BodyDef();

bodyDef.position.set(x/RATE, y/RATE);

Body body1= world.createBody(bodyDef);

body1.createShape(shape);

body1.setMassFromShapes();

}

public void createCircle(float x,float y,float radius){

CircleDef shape = new CircleDef();

shape.density = 7;

shape.friction = 0.2f;

shape.radius = radius/RATE;

BodyDef bodyDef = new BodyDef();

bodyDef.position.set(x/RATE, y/RATE);

body2 = world.createBody(bodyDef);

body2.createShape(shape);

body2.setMassFromShapes();

}

public void createCircle1(float x,float y,float radius){

CircleDef shape = new CircleDef();

shape.density = 7;

shape.friction = 0.2f;

shape.radius = radius/RATE;

BodyDef bodyDef = new BodyDef();

bodyDef.position.set(x/RATE, y/RATE);

body3 = world.createBody(bodyDef);

body3.createShape(shape);

body3.setMassFromShapes();

}

public void createBox1(float x,float y,float half_width,float half_height,boolean isStatic){

PolygonDef shape = new PolygonDef();

if(isStatic){shape.density = 0;}

else{shape.density = 2.0f;}

shape.friction = 0.3f;

shape.setAsBox(half_width/RATE, half_height/RATE);

BodyDef bodyDef = new BodyDef();

bodyDef.position.set(x/RATE, y/RATE);

body= world.createBody(bodyDef);

body.createShape(shape);

body.setMassFromShapes();

}

class MyView extends View{

Canvas canvas;

public float x=160,y=150;

public float x1=160,y1=100;

public float x2=150,y2=60;

public MyView(Context context) {

super(context);

}

public void drawBox(float x,float y){

Paint mPaint = new Paint();

mPaint.setAntiAlias(true);

mPaint.setColor(Color.RED);

canvas.drawRect(x-160, y-10, x+160, y+10, mPaint);

}

public void drawGround(){

Paint mPaint = new Paint();

mPaint.setAntiAlias(true);

mPaint.setColor(Color.BLUE);

canvas.drawRect(0, 460, 320, 480, mPaint);

}

public void drawCircle(float x1,float y1){

Paint mPaint = new Paint();

mPaint.setAntiAlias(true);

mPaint.setColor(Color.GREEN);

canvas.drawCircle(x1, y1, 10, mPaint);

}

public void update(){

postInvalidate();

}

protected void onDraw(Canvas canvas) {

super.onDraw(canvas);

this.canvas = canvas;

drawGround();

drawBox(x, y);

drawCircle(x1, y1);

drawCircle(x2, y2);

}

}

}

希望本文所述对大家的Android程序设计有所帮助。

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