android 按钮焦点事件,Android焦点事件分发与传递机制

如果您对TouchEvent事件分发机制不太了解的,可以参考我的这篇文章——安卓TounchEvent事件分发机制。

问题:TV端焦点满天飞,如何解决和处理?

记得初入TV开发,以为很简单。TV的这些界面与布局太简单了,分分钟就可以把页面搭建出来,处理好,然后就没有然后了。。。。

下面我们就从源码来带大家进行安卓TV焦点事件的传递

这里先给出Android系统View的绘制流程:

依次执行View类里面的如下三个方法:

measure(int ,int) :测量View的大小

layout(int ,int ,int ,int) :设置子View的位置

draw(Canvas) :绘制View内容到Canvas画布上

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ViewRootImpl的主要作用如下(此处不多讲,如有意图,看源码):

A:链接WindowManager和DecorView的纽带,更广一点可以说是Window和View之间的纽带。

B:完成View的绘制过程,包括measure、layout、draw过程。

C:向DecorView分发收到的用户发起的event事件,如按键,触屏等事件。

ViewRootImpl不再多余叙述,进入正题:

Android焦点分发的主要方法以及拦截方法的讲解。

在RootViewImpl中的函数通道是各种策略(InputStage)的组合,各策略负责的任务不同,如SyntheticInputStage、ViewPostImeInputStage、NativePostImeInputStage等等,这些策略以链表结构结构起来,当一个策略者没有消费事件时,就传递个下一个策略者。其中触摸和按键事件由ViewPostImeInputStage处理。

@Override

protected int onProcess(QueuedInputEvent q) {

if (q.mEvent instanceof KeyEvent) {

return processKeyEvent(q);//如果是按键事件走此处,处理按键和焦点问题了

} else {

final int source = q.mEvent.getSource();

if ((source & InputDevice.SOURCE_CLASS_POINTER) != 0) {

return processPointerEvent(q);//如果是触摸事件走此处

} else if ((source & InputDevice.SOURCE_CLASS_TRACKBALL) != 0) {

return processTrackballEvent(q);

} else {

return processGenericMotionEvent(q);

}

}

}

processKeyEvent(QueuedInputEvent q)源码如下:

@Override

protected void onDeliverToNext(QueuedInputEvent q) {

if (mUnbufferedInputDispatch

&& q.mEvent instanceof MotionEvent

&& ((MotionEvent)q.mEvent).isTouchEvent()

&& isTerminalInputEvent(q.mEvent)) {

mUnbufferedInputDispatch = false;

scheduleConsumeBatchedInput();

}

super.onDeliverToNext(q);

}

private int processKeyEvent(QueuedInputEvent q) {

final KeyEvent event = (KeyEvent)q.mEvent;

// Deliver the key to the view hierarchy.

if (mView.dispatchKeyEvent(event)) {

return FINISH_HANDLED;

}

if (shouldDropInputEvent(q)) {

return FINISH_NOT_HANDLED;

}

// If the Control modifier is held, try to interpret the key as a shortcut.

if (event.getAction() == KeyEvent.ACTION_DOWN

&& event.isCtrlPressed()

&& event.getRepeatCount() == 0

&& !KeyEvent.isModifierKey(event.getKeyCode())) {

if (mView.dispatchKeyShortcutEvent(event)) {

return FINISH_HANDLED;

}

if (shouldDropInputEvent(q)) {

return FINISH_NOT_HANDLED;

}

}

// Apply the fallback event policy.

if (mFallbackEventHandler.dispatchKeyEvent(event)) {

return FINISH_HANDLED;

}

if (shouldDropInputEvent(q)) {

return FINISH_NOT_HANDLED;

}

// Handle automatic focus changes.

if (event.getAction() == KeyEvent.ACTION_DOWN) {

int direction = 0;

switch (event.getKeyCode()) {

case KeyEvent.KEYCODE_DPAD_LEFT:

if (event.hasNoModifiers()) {

direction = View.FOCUS_LEFT;

}

break;

case KeyEvent.KEYCODE_DPAD_RIGHT:

if (event.hasNoModifiers()) {

direction = View.FOCUS_RIGHT;

