Android 焦点时间分发与传递机制

学习参考:Android焦点事件分发与传递机制
Android 焦点分发的主要方法以及拦截方法的讲解:
首先:在RootViewImpl中的函数通道是各种策略(InputStage)的组合,各个策略的任务不同,如:SyntheticInputStage、ViewPostImeInputStage、NativePostImeInputStage等等,这些策略以链表结构构造起来,当一个策略者没有消费事件时,就传递给下一个策略这。其中,触摸和按键事件由ViewPostImeInputState处理

ViewRootImpl.java 中ViewPostImeInputStage 及onProcess()的代码如下

  /**
     * Delivers post-ime input events to the view hierarchy.
     */
    final class ViewPostImeInputStage extends InputStage {
        public ViewPostImeInputStage(InputStage next) {
            super(next);
        }

        @Override
        protected int onProcess(QueuedInputEvent q) {
            if (q.mEvent instanceof KeyEvent) {
                return processKeyEvent(q); //如果是按键事件走此处,处理按键和焦点问题了
            } else {
                final int source = q.mEvent.getSource();
                if ((source & InputDevice.SOURCE_CLASS_POINTER) != 0) {
                    return processPointerEvent(q);
                } else if ((source & InputDevice.SOURCE_CLASS_TRACKBALL) != 0) {
                    return processTrackballEvent(q);
                } else {
                    return processGenericMotionEvent(q);
                }
            }
        }

其中,processKeyEvent(QueuedInputEvent q)的代码如下

 private int processKeyEvent(QueuedInputEvent q) {
            final KeyEvent event = (KeyEvent)q.mEvent;

            // Deliver the key to the view hierarchy.
            if (mView.dispatchKeyEvent(event)) {
                return FINISH_HANDLED;
            }

            if (shouldDropInputEvent(q)) {
                return FINISH_NOT_HANDLED;
            }

            int groupNavigationDirection = 0;

            if (event.getAction() == KeyEvent.ACTION_DOWN
                    && event.getKeyCode() == KeyEvent.KEYCODE_TAB) {
                if (KeyEvent.metaStateHasModifiers(event.getMetaState(), KeyEvent.META_META_ON)) {
                    groupNavigationDirection = View.FOCUS_FORWARD;
                } else if (KeyEvent.metaStateHasModifiers(event.getMetaState(),
                        KeyEvent.META_META_ON | KeyEvent.META_SHIFT_ON)) {
                    groupNavigationDirection = View.FOCUS_BACKWARD;
                }
            }

            // If a modifier is held, try to interpret the key as a shortcut.
            if (event.getAction() == KeyEvent.ACTION_DOWN
                    && !KeyEvent.metaStateHasNoModifiers(event.getMetaState())
                    && event.getRepeatCount() == 0
                    && !KeyEvent.isModifierKey(event.getKeyCode())
                    && groupNavigationDirection == 0) {
                if (mView.dispatchKeyShortcutEvent(event)) {
                    return FINISH_HANDLED;
                }
                if (shouldDropInputEvent(q)) {
                    return FINISH_NOT_HANDLED;
                }
            }

            // Apply the fallback event policy.
            if (mFallbackEventHandler.dispatchKeyEvent(event)) {
                return FINISH_HANDLED;
            }
            if (shouldDropInputEvent(q)) {
                return FINISH_NOT_HANDLED;
            }

            // Handle automatic focus changes.
            if (event.getAction() == KeyEvent.ACTION_DOWN) {
                if (groupNavigationDirection != 0) {
                    if (performKeyboardGroupNavigation(groupNavigationDirection)) {
                        return FINISH_HANDLED;
                    }
                } else {
                    if (performFocusNavigation(event)) {
                        return FINISH_HANDLED;
                    }
                }
            }
            return FORWARD;
        }
/**
     * Creates dpad events from unhandled trackball movements.
     */
    final class SyntheticTrackballHandler {
        private final TrackballAxis mX = new TrackballAxis();
        private final TrackballAxis mY = new TrackballAxis();
        private long mLastTime;

        public void process(MotionEvent event) {
            // Translate the trackball event into DPAD keys and try to deliver those.
            long curTime = SystemClock.uptimeMillis();
            if ((mLastTime + MAX_TRACKBALL_DELAY) < curTime) {
                // It has been too long since the last movement,
                // so restart at the beginning.
                mX.reset(0);
                mY.reset(0);
                mLastTime = curTime;
            }

