Android上使用Box2d

Android上使用Box2d



Box2d是一个非常优秀的开源2D物理引擎,可以模拟出非常真实的物理效果,今天我们介绍如何在Andoird下使用Box2d:

注:本文的大部分参考:http://rayleung.iteye.com/blog/439056



1.

Box2d原来使用c++写的,不过已经有了Java版本的:JBox2D,可以在http://sourceforge.net/projects/jbox2d/下载,一共有两个:

JBox2d-2.0.1.zip和JBox2D-2.0.1-b250-Full.jar。我的版本是2.0.1



2.

新建一个Android Project,如下所示:





2.

修改Jbox2dtestActivity.java文件如下:

package com.test.jbox2d;

import org.jbox2d.collision.AABB;
import org.jbox2d.collision.CircleDef;
import org.jbox2d.collision.PolygonDef;
import org.jbox2d.common.Vec2;
import org.jbox2d.dynamics.Body;
import org.jbox2d.dynamics.BodyDef;
import org.jbox2d.dynamics.World;

import android.app.Activity;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.os.Bundle;
import android.os.Handler;
import android.view.View;
import android.view.Window;
import android.view.WindowManager;

public class Jbox2dtestActivity extends Activity
{
  private final static int RATE = 10; //屏幕到现实世界的比例 10px:1m;
  private AABB worldAABB;             //创建 一个管理碰撞的世界
  private World world;
  private float timeStep = 1/60;      //模拟的的频率
  private int iterations = 10;        //迭代越大,模拟约精确,但性能越低
  private Body body,body2,body3;
  private MyView myView;
  private Handler mHandler;
  
  public void onCreate(Bundle savedInstanceState)
  {
    super.onCreate(savedInstanceState);
    requestWindowFeature(Window.FEATURE_NO_TITLE);
    getWindow().setFlags(WindowManager.LayoutParams. FLAG_FULLSCREEN ,
    WindowManager.LayoutParams. FLAG_FULLSCREEN);

    worldAABB = new AABB();
         
    //上下界,以屏幕的左上方为 原点,如果创建的刚体到达屏幕的边缘的话,会停止模拟
    worldAABB.lowerBound.set(-100.0f,-100.0f);
    worldAABB.upperBound.set(100.0f, 100.0f);//注意这里使用的是现实世界的单位

    Vec2 gravity = new Vec2(0.0f,10.0f);
    boolean doSleep = true;

    world = new World(worldAABB, gravity, doSleep);//创建世界

    createBox(160, 470, 160, 10, true);     
    createBox1(160, 150, 160, 10, false);

    createCircle(160, 100, 10);
    createCircle1(150, 60, 10);
    timeStep = 1.0f/60.0f;
    iterations = 10;

    myView = new MyView(this);
    setContentView(myView);
    mHandler = new Handler();
    mHandler.post(update);
  }

  private Runnable update = new Runnable()
  {
    public void run()
    {
      world.step(timeStep, iterations);//开始模拟
      Vec2 position = body.getPosition();
      Vec2 position1 = body2.getPosition();
      Vec2 position2 = body3.getPosition();
      myView.x=position.x*RATE;
      myView.y=position.y*RATE;

      myView.x1=position1.x*RATE; 
      myView.y1=position1.y*RATE;

      myView.x2=position2.x*RATE;
      myView.y2=position2.y*RATE;
      myView.update();
      mHandler.postDelayed(update, (long)timeStep*1000);
    }
  };
    
  public void createBox(float x, float y, float half_width, float half_height, boolean isStatic)
  { 
    PolygonDef shape = new PolygonDef();
    if(isStatic)
    {
      shape.density = 0;
    }
    else
    {
      shape.density = 2.0f;
    }
    shape.friction = 0.8f;
    shape.restitution = 0.3f;
    shape.setAsBox(half_width/RATE, half_height/RATE);

    BodyDef bodyDef = new BodyDef();
    bodyDef.position.set(x/RATE, y/RATE);
    Body body1= world.createBody(bodyDef);
    body1.createShape(shape);
    body1.setMassFromShapes();
  }
    
  public void createCircle(float x, float y, float radius)
  {
    CircleDef shape = new CircleDef();
    shape.density = 7;
    shape.friction = 0.2f;
    shape.radius = radius/RATE;

    BodyDef bodyDef = new BodyDef();
    bodyDef.position.set(x/RATE, y/RATE);
    body2 = world.createBody(bodyDef);
    body2.createShape(shape);
    body2.setMassFromShapes();
  }

  public void createCircle1(float x, float y, float radius)
  {
    CircleDef shape = new CircleDef();
    shape.density = 7;
    shape.friction = 0.2f;
    shape.radius = radius/RATE;

    BodyDef bodyDef = new BodyDef();
    bodyDef.position.set(x/RATE, y/RATE);
    body3 = world.createBody(bodyDef);
    body3.createShape(shape);
    body3.setMassFromShapes();
  }

  public void createBox1(float x, float y, float half_width, float half_height, boolean isStatic)
  { 
    PolygonDef shape = new PolygonDef();
    if(isStatic)
    {
      shape.density = 0;
    }
    else
    {
      shape.density = 2.0f;
    }
    shape.friction = 0.3f;
    shape.setAsBox(half_width/RATE, half_height/RATE);

    BodyDef bodyDef = new BodyDef();
    bodyDef.position.set(x/RATE, y/RATE);
    body= world.createBody(bodyDef);
    body.createShape(shape);
    body.setMassFromShapes();
  }

  class MyView extends View
  {
    Canvas canvas;
    public float x=160,y=150;
    public float x1=160,y1=100;
    public float x2=150,y2=60;
    public MyView(Context context)
    {
      super(context);
    }

    public void drawBox(float x, float y)
    {
      Paint mPaint = new Paint();
      mPaint.setAntiAlias(true);
      mPaint.setColor(Color.RED);
      canvas.drawRect(x-160, y-10, x+160, y+10, mPaint);
    }

    public void drawGround()
    {
      Paint mPaint = new Paint();
      mPaint.setAntiAlias(true);
      mPaint.setColor(Color.BLUE);
      canvas.drawRect(0, 460, 320, 480, mPaint);
    }

    public void drawCircle(float x1, float y1)
    {
      Paint mPaint = new Paint();
      mPaint.setAntiAlias(true);
      mPaint.setColor(Color.GREEN);
      canvas.drawCircle(x1, y1, 10, mPaint);
    }
    
    public void update()
    {
      postInvalidate();
    }
    
    protected void onDraw(Canvas canvas)
    {
      super.onDraw(canvas);
      this.canvas = canvas;
      drawGround();
      drawBox(x, y);
      drawCircle(x1, y1);
      drawCircle(x2, y2);
    }
  }
}




3.

加入JBox2D.jar库:

在项目目录中新建一个libs文件夹,

解压JBox2d-2.0.1.zip,找到jbox2d-2.0.1-library-only.jar,加入libs文件夹中

然后右击项目,选择属性,在Java Build Path的Libraries中加入这个jar文件,如下如所示:




4.

在模拟器中运行就可以了,结果如下:



不过在模拟器上运行会卡,在真机上也如此。并且运行程序时CPU使用率很高!不知如何解决?




完成!

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