}

break;

case KeyEvent.KEYCODE_DPAD_UP:

if (event.hasNoModifiers()) {

direction = View.FOCUS_UP;

}

break;

case KeyEvent.KEYCODE_DPAD_DOWN:

if (event.hasNoModifiers()) {

direction = View.FOCUS_DOWN;

}

break;

case KeyEvent.KEYCODE_TAB:

if (event.hasNoModifiers()) {

direction = View.FOCUS_FORWARD;

} else if (event.hasModifiers(KeyEvent.META_SHIFT_ON)) {

direction = View.FOCUS_BACKWARD;

}

break;

}

if (direction != 0) {

View focused = mView.findFocus();

if (focused != null) {

View v = focused.focusSearch(direction);

if (v != null && v != focused) {

// do the math the get the interesting rect

// of previous focused into the coord system of

// newly focused view

focused.getFocusedRect(mTempRect);

if (mView instanceof ViewGroup) {

((ViewGroup) mView).offsetDescendantRectToMyCoords(

focused, mTempRect);

((ViewGroup) mView).offsetRectIntoDescendantCoords(

v, mTempRect);

}

if (v.requestFocus(direction, mTempRect)) {

playSoundEffect(SoundEffectConstants

.getContantForFocusDirection(direction));

return FINISH_HANDLED;

}

}

// Give the focused view a last chance to handle the dpad key.

if (mView.dispatchUnhandledMove(focused, direction)) {

return FINISH_HANDLED;

}

} else {

// find the best view to give focus to in this non-touch-mode with no-focus

View v = focusSearch(null, direction);

if (v != null && v.requestFocus(direction)) {

return FINISH_HANDLED;

}

}

}

}

return FORWARD;

}

进入源码讲解:

(1) 首先由dispatchKeyEvent进行焦点的分发

如果dispatchKeyEvent方法返回true,那么下面的焦点查找步骤就不会继续了。

dispatchKeyEvent方法返回true代表事件(包括焦点和按键)被消费了。

dispatchKeyEvent(event)如果不了解,看我上一篇文章安卓TounchEvent事件分发机制。

mView的dispatchKeyEvent方法,

mView是是Activity的顶层容器DecorView,它是一FrameLayout。

所以这里的dispatchKeyEvent方法应该执行的是ViewGroup的dispatchKeyEvent()方法,而不是View的dispatchKeyEvent方法。

@Override

public boolean dispatchKeyEvent(KeyEvent event) {

if (mInputEventConsistencyVerifier != null) {

mInputEventConsistencyVerifier.onKeyEvent(event, 1);

}

if ((mPrivateFlags & (PFLAG_FOCUSED | PFLAG_HAS_BOUNDS))

== (PFLAG_FOCUSED | PFLAG_HAS_BOUNDS)) {

if (super.dispatchKeyEvent(event)) {

return true;

}

} else if (mFocused != null && (mFocused.mPrivateFlags & PFLAG_HAS_BOUNDS)

== PFLAG_HAS_BOUNDS) {

if (mFocused.dispatchKeyEvent(event)) {

return true;

}

}

if (mInputEventConsistencyVerifier != null) {

mInputEventConsistencyVerifier.onUnhandledEvent(event, 1);

}

return false;

}

ViewGroup的dispatchKeyEvent简略执行流程

首先ViewGroup会执行父类的dispatchKeyEvent方法,如果返回true那么父类的dispatchKeyEvent方法就会返回true,也就代表父类消费了该焦点事件,那么焦点事件自然就不会往下进行分发。

然后ViewGroup会判断mFocused这个view是否为空,如果为空就会****return false,焦点继续往下传递;如果不为空,那就会return mFocused的dispatchKeyEvent方法返回的结果。这个mFocused是ViewGroup中当前获取焦点的子View,这个可以从requestChildFocus方法中得到答案。

requestChildFocus()的源码如下:

@Override

public void requestChildFocus(View child, View focused) {

if (DBG) {

System.out.println(this + " requestChildFocus()");

}

if (getDescendantFocusability() == FOCUS_BLOCK_DESCENDANTS) {

return;

}

// Unfocus us, if necessary

super.unFocus(focused);

// We had a previous notion of who had focus. Clear it.

if (mFocused != child) {

if (mFocused != null) {

mFocused.unFocus(focused);

}

mFocused = child;

}

if (mParent != null) {

mParent.requestChildFocus(this, focused);

}

}

居然有这个彩蛋?