            final int action = event.getAction();
            final int metaState = event.getMetaState();
            switch (action) {
                case MotionEvent.ACTION_DOWN:
                    mX.reset(2);
                    mY.reset(2);
                    enqueueInputEvent(new KeyEvent(curTime, curTime,
                            KeyEvent.ACTION_DOWN, KeyEvent.KEYCODE_DPAD_CENTER, 0, metaState,
                            KeyCharacterMap.VIRTUAL_KEYBOARD, 0, KeyEvent.FLAG_FALLBACK,
                            InputDevice.SOURCE_KEYBOARD));
                    break;
                case MotionEvent.ACTION_UP:
                    mX.reset(2);
                    mY.reset(2);
                    enqueueInputEvent(new KeyEvent(curTime, curTime,
                            KeyEvent.ACTION_UP, KeyEvent.KEYCODE_DPAD_CENTER, 0, metaState,
                            KeyCharacterMap.VIRTUAL_KEYBOARD, 0, KeyEvent.FLAG_FALLBACK,
                            InputDevice.SOURCE_KEYBOARD));
                    break;
            }

            if (DEBUG_TRACKBALL) Log.v(mTag, "TB X=" + mX.position + " step="
                    + mX.step + " dir=" + mX.dir + " acc=" + mX.acceleration
                    + " move=" + event.getX()
                    + " / Y=" + mY.position + " step="
                    + mY.step + " dir=" + mY.dir + " acc=" + mY.acceleration
                    + " move=" + event.getY());
            final float xOff = mX.collect(event.getX(), event.getEventTime(), "X");
            final float yOff = mY.collect(event.getY(), event.getEventTime(), "Y");

            // Generate DPAD events based on the trackball movement.
            // We pick the axis that has moved the most as the direction of
            // the DPAD.  When we generate DPAD events for one axis, then the
            // other axis is reset -- we don't want to perform DPAD jumps due
            // to slight movements in the trackball when making major movements
            // along the other axis.
            int keycode = 0;
            int movement = 0;
            float accel = 1;
            if (xOff > yOff) {
                movement = mX.generate();
                if (movement != 0) {
                    keycode = movement > 0 ? KeyEvent.KEYCODE_DPAD_RIGHT
                            : KeyEvent.KEYCODE_DPAD_LEFT;
                    accel = mX.acceleration;
                    mY.reset(2);
                }
            } else if (yOff > 0) {
                movement = mY.generate();
                if (movement != 0) {
                    keycode = movement > 0 ? KeyEvent.KEYCODE_DPAD_DOWN
                            : KeyEvent.KEYCODE_DPAD_UP;
                    accel = mY.acceleration;
                    mX.reset(2);
                }
            }

            if (keycode != 0) {
                if (movement < 0) movement = -movement;
                int accelMovement = (int)(movement * accel);
                if (DEBUG_TRACKBALL) Log.v(mTag, "Move: movement=" + movement
                        + " accelMovement=" + accelMovement
                        + " accel=" + accel);
                if (accelMovement > movement) {
                    if (DEBUG_TRACKBALL) Log.v(mTag, "Delivering fake DPAD: "
                            + keycode);
                    movement--;
                    int repeatCount = accelMovement - movement;
                    enqueueInputEvent(new KeyEvent(curTime, curTime,
                            KeyEvent.ACTION_MULTIPLE, keycode, repeatCount, metaState,
                            KeyCharacterMap.VIRTUAL_KEYBOARD, 0, KeyEvent.FLAG_FALLBACK,
                            InputDevice.SOURCE_KEYBOARD));
                }
                while (movement > 0) {
                    if (DEBUG_TRACKBALL) Log.v(mTag, "Delivering fake DPAD: "
                            + keycode);
                    movement--;
                    curTime = SystemClock.uptimeMillis();
                    enqueueInputEvent(new KeyEvent(curTime, curTime,
                            KeyEvent.ACTION_DOWN, keycode, 0, metaState,
                            KeyCharacterMap.VIRTUAL_KEYBOARD, 0, KeyEvent.FLAG_FALLBACK,
                            InputDevice.SOURCE_KEYBOARD));
                    enqueueInputEvent(new KeyEvent(curTime, curTime,
                            KeyEvent.ACTION_UP, keycode, 0, metaState,
                            KeyCharacterMap.VIRTUAL_KEYBOARD, 0, KeyEvent.FLAG_FALLBACK,
                            InputDevice.SOURCE_KEYBOARD));
                }
                mLastTime = curTime;
            }
        }

        public void cancel(MotionEvent event) {
            mLastTime = Integer.MIN_VALUE;

            // If we reach this, we consumed a trackball event.
            // Because we will not translate the trackball event into a key event,
            // touch mode will not exit, so we exit touch mode here.
            if (mView != null && mAdded) {
                ensureTouchMode(false);
            }
        }
    }

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