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View的dispatchKeyEvent简略执行流程

public boolean dispatchKeyEvent(KeyEvent event) {

if (mInputEventConsistencyVerifier != null) {

mInputEventConsistencyVerifier.onKeyEvent(event, 0);

}

// Give any attached key listener a first crack at the event.

//noinspection SimplifiableIfStatement

ListenerInfo li = mListenerInfo;

if (li != null && li.mOnKeyListener != null && (mViewFlags & ENABLED_MASK) == ENABLED

&& li.mOnKeyListener.onKey(this, event.getKeyCode(), event)) {

return true;

}

if (event.dispatch(this, mAttachInfo != null

? mAttachInfo.mKeyDispatchState : null, this)) {

return true;

}

if (mInputEventConsistencyVerifier != null) {

mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);

}

return false;

}

要修改ViewGroup焦点事件的分发:

重写view的dispatchKeyEvent方法

给某个子view设置onKeyListener监听

焦点没有被dispatchKeyEvent拦截的情况下的继续代码中的处理过程,还是进入ViewRootImpl源码

// Handle automatic focus changes.

if (event.getAction() == KeyEvent.ACTION_DOWN) {

int direction = 0;

switch (event.getKeyCode()) {

case KeyEvent.KEYCODE_DPAD_LEFT:

if (event.hasNoModifiers()) {

direction = View.FOCUS_LEFT;

}

break;

case KeyEvent.KEYCODE_DPAD_RIGHT:

if (event.hasNoModifiers()) {

direction = View.FOCUS_RIGHT;

}

break;

case KeyEvent.KEYCODE_DPAD_UP:

if (event.hasNoModifiers()) {

direction = View.FOCUS_UP;

}

break;

case KeyEvent.KEYCODE_DPAD_DOWN:

if (event.hasNoModifiers()) {

direction = View.FOCUS_DOWN;

}

break;

case KeyEvent.KEYCODE_TAB:

if (event.hasNoModifiers()) {

direction = View.FOCUS_FORWARD;

} else if (event.hasModifiers(KeyEvent.META_SHIFT_ON)) {

direction = View.FOCUS_BACKWARD;

}

break;

}

if (direction != 0) {

View focused = mView.findFocus();

if (focused != null) {

View v = focused.focusSearch(direction);

if (v != null && v != focused) {

// do the math the get the interesting rect

// of previous focused into the coord system of

// newly focused view

focused.getFocusedRect(mTempRect);

if (mView instanceof ViewGroup) {

((ViewGroup) mView).offsetDescendantRectToMyCoords(

focused, mTempRect);

((ViewGroup) mView).offsetRectIntoDescendantCoords(

v, mTempRect);

}

if (v.requestFocus(direction, mTempRect)) {

playSoundEffect(SoundEffectConstants

.getContantForFocusDirection(direction));

return FINISH_HANDLED;

}

}

// Give the focused view a last chance to handle the dpad key.

if (mView.dispatchUnhandledMove(focused, direction)) {

return FINISH_HANDLED;

}

} else {

// find the best view to give focus to in this non-touch-mode with no-focus

View v = focusSearch(null, direction);

if (v != null && v.requestFocus(direction)) {

return FINISH_HANDLED;

}

}

}

}

dispatchKeyEvent方法返回false后,先得到按键的方向direction一个int值。direction值是后面来进行焦点查找的。

接着会调用DecorView的findFocus()方法一层一层往下查找已经获取焦点的子View。

DecorView则是PhoneWindow类的一个内部类,继承于FrameLayout,由此可知它是一个ViewGroup。

那么,DecroView到底充当了什么样的角色呢?

其实,DecorView是整个ViewTree的最顶层View,它是一个FrameLayout布局,代表了整个应用的界面。在该布局下面,有标题view和内容view这两个子元素。

@Override

public View findFocus() {

if (DBG) {

System.out.println("Find focus in " + this + ": flags="

+ isFocused() + ", child=" + mFocused);

}

if (isFocused()) {

return this;

}

if (mFocused != null) {

return mFocused.findFocus();

}

return null;

}

View的findFocus方法

/**

* Find the view in the hierarchy rooted at this view that currently has

* focus.

*

* @return The view that currently has focus, or null if no focused view can

* be found.

*/

public View findFocus() {

return (mPrivateFlags & PFLAG_FOCUSED) != 0 ? this : null;

}

View的hasFocus()方法和isFocused()方法对比

Stackoverflow解释来了:

hasFocus() is different from isFocused(). hasFocus() == true means that the View or one of its descendants is focused. If you look closely, there's a chain of hasFocused Views till you reach the View that isFocused.

/**

* Returns true if this view has focus itself, or is the ancestor of the

* view that has focus.

*

* @return True if this view has or contains focus, false otherwise.

*/

@ViewDebug.ExportedProperty(category = "focus")

public boolean hasFocus() {

return (mPrivateFlags & PFLAG_FOCUSED) != 0;

}

/**

* Returns true if this view has focus

*

* @return True if this view has focus, false otherwise.

*/

@ViewDebug.ExportedProperty(category = "focus")

public boolean isFocused() {

return (mPrivateFlags & PFLAG_FOCUSED) != 0;

}

接着,如果mView.findFocus()方法返回的mFocused不为空,说明找到了当前获取焦点的view(mFocused),接着focusSearch会把direction(遥控器按键按下的方向)作为参数,找到特定方向下一个将要获取焦点的view,最后如果该view不为空,那么就让该view获取焦点。

我们来看一下focusSearch方法的源码以及具体实现。

@Override

public View focusSearch(View focused, int direction) {

if (isRootNamespace()) {

// root namespace means we should consider ourselves the top of the

// tree for focus searching; otherwise we could be focus searching

// into other tabs. see LocalActivityManager and TabHost for more info

return FocusFinder.getInstance().findNextFocus(this, focused, direction);

} else if (mParent != null) {

return mParent.focusSearch(focused, direction);

}

return null;

}

focusSearch其实是一层一层地网上调用父View的focusSearch方法,直到当前view是根布局(isRootNamespace()方法),通过注释可以知道focusSearch最终会调用DecorView的focusSearch方法。而DecorView的focusSearch方法找到的焦点view是通过FocusFinder来找到的。

FocusFinder是什么?

根据给定的按键方向,通过当前的获取焦点的View,查找下一个获取焦点的view这样算法的类。焦点没有被拦截的情况下,Android焦点的查找最终都是通过FocusFinder类来实现的。

75a267486b44

FocusFinder是如何通过findNextFocus方法寻找焦点的?

public final View findNextFocus(ViewGroup root, View focused, int direction) {

return findNextFocus(root, focused, null, direction);

}

private View findNextFocus(ViewGroup root, View focused, Rect focusedRect, int direction) {

View next = null;

if (focused != null) {

next = findNextUserSpecifiedFocus(root, focused, direction);

}

if (next != null) {

return next;

}

ArrayList focusables = mTempList;

try {

focusables.clear();

root.addFocusables(focusables, direction);

if (!focusables.isEmpty()) {

next = findNextFocus(root, focused, focusedRect, direction, focusables);

}

} finally {

focusables.clear();

}

return next;

}

private View findNextFocus(ViewGroup root, View focused, Rect focusedRect,

int direction, ArrayList focusables) {

if (focused != null) {

if (focusedRect == null) {

focusedRect = mFocusedRect;

}

// fill in interesting rect from focused

focused.getFocusedRect(focusedRect);

root.offsetDescendantRectToMyCoords(focused, focusedRect);

} else {

if (focusedRect == null) {

focusedRect = mFocusedRect;

// make up a rect at top left or bottom right of root

switch (direction) {

case View.FOCUS_RIGHT:

case View.FOCUS_DOWN:

setFocusTopLeft(root, focusedRect);

break;

case View.FOCUS_FORWARD:

if (root.isLayoutRtl()) {

setFocusBottomRight(root, focusedRect);

} else {

setFocusTopLeft(root, focusedRect);

}

break;

case View.FOCUS_LEFT:

case View.FOCUS_UP:

setFocusBottomRight(root, focusedRect);

break;

case View.FOCUS_BACKWARD:

if (root.isLayoutRtl()) {

setFocusTopLeft(root, focusedRect);

} else {

setFocusBottomRight(root, focusedRect);

break;

}

}

}

}

private View findNextUserSpecifiedFocus(ViewGroup root, View focused, int direction) {

// check for user specified next focus

View userSetNextFocus = focused.findUserSetNextFocus(root, direction);

if (userSetNextFocus != null && userSetNextFocus.isFocusable()

&& (!userSetNextFocus.isInTouchMode()

|| userSetNextFocus.isFocusableInTouchMode())) {

return userSetNextFocus;

}

return null;

}

FocusFinder类通过findNextFocus来找焦点的。一层一层往寻找,后面会执行findNextUserSpecifiedFocus()方法,这个方法会执行focused(即当前获取焦点的View)的findUserSetNextFocus方法,如果该方法返回的View不为空,

且isFocusable = true && isInTouchMode() = true的话。

FocusFinder找到的焦点就是findNextUserSpecifiedFocus()返回的View。

findNextFocus会优先根据XML里设置的下一个将获取焦点的View的ID值来寻找将要获取焦点的View。

View findUserSetNextFocus(View root, @FocusDirection int direction) {

switch (direction) {

case FOCUS_LEFT:

if (mNextFocusLeftId == View.NO_ID) return null;

return findViewInsideOutShouldExist(root, mNextFocusLeftId);

case FOCUS_RIGHT:

if (mNextFocusRightId == View.NO_ID) return null;

return findViewInsideOutShouldExist(root, mNextFocusRightId);

case FOCUS_UP:

if (mNextFocusUpId == View.NO_ID) return null;

return findViewInsideOutShouldExist(root, mNextFocusUpId);

case FOCUS_DOWN:

if (mNextFocusDownId == View.NO_ID) return null;

return findViewInsideOutShouldExist(root, mNextFocusDownId);

case FOCUS_FORWARD:

if (mNextFocusForwardId == View.NO_ID) return null;

return findViewInsideOutShouldExist(root, mNextFocusForwardId);

case FOCUS_BACKWARD: {

if (mID == View.NO_ID) return null;

final int id = mID;

return root.findViewByPredicateInsideOut(this, new Predicate() {

@Override

public boolean apply(View t) {

return t.mNextFocusForwardId == id;

}

});

}

}

return null;

}

焦点事件分发步骤:

DecorView会调用dispatchKey一层一层进行焦点的分发,如果dispatchKeyEvent方法返回true的话,那么焦点或者按键事件就不会往下分发了。

如果你想拦截某个子View,对其设置OnKeyListener进行焦点的拦截。

如果焦点没有被拦截的话,那么焦点就会交给系统来处理,还是会继续分发,直到找到那个获取焦点的View

Android底层先会记录按键的方向,后面DecorView会一层一层往下调用findFocus方法找到当前获取焦点的View

后面系统又会根据按键的方向,执行focusSearch方法来寻找下一个将要获取焦点的View

focusSearch内部其实是通过FocusFinder来查找焦点的。FocusFinder会优先通过View在XML布局设置的下一个焦点的ID来查找焦点。

最终如果找到将要获取焦点的View,就让其requestFocus。如果请求无效,将其放在onWindowFocusChanged()这个方法中去请求。这是在Activity寻找到焦点的时候。

我的前一篇文章,主要是介绍了TouchEvent事件分发机制,省略了焦点分发传递机制的代码,这篇文章与此相反。如果将两个结合起来,太繁杂,冗长了。分开反而有利于您的理解。至此,事件分发机制,你也了解的差不多了,給个粉吧!

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